Player Matchup

Odin
Odin
J2LIGHTNING
Odin
Level 147
God Stats
31W - 26L
1,583 SR
Queue Stats
231W - 258L
1,427 Elo+
Solo
Anubis
Anubis
Meatloafffs
Anubis
Level 29
God Stats
8W - 6L
1,379 SR
Queue Stats
44W - 60L
1,245 Elo+
Party 1
Thanatos
Thanatos
NearNEWMEXICO
Thanatos
Level 4
God Stats
1W - 1L
1,279 SR
Queue Stats
7W - 24L
1,184 Elo+
Party 1
Thor
Thor
WalissonSchulz
Thor
Level 83
God Stats
11W - 10L
1,639 SR
Queue Stats
128W - 139L
1,386 Elo+
Solo
Olorun
Olorun
captianautism
Olorun
Level 67
God Stats
11W - 9L
1,283 SR
Queue Stats
104W - 129L
1,329 Elo+
Party 1
Team Averages
Level 66
1,432 SR
1,314 Elo+

VS

Team Averages
Level 64
1,521 SR
1,375 Elo+
Sun Wukong
Sun Wukong
FlashVeroiz567
Sun Wukong
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 22L
1,153 Elo+
Party 2
Arachne
Arachne
JohnyLake
Arachne
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 83L
1,404 Elo+
Party 3
King Arthur
King Arthur
Lupin-bjm
King Arthur
Level 98
God Stats
0W - 2L
1,286 SR
Queue Stats
82W - 83L
1,475 Elo+
Party 2
Freya
Freya
MooN_5-4
Freya
Level 60
God Stats
12W - 11L
1,551 SR
Queue Stats
213W - 231L
1,422 Elo+
Solo
Merlin
Merlin
RolandoMD
Merlin
Level 128
God Stats
4W - 2L
1,768 SR
Queue Stats
146W - 178L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 7
7,037
1,173
1,670
4,576
2,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
12
2 / 2 / 6
7,033
1,172
5,862
6,112
4,054
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
NearNEWMEXICO
Thanatos
12
1 / 3 / 5
6,908
1,151
1,978
5,018
1,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 1 / 7
6,779
1,130
2,465
4,589
1,564
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 0 / 4
8,796
1,466
8,468
4,494
1,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

365

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FlashVeroiz567
Sun Wukong
11
0 / 0 / 1
6,172
1,029
418
1,242
694
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
JohnyLake
Arachne
11
0 / 3 / 3
6,501
1,084
2,970
5,367
1,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

King Arthur
Lupin-bjm
King Arthur
12
1 / 5 / 3
7,038
1,173
6,095
10,573
5,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
MooN_5-4
Freya
12
4 / 2 / 0
7,663
1,277
3,396
3,959
1,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Merlin
RolandoMD
Merlin
12
1 / 0 / 3
7,150
1,192
8,939
2,281
722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
10
Kills
6
6
Deaths
10
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
FlashVeroiz567
Sun Wukong
0
0
1
0.5
W
1
0
7
4.5
L
Arachne
JohnyLake
Arachne
0
3
3
0.5
L
King Arthur
Lupin-bjm
King Arthur
1
5
3
0.5
W
Anubis
2
2
6
2.5
L
Freya
MooN_5-4
Freya
4
2
0
2
W
Thanatos
NearNEWMEXICO
Thanatos
1
3
5
1.17
L
Merlin
RolandoMD
Merlin
1
0
3
2.5
W
0
1
7
3.5
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,443
Damage
21,818
24,789
Taken
23,422
11,648
Mitigated
10,402
2,231
Healing
1,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
FlashVeroiz567
Sun Wukong
418
115
0
0
1,242
694
0
534
708
0
1,110
W
1,670
547
0
0
4,576
2,655
0
2,372
2,204
0
5,143
L
Arachne
JohnyLake
Arachne
2,970
1,554
0
575
5,367
1,866
0
3,191
2,176
0
4,161
L
King Arthur
Lupin-bjm
King Arthur
6,095
442
0
400
10,573
5,936
0
7,646
2,927
0
16,763
W
Anubis
5,862
264
0
244
6,112
4,054
0
3,516
2,596
13,111
0
L
Freya
MooN_5-4
Freya
3,396
1,683
0
425
3,959
1,184
0
1,812
2,147
9,737
0
W
Thanatos
NearNEWMEXICO
Thanatos
1,978
1,113
0
513
5,018
1,755
0
1,382
3,636
0
4,485
L
Merlin
RolandoMD
Merlin
8,939
240
0
500
2,281
722
0
844
1,437
21,168
0
W
2,465
656
59
301
4,589
1,564
0
2,676
1,913
0
11,810
W
8,468
6,424
502
612
4,494
1,620
0
2,389
2,105
26,120
1,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,553
Gold Earned
34,524
114
Minions Killed
77
4
Camps Cleared
3
576,872
Distance Traveled
469,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,172
1,029
0
0
0
56,786
0
W
Odin
7,037
1,173
14
2
0
131,311
0
L
Arachne
6,501
1,084
2
0
0
111,756
0
L
King Arthur
7,038
1,173
27
5
1
115,003
0
W
Anubis
7,033
1,172
10
2
0
110,492
0
L
Freya
7,663
1,277
12
2
1
69,921
0
W
Thanatos
6,908
1,151
10
2
0
115,869
0
L
Merlin
7,150
1,192
36
6
1
115,709
0
W
Thor
6,779
1,130
16
3
2
115,449
0
W
Olorun
8,796
1,466
64
11
2
103,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role