Player Matchup

Xing Tian
Xing Tian
Itsjellyy22
Xing Tian
Level 86
God Stats
6W - 1L
1,699 SR
Queue Stats
72W - 78L
1,482 Elo+
Party 2
Tiamat
Tiamat
PaperWolf974914
Tiamat
Level 34
God Stats
4W - 3L
1,246 SR
Queue Stats
68W - 58L
1,480 Elo+
Party 2
Jormungandr
Jormungandr
Turtarian
Jormungandr
Level 139
God Stats
6W - 5L
1,490 SR
Queue Stats
257W - 252L
1,486 Elo+
Party 2
Neith
Neith
resii69
Neith
Level 151
God Stats
1W - 3L
1,325 SR
Queue Stats
231W - 218L
1,560 Elo+
Party 1
Hun Batz
Hun Batz
troyanoolvera
Hun Batz
Level 159
God Stats
6W - 1L
1,911 SR
Queue Stats
173W - 164L
1,564 Elo+
Party 1
Team Averages
Level 114
1,534 SR
1,514 Elo+

VS

Team Averages
Level 118
1,618 SR
1,509 Elo+
Hades
Hades
AGONIZED441
Hades
Level 127
God Stats
12W - 10L
1,973 SR
Queue Stats
607W - 597L
1,511 Elo+
Party 3
Bake Kujira
Bake Kujira
Auriel2387
Bake Kujira
Level 107
God Stats
4W - 4L
1,570 SR
Queue Stats
138W - 151L
1,502 Elo+
Solo
Artemis
Artemis
areyes17_
Artemis
Level 129
God Stats
8W - 11L
1,596 SR
Queue Stats
252W - 256L
1,480 Elo+
Party 3
Merlin
Merlin
fimmel68
Merlin
Level 146
God Stats
5W - 8L
1,500 SR
Queue Stats
335W - 319L
1,529 Elo+
Solo
Arachne
Arachne
hamoud89
Arachne
Level 83
God Stats
22W - 21L
1,453 SR
Queue Stats
271W - 269L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Itsjellyy22
Xing Tian
15
4 / 1 / 5
9,417
523
6,221
16,062
15,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

15
2 / 2 / 2
8,891
494
3,785
9,409
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
Turtarian
Jormungandr
16
3 / 2 / 9
10,597
589
9,838
13,924
10,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Neith
resii69
Neith
18
3 / 1 / 4
10,006
556
11,726
12,260
4,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Hun Batz
troyanoolvera
Hun Batz
19
11 / 1 / 9
11,154
620
18,237
15,887
6,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 2
8,288
460
9,954
18,141
12,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bake Kujira
Auriel2387
Bake Kujira
15
2 / 5 / 2
9,575
532
4,615
16,063
11,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
areyes17_
Artemis
14
1 / 3 / 1
8,204
456
11,173
10,633
3,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
fimmel68
Merlin
18
1 / 2 / 0
10,485
583
8,462
8,028
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
hamoud89
Arachne
15
2 / 5 / 1
8,955
498
8,363
17,658
6,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
23
Kills
7
7
Deaths
23
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
Bake Kujira
Auriel2387
Bake Kujira
2
5
2
0.6
W
Xing Tian
Itsjellyy22
Xing Tian
4
1
5
6.5
W
2
2
2
1.5
W
Jormungandr
Turtarian
Jormungandr
3
2
9
3.75
L
Artemis
areyes17_
Artemis
1
3
1
0.5
L
Merlin
fimmel68
Merlin
1
2
0
0.5
L
Arachne
hamoud89
Arachne
2
5
1
0.5
W
Neith
resii69
Neith
3
1
4
5
W
Hun Batz
troyanoolvera
Hun Batz
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,807
Damage
42,567
67,542
Taken
70,523
41,957
Mitigated
37,577
21,712
Healing
17,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,954
395
37
4,920
18,141
12,138
0
9,395
8,746
57,250
324
L
Bake Kujira
Auriel2387
Bake Kujira
4,615
1,512
0
1,973
16,063
11,865
44
4,316
11,747
24,094
586
W
Xing Tian
Itsjellyy22
Xing Tian
6,221
416
0
3,078
16,062
15,319
243
5,817
9,979
28,163
2,118
W
3,785
106
0
3,271
9,409
4,010
0
5,326
3,768
52,857
0
W
Jormungandr
Turtarian
Jormungandr
9,838
2,128
0
4,429
13,924
10,952
762
4,500
9,424
74,044
2,001
L
Artemis
areyes17_
Artemis
11,173
5,655
0
3,486
10,633
3,509
490
2,034
8,599
0
69,162
L
Merlin
fimmel68
Merlin
8,462
173
165
2,173
8,028
3,100
0
1,221
6,807
98,790
1,854
L
Arachne
hamoud89
Arachne
8,363
5,699
0
4,578
17,658
6,965
0
2,558
15,100
0
55,919
W
Neith
resii69
Neith
11,726
3,596
0
6,907
12,260
4,880
473
508
11,752
0
106,451
W
Hun Batz
troyanoolvera
Hun Batz
18,237
5,965
0
4,027
15,887
6,796
0
6,032
9,747
0
123,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,065
Gold Earned
45,507
618
Minions Killed
492
0
Camps Cleared
0
1,805,451
Distance Traveled
1,664,254
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,288
460
92
5
0
306,112
0
L
Bake Kujira
9,575
532
19
1
0
361,058
0
W
Xing Tian
9,417
523
49
3
0
353,757
1
W
Tiamat
8,891
494
103
6
0
328,449
0
W
Jormungandr
10,597
589
122
7
0
352,916
0
L
Artemis
8,204
456
112
6
0
309,834
1
L
Merlin
10,485
583
179
10
0
320,952
2
L
Arachne
8,955
498
90
5
0
366,298
0
W
Neith
10,006
556
181
10
0
324,564
0
W
Hun Batz
11,154
620
163
9
0
445,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role