Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
ChilledOutMauw
Nemesis
Level 153
God Stats
7W - 5L
1,643 SR
Queue Stats
90W - 93L
1,486 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pathryck97
Morgan Le Fay
Level 128
God Stats
2W - 2L
1,392 SR
Queue Stats
108W - 145L
1,424 Elo+
Solo
Khepri
Khepri
XMontaryPythonX
Khepri
Level 129
God Stats
0W - 3L
1,592 SR
Queue Stats
153W - 126L
1,578 Elo+
Party 2
Izanami
Izanami
Y99931
Izanami
Level 102
God Stats
1W - 5L
1,330 SR
Queue Stats
43W - 50L
1,441 Elo+
Solo
Team Averages
Level 114
1,491 SR
1,486 Elo+

VS

Team Averages
Level 138
1,406 SR
1,484 Elo+
Achilles
Achilles
DivineDunbyTTV
Achilles
Level 158
God Stats
16W - 25L
1,419 SR
Queue Stats
446W - 507L
1,450 Elo+
Party 1
Jing Wei
Jing Wei
R2kronos
Jing Wei
Level 158
God Stats
6W - 6L
1,592 SR
Queue Stats
534W - 585L
1,444 Elo+
Party 1
Ne Zha
Ne Zha
RRN Tray
Ne Zha
Level 150
God Stats
1W - 5L
1,143 SR
Queue Stats
108W - 123L
1,503 Elo+
Party 1
Janus
Janus
jewfroextracts
Janus
Level 154
God Stats
4W - 5L
1,391 SR
Queue Stats
323W - 323L
1,534 Elo+
Solo
Bacchus
Bacchus
oSmokeee
Bacchus
Level 72
God Stats
11W - 13L
1,485 SR
Queue Stats
93W - 123L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 4 / 0
7,400
529
7,594
14,329
13,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 3 / 1
6,240
446
5,213
10,195
3,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Morgan Le Fay
Pathryck97
Morgan Le Fay
12
0 / 2 / 0
6,701
479
4,497
4,413
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 6 / 0
6,522
466
3,365
12,309
8,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Y99931
Izanami
11
1 / 6 / 0
6,596
471
4,242
9,760
3,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
3 / 0 / 1
8,640
617
7,641
13,081
11,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
R2kronos
Jing Wei
14
9 / 1 / 1
9,022
644
8,841
5,733
1,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
RRN Tray
Ne Zha
14
4 / 0 / 7
7,784
556
6,397
9,197
3,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 6
7,980
570
6,769
5,463
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
oSmokeee
Bacchus
12
3 / 1 / 10
8,164
583
5,842
8,283
7,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
2
Kills
21
21
Deaths
2
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
0
0
L
0
3
1
0.17
W
Achilles
3
0
1
3.5
L
Morgan Le Fay
Pathryck97
Morgan Le Fay
0
2
0
0
W
Jing Wei
R2kronos
Jing Wei
9
1
1
9.5
W
Ne Zha
RRN Tray
Ne Zha
4
0
7
7.5
L
1
6
0
0.17
L
Izanami
Y99931
Izanami
1
6
0
0.17
W
2
0
6
5
W
Bacchus
oSmokeee
Bacchus
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,911
Damage
35,490
51,006
Taken
41,757
29,389
Mitigated
26,754
7,054
Healing
14,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,594
829
0
500
14,329
13,221
0
1,046
13,283
1,473
54,886
L
5,213
1,199
0
2,118
10,195
3,444
0
2,567
7,628
0
38,665
W
Achilles
7,641
1,655
0
4,644
13,081
11,881
0
564
12,517
0
59,130
L
Morgan Le Fay
Pathryck97
Morgan Le Fay
4,497
101
0
403
4,413
1,352
0
1,670
2,743
45,717
640
W
Jing Wei
R2kronos
Jing Wei
8,841
6,349
0
2,203
5,733
1,982
1,486
1,136
4,523
0
71,373
W
Ne Zha
RRN Tray
Ne Zha
6,397
2,302
0
2,626
9,197
3,755
0
1,980
7,069
0
61,624
L
3,365
214
0
1,953
12,309
8,264
0
3,556
8,753
17,327
0
L
Izanami
Y99931
Izanami
4,242
2,432
0
2,080
9,760
3,108
783
3,772
5,988
0
46,206
W
6,769
547
0
1,495
5,463
1,771
0
2,438
2,911
61,714
0
W
Bacchus
oSmokeee
Bacchus
5,842
1,162
0
3,569
8,283
7,365
319
2,210
5,912
16,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,459
Gold Earned
41,590
373
Minions Killed
459
0
Camps Cleared
0
1,403,502
Distance Traveled
1,542,792
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,400
529
109
8
0
263,591
0
L
Nemesis
6,240
446
63
5
0
326,201
0
W
Achilles
8,640
617
103
7
0
260,679
4
L
Morgan Le Fay
6,701
479
86
6
0
285,402
0
W
Jing Wei
9,022
644
122
9
0
293,924
3
W
Ne Zha
7,784
556
95
7
0
352,257
4
L
Khepri
6,522
466
28
2
0
270,510
0
L
Izanami
6,596
471
87
6
0
257,798
2
W
Janus
7,980
570
115
8
0
325,385
0
W
Bacchus
8,164
583
24
2
0
310,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role