Player Matchup

Cerberus
Cerberus
FIaqs
Cerberus
Level 119
God Stats
4W - 1L
2,005 SR
Queue Stats
166W - 150L
1,539 Elo+
Party 2
Hera
Hera
Flixrr
Hera
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 68L
1,440 Elo+
Party 2
Janus
Janus
MauroIcardiii
Janus
Level 36
God Stats
7W - 2L
1,645 SR
Queue Stats
171W - 177L
1,527 Elo+
Solo
Danzaburou
Danzaburou
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Danzaburou
Level 156
God Stats
2W - 2L
1,622 SR
Queue Stats
129W - 119L
1,532 Elo+
Party 2
Shiva
Shiva
wicked big G
Shiva
Level 138
God Stats
0W - 2L
1,246 SR
Queue Stats
66W - 63L
1,508 Elo+
Party 2
Team Averages
Level 111
1,604 SR
1,509 Elo+

VS

Team Averages
Level 135
1,477 SR
1,468 Elo+
Odin
Odin
Augusgus
Odin
Level 155
God Stats
10W - 6L
1,556 SR
Queue Stats
637W - 660L
1,453 Elo+
Party 1
He Bo
He Bo
ColdBones
He Bo
Level 180
God Stats
1W - 2L
1,283 SR
Queue Stats
131W - 133L
1,430 Elo+
Solo
Ne Zha
Ne Zha
Kobosil
Ne Zha
Level 134
God Stats
4W - 4L
1,733 SR
Queue Stats
128W - 147L
1,481 Elo+
Solo
Sol
Sol
Snittyx
Sol
Level 144
God Stats
7W - 6L
1,313 SR
Queue Stats
626W - 647L
1,454 Elo+
Party 1
Charon
Charon
tolosbichos1
Charon
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 156L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FIaqs
Cerberus
10
0 / 3 / 1
5,057
1,011
1,640
5,865
4,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hera
Flixrr
Hera
9
1 / 4 / 2
5,535
1,107
2,419
4,225
1,101
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 3 / 2
5,906
1,181
3,914
3,338
833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
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Danzaburou
11
2 / 2 / 1
5,867
1,173
3,029
4,646
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
1,400
280
0
178
47

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
5 / 1 / 3
7,037
1,407
2,165
5,236
3,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
ColdBones
He Bo
10
2 / 1 / 5
6,351
1,270
2,343
2,751
763
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
Kobosil
Ne Zha
12
4 / 2 / 6
6,806
1,361
6,732
4,428
1,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sol
10
1 / 1 / 10
6,115
1,223
3,997
3,356
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
11
0 / 1 / 10
6,536
1,307
1,801
4,804
3,761
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
12
12
Deaths
6
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Odin
5
1
3
6.5
W
He Bo
ColdBones
He Bo
2
1
5
4.5
L
Cerberus
FIaqs
Cerberus
0
3
1
0.17
L
Hera
Flixrr
Hera
1
4
2
0.5
W
Ne Zha
Kobosil
Ne Zha
4
2
6
3.5
L
1
3
2
0.67
W
Sol
1
1
10
6
L
Danzaburou
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Danzaburou
2
2
1
1.25
W
Charon
0
1
10
5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,002
Damage
17,038
18,252
Taken
20,575
7,532
Mitigated
10,840
2,777
Healing
6,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
2,165
101
327
723
5,236
3,469
260
1,752
3,372
0
4,274
W
He Bo
ColdBones
He Bo
2,343
232
0
227
2,751
763
706
1,292
1,389
8,281
417
L
Cerberus
FIaqs
Cerberus
1,640
0
397
757
5,865
4,340
0
2,673
3,192
6,789
0
L
Hera
Flixrr
Hera
2,419
625
0
0
4,225
1,101
0
2,177
2,048
4,898
0
W
Ne Zha
Kobosil
Ne Zha
6,732
381
200
799
4,428
1,812
411
1,792
2,574
0
19,213
L
3,914
70
304
103
3,338
833
0
1,010
2,328
11,320
0
W
Sol
3,997
296
395
1,174
3,356
1,035
2,012
1,089
2,259
5,660
405
L
Danzaburou
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Danzaburou
3,029
799
33
1,183
4,646
1,211
0
1,692
2,954
0
9,824
W
Charon
1,801
174
921
1,383
4,804
3,761
188
1,686
3,008
10,063
0
L
0
0
0
0
178
47
0
178
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,765
Gold Earned
32,845
45
Minions Killed
63
0
Camps Cleared
0
393,226
Distance Traveled
530,355
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,037
1,407
8
2
0
127,228
0
W
He Bo
6,351
1,270
17
3
0
98,929
0
L
Cerberus
5,057
1,011
13
3
0
84,731
0
L
Hera
5,535
1,107
3
1
0
96,506
0
W
Ne Zha
6,806
1,361
21
4
0
101,220
0
L
Janus
5,906
1,181
18
4
0
107,500
0
W
Sol
6,115
1,223
5
1
0
101,321
0
L
Danzaburou
5,867
1,173
11
2
0
104,368
0
W
Charon
6,536
1,307
12
2
0
101,657
0
L
Shiva
1,400
280
0
0
0
121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role