Player Matchup

Bastet
Bastet
Lavina Moon
Bastet
Level 28
God Stats
3W - 2L
1,590 SR
Queue Stats
50W - 77L
1,366 Elo+
Solo
Discordia
Discordia
SECSOMAN
Discordia
Level 50
God Stats
4W - 6L
1,400 SR
Queue Stats
95W - 120L
1,461 Elo+
Solo
Janus
Janus
embryonical
Janus
Level 140
God Stats
4W - 5L
1,354 SR
Queue Stats
182W - 157L
1,490 Elo+
Party 1
Ganesha
Ganesha
omnislash-13_
Ganesha
Level 110
God Stats
5W - 1L
1,603 SR
Queue Stats
33W - 49L
1,402 Elo+
Party 1
Nike
Nike
xMeMzzzz
Nike
Level 66
God Stats
1W - 1L
1,319 SR
Queue Stats
97W - 101L
1,401 Elo+
Solo
Team Averages
Level 79
1,453 SR
1,424 Elo+

VS

Team Averages
Level 66
1,521 SR
1,392 Elo+
Athena
Athena
D3ADmAnHANDS
Athena
Level 83
God Stats
7W - 4L
1,628 SR
Queue Stats
142W - 125L
1,454 Elo+
Party 2
Osiris
Osiris
D3m0n101
Osiris
Level 29
God Stats
1W - 1L
1,721 SR
Queue Stats
66W - 62L
1,406 Elo+
Solo
Hou Yi
Hou Yi
JuanKaGS84
Hou Yi
Level 105
God Stats
1W - 1L
1,742 SR
Queue Stats
108W - 97L
1,443 Elo+
Solo
Jing Wei
Jing Wei
Raw Earplug
Jing Wei
Level 87
God Stats
0W - 2L
1,286 SR
Queue Stats
121W - 116L
1,472 Elo+
Party 2
He Bo
He Bo
wolfkkamus
He Bo
Level 26
God Stats
0W - 2L
1,227 SR
Queue Stats
10W - 39L
1,184 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
5 / 2 / 15
9,900
825
11,457
11,965
9,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
SECSOMAN
Discordia
18
8 / 2 / 10
10,869
906
17,613
6,996
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
6 / 0 / 12
11,051
921
15,091
4,721
1,987
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ganesha
16
0 / 2 / 13
9,724
810
3,479
13,421
14,615
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Nike
16
7 / 3 / 9
10,263
855
12,051
16,549
16,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
18
3 / 4 / 6
9,680
807
5,639
17,692
18,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
D3m0n101
Osiris
13
0 / 5 / 6
7,009
584
7,617
14,096
13,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
JuanKaGS84
Hou Yi
17
1 / 2 / 6
8,494
708
4,894
8,259
3,410
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
Raw Earplug
Jing Wei
14
3 / 6 / 1
8,213
684
9,376
11,684
4,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
13
2 / 9 / 4
7,705
642
6,419
13,171
4,778
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
32
26
Kills
9
9
Deaths
26
59
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Athena
3
4
6
1.5
L
Osiris
D3m0n101
Osiris
0
5
6
0.6
L
Hou Yi
JuanKaGS84
Hou Yi
1
2
6
2
W
Bastet
5
2
15
6.25
L
Jing Wei
Raw Earplug
Jing Wei
3
6
1
0.58
W
Discordia
SECSOMAN
Discordia
8
2
10
6.5
W
6
0
12
12
W
Ganesha
0
2
13
3.25
L
He Bo
2
9
4
0.44
W
Nike
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,691
Damage
33,945
53,652
Taken
64,902
44,654
Mitigated
44,173
13,721
Healing
16,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
5,639
1,037
3,504
3,704
17,692
18,184
0
8,652
8,770
11,422
0
L
Osiris
D3m0n101
Osiris
7,617
2,226
1,801
1,906
14,096
13,438
0
8,190
5,444
0
9,716
L
Hou Yi
JuanKaGS84
Hou Yi
4,894
2,652
63
1,966
8,259
3,410
0
4,933
3,162
0
19,758
W
Bastet
11,457
1,494
1,881
2,827
11,965
9,267
0
2,719
9,015
0
21,012
L
Jing Wei
Raw Earplug
Jing Wei
9,376
8,582
686
1,681
11,684
4,363
0
7,873
3,621
0
22,748
W
Discordia
SECSOMAN
Discordia
17,613
662
491
556
6,996
2,724
1,418
1,524
5,386
37,255
284
W
15,091
842
1,477
761
4,721
1,987
1,318
607
4,074
29,422
826
W
Ganesha
3,479
323
466
2,553
13,421
14,615
614
2,999
9,924
9,432
863
L
He Bo
6,419
78
851
759
13,171
4,778
0
5,777
7,064
12,883
0
W
Nike
12,051
991
1,015
1,694
16,549
16,061
880
4,209
12,047
2,058
17,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,807
Gold Earned
41,101
141
Minions Killed
96
0
Camps Cleared
0
1,134,588
Distance Traveled
1,052,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,680
807
19
2
0
246,479
0
L
Osiris
7,009
584
5
0
0
234,264
0
L
Hou Yi
8,494
708
39
3
0
210,825
0
W
Bastet
9,900
825
22
2
0
215,235
0
L
Jing Wei
8,213
684
28
2
0
186,505
0
W
Discordia
10,869
906
44
4
0
244,775
0
W
Janus
11,051
921
60
5
0
248,342
0
W
Ganesha
9,724
810
1
0
0
201,478
0
L
He Bo
7,705
642
5
0
0
174,618
0
W
Nike
10,263
855
14
1
0
224,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role