Player Matchup

Bellona
Bellona
Buscetta
Bellona
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,535 Elo+
Solo
Kumbhakarna
Kumbhakarna
CHUNKERSAINT
Kumbhakarna
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,431 Elo+
Solo
Thanatos
Thanatos
alexe012
Thanatos
Level 81
God Stats
7W - 5L
1,445 SR
Queue Stats
259W - 238L
1,434 Elo+
Solo
Danzaburou
Danzaburou
fastkick789
Danzaburou
Level 57
God Stats
1W - 3L
1,617 SR
Queue Stats
194W - 204L
1,430 Elo+
Solo
Sylvanus
Sylvanus
gavinda77
Sylvanus
Level 159
God Stats
2W - 4L
1,489 SR
Queue Stats
170W - 201L
1,449 Elo+
Solo
Team Averages
Level 77
1,510 SR
1,456 Elo+

VS

Team Averages
Level 112
1,528 SR
1,438 Elo+
Arachne
Arachne
Brahmael
Arachne
Level 118
God Stats
7W - 1L
1,615 SR
Queue Stats
178W - 197L
1,455 Elo+
Solo
Chaac
Chaac
Parelöup
Chaac
Level 108
God Stats
2W - 3L
1,469 SR
Queue Stats
474W - 473L
1,468 Elo+
Solo
Fenrir
Fenrir
clagand27320
Fenrir
Level 106
God Stats
2W - 0L
1,720 SR
Queue Stats
184W - 162L
1,461 Elo+
Party 1
Ra
Ra
geminii_02
Ra
Level 47
God Stats
2W - 2L
1,357 SR
Queue Stats
197W - 197L
1,410 Elo+
Party 1
Osiris
Osiris
l zenithar l
Osiris
Level 181
God Stats
10W - 7L
1,477 SR
Queue Stats
428W - 455L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Buscetta
Bellona
13
1 / 9 / 4
7,939
611
5,954
17,340
14,764
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
CHUNKERSAINT
Kumbhakarna
16
2 / 4 / 8
9,723
748
10,171
18,788
21,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
alexe012
Thanatos
15
3 / 6 / 4
8,498
654
11,651
12,226
5,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
fastkick789
Danzaburou
17
4 / 6 / 5
9,621
740
14,890
15,252
8,016
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Sylvanus
gavinda77
Sylvanus
15
5 / 6 / 6
8,817
678
9,471
19,521
19,383
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Brahmael
Arachne
15
3 / 5 / 13
9,760
751
9,222
11,113
5,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Parelöup
Chaac
17
2 / 2 / 22
10,379
798
13,914
17,861
23,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
17
8 / 5 / 12
10,941
842
10,928
18,314
21,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
8 / 3 / 13
11,759
905
21,900
14,427
7,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
19
10 / 1 / 18
11,792
907
18,383
21,969
28,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
109
15
Kills
31
31
Deaths
16
27
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Arachne
Brahmael
Arachne
3
5
13
1.9
L
Bellona
Buscetta
Bellona
1
9
4
0.33
L
Kumbhakarna
CHUNKERSAINT
Kumbhakarna
2
4
8
1.5
W
Chaac
Parelöup
Chaac
2
2
22
6.5
L
Thanatos
alexe012
Thanatos
3
6
4
0.83
W
Fenrir
8
5
12
2.8
L
Danzaburou
fastkick789
Danzaburou
4
6
5
1.08
L
Sylvanus
gavinda77
Sylvanus
5
6
6
1.33
W
8
3
13
4.83
W
Osiris
10
1
18
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,137
Damage
74,347
83,127
Taken
83,684
69,810
Mitigated
86,285
24,877
Healing
42,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Brahmael
Arachne
9,222
5,391
1,322
2,805
11,113
5,540
1,699
3,121
7,992
0
20,200
L
Bellona
Buscetta
Bellona
5,954
1,329
926
1,091
17,340
14,764
0
4,748
12,099
468
14,153
L
Kumbhakarna
CHUNKERSAINT
Kumbhakarna
10,171
954
0
1,391
18,788
21,711
0
5,006
13,187
19,886
0
W
Chaac
Parelöup
Chaac
13,914
2,079
1,444
5,646
17,861
23,053
523
4,557
13,304
0
23,472
L
Thanatos
alexe012
Thanatos
11,651
1,747
578
5,913
12,226
5,936
0
2,634
9,328
0
18,301
W
Fenrir
10,928
2,360
1,467
3,721
18,314
21,927
863
4,694
13,620
711
16,864
L
Danzaburou
fastkick789
Danzaburou
14,890
6,765
556
3,464
15,252
8,016
0
4,106
10,698
0
38,797
L
Sylvanus
gavinda77
Sylvanus
9,471
1,590
5,233
5,725
19,521
19,383
0
4,902
14,102
15,930
0
W
21,900
857
11,042
7,885
14,427
7,238
1,229
2,764
11,663
54,361
775
W
Osiris
18,383
2,825
1,606
5,856
21,969
28,527
586
4,803
17,166
0
26,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,598
Gold Earned
54,631
126
Minions Killed
161
0
Camps Cleared
0
1,071,368
Distance Traveled
1,301,996
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,760
751
24
2
0
239,396
0
L
Bellona
7,939
611
13
1
0
225,186
0
L
Kumbhakarna
9,723
748
22
2
0
218,664
0
W
Chaac
10,379
798
26
2
0
277,380
0
L
Thanatos
8,498
654
16
1
0
245,083
0
W
Fenrir
10,941
842
21
2
0
263,684
0
L
Danzaburou
9,621
740
63
5
0
206,858
0
L
Sylvanus
8,817
678
12
1
0
175,577
0
W
Ra
11,759
905
72
6
0
256,554
0
W
Osiris
11,792
907
18
1
0
264,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role