Player Matchup

Bakasura
Bakasura
Ev3r
Bakasura
Level 199
God Stats
12W - 0L
2,030 SR
Queue Stats
489W - 24L
2,281 Elo+
Party 1
Kuzenbo
Kuzenbo
MrPatoDuck
Kuzenbo
Level 159
God Stats
20W - 1L
2,062 SR
Queue Stats
498W - 38L
2,193 Elo+
Party 1
Hel
Hel
SilentxPooch
Hel
Level 199
God Stats
4W - 0L
2,068 SR
Queue Stats
767W - 53L
2,248 Elo+
Party 1
Team Averages
Level 186
2,053 SR
2,240 Elo+

VS

Team Averages
Level 49
1,305 SR
1,359 Elo+
Ymir
Ymir
ITz__Bate
Ymir
Level 60
God Stats
5W - 7L
1,417 SR
Queue Stats
47W - 50L
1,323 Elo+
Party 2
Janus
Janus
Nickdelrio241
Janus
Level 29
God Stats
0W - 6L
1,132 SR
Queue Stats
25W - 40L
1,253 Elo+
Party 2
Pele
Pele
darkgun03
Pele
Level 58
God Stats
2W - 5L
1,365 SR
Queue Stats
25W - 21L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ev3r
Bakasura
16
11 / 1 / 11
10,466
1,047
19,050
13,906
6,714
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Kuzenbo
MrPatoDuck
Kuzenbo
16
6 / 0 / 14
9,498
950
7,429
12,390
14,721
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

16
6 / 0 / 13
9,684
968
7,580
8,647
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 8 / 1
6,351
635
4,918
14,559
7,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 7 / 1
6,727
673
4,168
9,968
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pele
11
1 / 8 / 0
7,268
727
9,157
12,332
2,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
3
23
Kills
1
1
Deaths
23
38
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Ev3r
Bakasura
11
1
11
16.5
L
Ymir
0
8
1
0.06
W
Kuzenbo
MrPatoDuck
Kuzenbo
6
0
14
13
L
0
7
1
0.07
W
6
0
13
12.5
L
Pele
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,059
Damage
18,243
34,943
Taken
36,859
24,827
Mitigated
12,564
19,727
Healing
2,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Ev3r
Bakasura
19,050
12,221
0
5,805
13,906
6,714
1,505
3,431
10,277
0
38,837
L
Ymir
4,918
493
0
291
14,559
7,558
0
5,055
7,820
14,500
0
W
Kuzenbo
MrPatoDuck
Kuzenbo
7,429
2,531
0
1,360
12,390
14,721
0
2,350
8,652
20,170
0
L
4,168
322
0
280
9,968
2,164
0
5,638
3,560
17,696
278
W
7,580
534
6,428
6,134
8,647
3,392
901
2,697
5,784
40,118
0
L
Pele
9,157
962
0
1,836
12,332
2,842
0
4,140
6,846
0
32,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,648
Gold Earned
20,346
167
Minions Killed
108
0
Camps Cleared
0
625,410
Distance Traveled
431,238
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,466
1,047
65
7
0
203,064
0
L
Ymir
6,351
635
14
1
0
138,702
0
W
Kuzenbo
9,498
950
20
2
0
204,563
0
L
Janus
6,727
673
42
4
0
125,852
0
W
Hel
9,684
968
82
8
0
217,783
0
L
Pele
7,268
727
52
5
0
166,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role