Player Matchup

Bastet
Bastet
JiminiHimini123
Bastet
Level 115
God Stats
6W - 2L
1,808 SR
Queue Stats
242W - 246L
1,467 Elo+
Party 1
Chaac
Chaac
Seraphim2117
Chaac
Level 119
God Stats
13W - 10L
1,657 SR
Queue Stats
373W - 390L
1,541 Elo+
Party 3
Nut
Nut
Toycans
Nut
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 106L
1,437 Elo+
Solo
Bacchus
Bacchus
devoidwrld
Bacchus
Level 17
God Stats
0W - 3L
1,211 SR
Queue Stats
8W - 19L
1,312 Elo+
Party 1
Chang'e
Chang'e
sootlife_92
Chang'e
Level 173
God Stats
3W - 4L
1,618 SR
Queue Stats
437W - 466L
1,549 Elo+
Party 3
Team Averages
Level 96
1,559 SR
1,461 Elo+

VS

Team Averages
Level 122
1,725 SR
1,496 Elo+
Poseidon
Poseidon
AsgardianTanker
Poseidon
Level 80
God Stats
5W - 2L
1,715 SR
Queue Stats
129W - 119L
1,474 Elo+
Party 2
Nemesis
Nemesis
DarkSaiyan70
Nemesis
Level 191
God Stats
6W - 1L
1,838 SR
Queue Stats
189W - 172L
1,559 Elo+
Solo
Sylvanus
Sylvanus
NobleNtNt
Sylvanus
Level 103
God Stats
4W - 0L
1,877 SR
Queue Stats
272W - 272L
1,465 Elo+
Party 2
Chronos
Chronos
TheRealGl1tch
Chronos
Level 82
God Stats
8W - 4L
1,696 SR
Queue Stats
181W - 184L
1,480 Elo+
Party 2
Hel
Hel
aFloppingPancake
Hel
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 76L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,188
513
4,805
12,571
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
0 / 3 / 0
7,880
563
6,342
13,737
10,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nut
11
0 / 6 / 1
6,295
450
4,267
9,666
2,246
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
devoidwrld
Bacchus
12
1 / 2 / 0
7,133
510
2,351
11,322
8,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
sootlife_92
Chang'e
13
2 / 4 / 2
7,201
514
4,981
11,605
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
14
1 / 4 / 4
8,404
600
7,251
7,175
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nemesis
DarkSaiyan70
Nemesis
15
6 / 0 / 2
8,554
611
7,817
10,640
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
NobleNtNt
Sylvanus
13
2 / 0 / 6
8,221
587
4,362
5,833
4,990
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos
14
5 / 1 / 1
7,927
566
9,595
5,235
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
2 / 0 / 1
9,121
652
7,400
8,830
6,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
16
16
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Poseidon
1
4
4
0.75
W
Nemesis
DarkSaiyan70
Nemesis
6
0
2
7
L
2
1
0
2
W
Sylvanus
NobleNtNt
Sylvanus
2
0
6
5
L
0
3
0
0
W
Chronos
5
1
1
5.5
L
Nut
0
6
1
0.08
W
2
0
1
2.5
L
Bacchus
devoidwrld
Bacchus
1
2
0
0.5
L
Chang'e
sootlife_92
Chang'e
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,746
Damage
36,425
58,901
Taken
37,713
28,759
Mitigated
18,169
20,508
Healing
16,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
7,251
1,825
0
746
7,175
1,881
684
2,898
4,277
55,107
1,865
W
Nemesis
DarkSaiyan70
Nemesis
7,817
2,660
0
5,405
10,640
3,367
471
1,989
8,651
0
54,790
L
4,805
567
0
7,299
12,571
3,830
0
1,920
10,473
0
59,016
W
Sylvanus
NobleNtNt
Sylvanus
4,362
1,322
1,925
3,135
5,833
4,990
64
1,392
4,441
18,419
1,773
L
6,342
650
0
3,562
13,737
10,494
0
6,657
6,337
0
60,661
W
Chronos
9,595
3,111
0
694
5,235
1,855
214
810
4,425
57,363
0
L
Nut
4,267
1,462
0
2,523
9,666
2,246
0
6,728
2,482
0
50,439
W
7,400
570
155
4,320
8,830
6,076
0
0
8,830
65,730
0
L
Bacchus
devoidwrld
Bacchus
2,351
295
0
2,562
11,322
8,807
0
5,835
5,201
27,034
0
L
Chang'e
sootlife_92
Chang'e
4,981
300
327
4,235
11,605
3,382
0
4,875
6,224
48,410
2,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,697
Gold Earned
42,227
444
Minions Killed
481
0
Camps Cleared
0
1,452,939
Distance Traveled
1,367,992
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,404
600
112
8
0
234,215
0
W
Nemesis
8,554
611
102
7
0
329,374
0
L
Bastet
7,188
513
93
7
0
337,111
6
W
Sylvanus
8,221
587
22
2
0
255,663
6
L
Chaac
7,880
563
119
9
0
258,429
0
W
Chronos
7,927
566
106
8
0
268,569
0
L
Nut
6,295
450
98
7
0
271,969
1
W
Hel
9,121
652
139
10
0
280,171
0
L
Bacchus
7,133
510
38
3
0
312,638
0
L
Chang'e
7,201
514
96
7
0
272,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role