Player Matchup

Janus
Janus
Alien-ne75
Janus
Level 43
God Stats
4W - 3L
1,579 SR
Queue Stats
44W - 54L
1,328 Elo+
Solo
Hun Batz
Hun Batz
BOYHEL
Hun Batz
Level 58
God Stats
14W - 4L
1,434 SR
Queue Stats
202W - 210L
1,339 Elo+
Solo
Cerberus
Cerberus
TTVthtguy42O
Cerberus
Level 58
God Stats
3W - 1L
1,828 SR
Queue Stats
192W - 192L
1,387 Elo+
Solo
Team Averages
Level 53
1,614 SR
1,351 Elo+

VS

Team Averages
Level 123
1,580 SR
1,373 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Bellisarius
Hercules
Level 127
God Stats
10W - 15L
1,433 SR
Queue Stats
292W - 308L
1,352 Elo+
Solo
Pele
Pele
YokedStew49
Pele
Level 105
God Stats
1W - 1L
1,805 SR
Queue Stats
34W - 69L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
3 / 3 / 3
8,011
801
4,475
5,249
1,312
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
BOYHEL
Hun Batz
14
5 / 3 / 2
9,119
912
7,361
10,761
4,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
TTVthtguy42O
Cerberus
8
0 / 2 / 3
6,520
652
1,646
6,904
2,550
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
4 / 2 / 4
9,194
919
9,098
4,471
1,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Bellisarius
Hercules
11
1 / 2 / 5
7,295
730
5,223
7,407
4,898
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 4 / 3
8,554
855
5,127
8,211
2,716
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
8
Kills
8
8
Deaths
8
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
4
2
4
3
W
Janus
3
3
3
1.5
W
Hun Batz
BOYHEL
Hun Batz
5
3
2
2
L
Hercules
Bellisarius
Hercules
1
2
5
1.75
W
Cerberus
TTVthtguy42O
Cerberus
0
2
3
0.75
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,482
Damage
19,448
22,914
Taken
20,089
8,180
Mitigated
8,919
6,045
Healing
3,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,098
4,470
0
0
4,471
1,305
295
2,169
2,148
30,030
55
W
Janus
4,475
151
0
850
5,249
1,312
0
2,707
2,540
18,583
1,574
W
Hun Batz
BOYHEL
Hun Batz
7,361
1,825
0
3,392
10,761
4,318
0
4,351
6,365
0
31,131
L
Hercules
Bellisarius
Hercules
5,223
1,492
0
2,324
7,407
4,898
453
2,400
4,764
0
8,809
W
Cerberus
TTVthtguy42O
Cerberus
1,646
220
0
1,803
6,904
2,550
0
2,083
4,821
8,176
309
L
5,127
1,034
0
677
8,211
2,716
540
1,316
6,630
0
22,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,650
Gold Earned
25,043
103
Minions Killed
75
0
Camps Cleared
0
402,904
Distance Traveled
497,486
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,194
919
36
4
0
140,947
0
W
Janus
8,011
801
38
4
0
142,970
0
W
Hun Batz
9,119
912
42
4
0
184,123
0
L
Hercules
7,295
730
5
1
0
154,073
4
W
Cerberus
6,520
652
23
2
0
75,811
0
L
Pele
8,554
855
34
3
0
202,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role