Player Matchup

Cerberus
Cerberus
DiamondPinecone
Cerberus
Level 149
God Stats
6W - 9L
1,386 SR
Queue Stats
511W - 511L
1,468 Elo+
Solo
Camazotz
Camazotz
NoneBar
Camazotz
Level 192
God Stats
17W - 8L
1,741 SR
Queue Stats
692W - 308L
1,754 Elo+
Party 1
Merlin
Merlin
SnusAndCoffee
Merlin
Level 159
God Stats
3W - 2L
1,619 SR
Queue Stats
333W - 159L
1,683 Elo+
Party 1
Ullr
Ullr
TheWambulance
Ullr
Level 141
God Stats
13W - 3L
1,675 SR
Queue Stats
190W - 71L
1,698 Elo+
Party 1
Achilles
Achilles
fimmel68
Achilles
Level 146
God Stats
2W - 3L
1,354 SR
Queue Stats
335W - 319L
1,508 Elo+
Solo
Team Averages
Level 157
1,555 SR
1,622 Elo+

VS

Team Averages
Level 152
1,677 SR
1,548 Elo+
Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Bluxing
Geb
Level 156
God Stats
6W - 6L
1,701 SR
Queue Stats
116W - 82L
1,637 Elo+
Party 2
Lancelot
Lancelot
Borovaneca
Lancelot
Level 40
God Stats
1W - 4L
1,861 SR
Queue Stats
64W - 94L
1,436 Elo+
Solo
Janus
Janus
Inuzouka
Janus
Level 199
God Stats
1W - 1L
1,873 SR
Queue Stats
197W - 133L
1,580 Elo+
Party 2
King Arthur
King Arthur
NoVaaGiovanna
King Arthur
Level 239
God Stats
5W - 14L
1,449 SR
Queue Stats
307W - 204L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
1 / 2 / 2
7,623
586
5,637
10,235
9,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Camazotz
NoneBar
Camazotz
14
6 / 3 / 9
8,164
628
9,189
11,463
3,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
9 / 1 / 7
9,169
705
12,302
6,587
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
5 / 1 / 4
8,220
632
9,983
7,465
2,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
fimmel68
Achilles
12
2 / 1 / 3
6,562
505
4,482
10,254
7,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
0 / 7 / 0
5,046
388
4,317
10,429
2,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Geb
10
2 / 3 / 1
6,996
538
2,409
11,553
5,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
Borovaneca
Lancelot
13
4 / 5 / 0
7,651
589
3,286
10,704
3,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Janus
Inuzouka
Janus
13
1 / 7 / 2
7,169
551
5,115
8,907
2,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
NoVaaGiovanna
King Arthur
12
1 / 1 / 3
7,456
574
8,200
11,186
6,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
23
Kills
8
8
Deaths
23
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
7
0
0
L
Geb
2
3
1
0.83
L
Lancelot
Borovaneca
Lancelot
4
5
0
0.8
W
Cerberus
1
2
2
1
L
Janus
Inuzouka
Janus
1
7
2
0.29
L
King Arthur
NoVaaGiovanna
King Arthur
1
1
3
2.5
W
Camazotz
NoneBar
Camazotz
6
3
9
3.5
W
9
1
7
12.5
W
5
1
4
7
W
Achilles
fimmel68
Achilles
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,593
Damage
23,327
46,004
Taken
52,779
25,254
Mitigated
20,036
12,804
Healing
10,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,317
1,170
0
1,683
10,429
2,098
0
943
9,449
0
19,264
L
Geb
2,409
96
1,185
2,779
11,553
5,324
0
3,829
7,462
11,625
0
L
Lancelot
Borovaneca
Lancelot
3,286
59
0
1,112
10,704
3,389
0
3,961
6,543
0
46,316
W
Cerberus
5,637
455
0
2,976
10,235
9,381
0
97
10,138
44,594
882
L
Janus
Inuzouka
Janus
5,115
371
0
874
8,907
2,307
0
3,274
5,331
50,819
0
L
King Arthur
NoVaaGiovanna
King Arthur
8,200
1,434
0
2,621
11,186
6,918
0
4,418
6,133
0
50,025
W
Camazotz
NoneBar
Camazotz
9,189
3,149
0
5,977
11,463
3,688
87
2,370
8,961
0
54,449
W
12,302
1,391
0
831
6,587
2,318
95
1,760
4,709
62,824
1,234
W
9,983
3,590
0
1,020
7,465
2,691
0
1,256
6,185
0
62,553
W
Achilles
fimmel68
Achilles
4,482
376
0
2,000
10,254
7,176
0
1,712
8,487
0
34,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,738
Gold Earned
34,318
491
Minions Killed
334
0
Camps Cleared
0
1,370,309
Distance Traveled
1,180,730
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,046
388
41
3
0
166,234
0
L
Geb
6,996
538
10
1
0
242,236
2
L
Lancelot
7,651
589
92
7
0
296,277
2
W
Cerberus
7,623
586
126
10
0
271,235
1
L
Janus
7,169
551
103
8
0
272,215
0
L
King Arthur
7,456
574
88
7
0
203,768
0
W
Camazotz
8,164
628
93
7
0
314,264
0
W
Merlin
9,169
705
118
9
0
265,529
0
W
Ullr
8,220
632
100
8
0
249,354
2
W
Achilles
6,562
505
54
4
0
269,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role