Player Matchup

Izanami
Izanami
Chellyjellly
Izanami
Level 143
God Stats
3W - 1L
1,782 SR
Queue Stats
111W - 157L
1,409 Elo+
Party 2
Raijin
Raijin
DaddyChiken68W
Raijin
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 69L
1,431 Elo+
Party 2
Maui
Maui
Elteezyy
Maui
Level 127
God Stats
11W - 10L
1,584 SR
Queue Stats
117W - 159L
1,388 Elo+
Party 2
Hun Batz
Hun Batz
Porch Aardvark
Hun Batz
Level 149
God Stats
1W - 0L
1,552 SR
Queue Stats
64W - 95L
1,389 Elo+
Party 2
Merlin
Merlin
TBUCKMAN01
Merlin
Level 159
God Stats
1W - 5L
1,610 SR
Queue Stats
127W - 170L
1,438 Elo+
Party 2
Team Averages
Level 137
1,606 SR
1,411 Elo+

VS

Team Averages
Level 96
1,613 SR
1,512 Elo+
Bastet
Bastet
AP-LII
Bastet
Level 109
God Stats
27W - 21L
1,538 SR
Queue Stats
550W - 559L
1,469 Elo+
Party 1
Danzaburou
Danzaburou
CALL_ME_MOMMY00
Danzaburou
Level 2
God Stats
2W - 5L
1,523 SR
Queue Stats
3W - 5L
1,565 Elo+
Party 1
Cthulhu
Cthulhu
Mickebersek
Cthulhu
Level 89
God Stats
9W - 4L
1,699 SR
Queue Stats
161W - 162L
1,484 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
aairlift
Morgan Le Fay
Level 120
God Stats
18W - 13L
1,620 SR
Queue Stats
239W - 229L
1,454 Elo+
Solo
Achilles
Achilles
gargar
Achilles
Level 159
God Stats
21W - 20L
1,684 SR
Queue Stats
373W - 330L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chellyjellly
Izanami
16
4 / 3 / 4
10,548
555
8,747
10,423
3,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 5 / 2
8,276
436
4,218
16,650
8,792
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Maui
13
0 / 7 / 9
8,870
467
5,059
18,841
14,330
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hun Batz
18
6 / 5 / 2
10,481
552
10,414
16,116
5,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
TBUCKMAN01
Merlin
15
2 / 6 / 4
9,711
511
9,932
12,229
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AP-LII
Bastet
19
7 / 3 / 4
10,516
553
8,056
15,476
6,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Danzaburou
CALL_ME_MOMMY00
Danzaburou
9
1 / 2 / 2
7,389
389
3,882
5,241
1,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Mickebersek
Cthulhu
15
0 / 1 / 9
9,727
512
10,096
13,253
11,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Morgan Le Fay
aairlift
Morgan Le Fay
17
6 / 5 / 8
10,607
558
15,506
15,127
5,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Achilles
gargar
Achilles
16
12 / 2 / 8
11,591
610
16,122
15,176
15,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
12
Kills
26
26
Deaths
13
21
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bastet
AP-LII
Bastet
7
3
4
3
L
Danzaburou
CALL_ME_MOMMY00
Danzaburou
1
2
2
1
W
Izanami
Chellyjellly
Izanami
4
3
4
2
W
0
5
2
0.2
W
Maui
0
7
9
0.64
L
Cthulhu
Mickebersek
Cthulhu
0
1
9
4.5
W
Hun Batz
6
5
2
1.4
W
Merlin
TBUCKMAN01
Merlin
2
6
4
0.67
L
Morgan Le Fay
aairlift
Morgan Le Fay
6
5
8
2
L
Achilles
gargar
Achilles
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,370
Damage
53,662
74,259
Taken
64,273
36,364
Mitigated
39,873
15,393
Healing
15,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
AP-LII
Bastet
8,056
1,865
0
5,161
15,476
6,475
0
3,946
11,115
0
81,738
L
Danzaburou
CALL_ME_MOMMY00
Danzaburou
3,882
1,307
0
1,057
5,241
1,356
0
1,006
4,235
0
29,258
W
Izanami
Chellyjellly
Izanami
8,747
5,726
0
1,748
10,423
3,632
4,498
2,972
7,247
0
72,157
W
4,218
153
0
3,974
16,650
8,792
0
6,241
9,527
57,315
0
W
Maui
5,059
1,127
729
2,581
18,841
14,330
0
5,002
13,415
24,497
0
L
Cthulhu
Mickebersek
Cthulhu
10,096
677
297
2,165
13,253
11,082
0
4,151
9,027
53,971
1,076
W
Hun Batz
10,414
2,379
0
4,627
16,116
5,879
0
3,583
12,237
0
78,788
W
Merlin
TBUCKMAN01
Merlin
9,932
129
0
1,734
12,229
3,731
717
5,229
6,346
52,782
205
L
Morgan Le Fay
aairlift
Morgan Le Fay
15,506
473
0
3,202
15,127
5,251
0
6,209
8,316
68,942
1,287
L
Achilles
gargar
Achilles
16,122
4,086
0
3,747
15,176
15,709
0
2,633
12,434
0
51,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,886
Gold Earned
49,830
513
Minions Killed
462
0
Camps Cleared
0
1,777,579
Distance Traveled
1,777,468
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,516
553
110
6
0
429,655
0
L
Danzaburou
7,389
389
50
3
0
164,234
3
W
Izanami
10,548
555
135
7
0
352,568
0
W
Raijin
8,276
436
99
5
0
311,291
0
W
Maui
8,870
467
32
2
0
381,087
0
L
Cthulhu
9,727
512
114
6
0
388,960
2
W
Hun Batz
10,481
552
130
7
0
384,896
0
W
Merlin
9,711
511
117
6
0
347,737
0
L
Morgan Le Fay
10,607
558
132
7
0
371,466
4
L
Achilles
11,591
610
56
3
0
423,153
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role