Player Matchup

Ix Chel
Ix Chel
CallMeMel0Yel0
Ix Chel
Level 156
God Stats
2W - 1L
1,058 SR
Queue Stats
194W - 199L
1,521 Elo+
Solo
Tyr
Tyr
CammyyToe
Tyr
Level 88
God Stats
6W - 3L
1,671 SR
Queue Stats
73W - 78L
1,455 Elo+
Party 1
Bakasura
Bakasura
WeekOld____Water
Bakasura
Level 83
God Stats
22W - 35L
1,357 SR
Queue Stats
166W - 163L
1,460 Elo+
Party 1
Neith
Neith
wyd_stepbro699
Neith
Level 155
God Stats
44W - 37L
1,556 SR
Queue Stats
1,114W - 1,099L
1,496 Elo+
Solo
King Arthur
King Arthur
xllSnakellx
King Arthur
Level 47
God Stats
5W - 7L
1,401 SR
Queue Stats
101W - 100L
1,411 Elo+
Solo
Team Averages
Level 106
1,409 SR
1,469 Elo+

VS

Team Averages
Level 98
1,508 SR
1,483 Elo+
Scylla
Scylla
 
Scylla
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
D-wreck00
Cupid
Level 123
God Stats
12W - 28L
1,313 SR
Queue Stats
691W - 668L
1,435 Elo+
Solo
Loki
Loki
PatientTime
Loki
Level 152
God Stats
0W - 1L
1,283 SR
Queue Stats
42W - 35L
1,563 Elo+
Party 2
Nu Wa
Nu Wa
TweakMeh2241
Nu Wa
Level 53
God Stats
4W - 2L
1,665 SR
Queue Stats
9W - 14L
1,371 Elo+
Solo
Gilgamesh
Gilgamesh
Vapoorise7149
Gilgamesh
Level 59
God Stats
1W - 1L
1,779 SR
Queue Stats
4W - 3L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,420
584
2,536
6,637
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 4
6,316
574
3,796
7,706
4,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 2 / 0
5,860
533
3,840
9,662
3,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
5 / 1 / 1
6,446
586
3,807
4,945
1,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

King Arthur
xllSnakellx
King Arthur
11
0 / 1 / 0
6,131
557
3,354
7,017
4,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 3 / 4
6,311
574
3,543
5,675
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
D-wreck00
Cupid
10
1 / 1 / 1
5,899
536
2,508
5,566
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 1 / 2
6,768
615
7,868
8,770
2,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

4
0 / 4 / 0
3,873
352
976
3,378
535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gilgamesh
Vapoorise7149
Gilgamesh
8
0 / 1 / 1
4,981
453
3,186
7,622
3,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
10
Kills
8
8
Deaths
10
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
3
4
1.33
W
1
3
1
0.5
W
3
1
4
5
L
Cupid
D-wreck00
Cupid
1
1
1
1.5
L
5
1
2
6
L
0
4
0
0
L
Gilgamesh
Vapoorise7149
Gilgamesh
0
1
1
0.5
W
1
2
0
0.5
W
5
1
1
5.5
W
King Arthur
xllSnakellx
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,333
Damage
18,081
35,967
Taken
31,011
15,468
Mitigated
10,251
11,078
Healing
8,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,543
324
0
740
5,675
1,675
0
2,261
3,304
35,644
0
W
2,536
172
100
2,518
6,637
1,682
0
2,093
4,253
42,468
0
W
3,796
403
0
2,016
7,706
4,890
0
670
7,036
0
27,047
L
Cupid
D-wreck00
Cupid
2,508
886
0
1,678
5,566
1,831
0
0
5,566
0
29,548
L
7,868
2,612
0
4,090
8,770
2,340
0
275
7,925
0
47,267
L
976
565
0
250
3,378
535
0
0
3,378
6,942
0
L
Gilgamesh
Vapoorise7149
Gilgamesh
3,186
963
0
1,634
7,622
3,870
0
0
7,622
0
20,360
W
3,840
2,193
0
3,731
9,662
3,458
0
772
8,778
0
37,193
W
3,807
548
0
943
4,945
1,334
426
406
4,539
0
46,810
W
King Arthur
xllSnakellx
King Arthur
3,354
830
0
1,770
7,017
4,104
147
203
6,422
0
32,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,173
Gold Earned
27,832
331
Minions Killed
255
0
Camps Cleared
0
1,175,549
Distance Traveled
1,036,388
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,311
574
82
7
0
225,426
5
W
Ix Chel
6,420
584
83
8
0
208,382
0
W
Tyr
6,316
574
40
4
0
244,082
0
L
Cupid
5,899
536
53
5
0
199,693
2
L
Loki
6,768
615
78
7
0
279,445
0
L
Nu Wa
3,873
352
5
0
0
98,794
0
L
Gilgamesh
4,981
453
37
3
0
233,030
0
W
Bakasura
5,860
533
75
7
0
281,815
2
W
Neith
6,446
586
83
8
0
230,120
3
W
King Arthur
6,131
557
50
5
0
211,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role