Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
GlizzyxGobbler
Hun Batz
Level 146
God Stats
6W - 8L
1,453 SR
Queue Stats
90W - 96L
1,480 Elo+
Solo
Janus
Janus
LikingCube1247
Janus
Level 29
God Stats
2W - 3L
1,305 SR
Queue Stats
42W - 38L
1,513 Elo+
Party 1
Artemis
Artemis
RoyaleWidCheese1
Artemis
Level 147
God Stats
1W - 0L
1,456 SR
Queue Stats
86W - 87L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
Vallalalo
Cthulhu
Level 167
God Stats
13W - 8L
1,485 SR
Queue Stats
114W - 121L
1,498 Elo+
Solo
Team Averages
Level 129
1,440 SR
1,497 Elo+

VS

Team Averages
Level 129
1,505 SR
1,471 Elo+
Sobek
Sobek
 
Sobek
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Cag8Mattrex
Morgan Le Fay
Level 108
God Stats
0W - 2L
1,485 SR
Queue Stats
75W - 85L
1,474 Elo+
Party 2
Cerberus
Cerberus
Cag8spartano
Cerberus
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 88L
1,516 Elo+
Party 2
Erlang Shen
Erlang Shen
Drastr45
Erlang Shen
Level 109
God Stats
11W - 8L
1,539 SR
Queue Stats
103W - 116L
1,419 Elo+
Party 2
Olorun
Olorun
SFB_Stix
Olorun
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
437W - 432L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 0 / 1
6,516
543
7,718
6,282
2,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hun Batz
14
5 / 0 / 2
7,181
598
7,437
9,876
3,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 2
7,031
586
5,823
4,750
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 0 / 2
5,783
482
5,748
3,709
1,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Vallalalo
Cthulhu
14
3 / 1 / 1
8,565
714
5,375
7,696
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 2 / 0
5,526
461
2,842
10,939
7,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Cag8Mattrex
Morgan Le Fay
12
1 / 2 / 0
6,184
515
2,624
6,893
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Cag8spartano
Cerberus
12
1 / 3 / 0
6,026
502
4,081
9,127
4,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Erlang Shen
Drastr45
Erlang Shen
11
0 / 4 / 0
5,494
458
3,578
12,568
5,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Olorun
SFB_Stix
Olorun
10
0 / 1 / 0
5,607
467
1,501
6,575
2,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
12
Kills
2
2
Deaths
12
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
1
2.5
L
Sobek
 
Sobek
0
2
0
0
L
Morgan Le Fay
Cag8Mattrex
Morgan Le Fay
1
2
0
0.5
L
Cerberus
Cag8spartano
Cerberus
1
3
0
0.33
L
Erlang Shen
Drastr45
Erlang Shen
0
4
0
0
W
Hun Batz
5
0
2
6
W
2
1
2
3
W
0
0
2
1
L
Olorun
SFB_Stix
Olorun
0
1
0
0
W
Cthulhu
Vallalalo
Cthulhu
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,101
Damage
14,626
32,313
Taken
46,102
12,193
Mitigated
21,827
9,119
Healing
14,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,718
478
398
2,427
6,282
2,873
204
2,250
4,032
34,269
1,545
L
Sobek
 
Sobek
2,842
109
0
3,532
10,939
7,575
0
3,615
7,246
16,477
0
L
Morgan Le Fay
Cag8Mattrex
Morgan Le Fay
2,624
205
0
1,696
6,893
1,946
0
3,532
2,989
38,885
1,211
L
Cerberus
Cag8spartano
Cerberus
4,081
60
0
2,254
9,127
4,990
0
3,952
4,643
33,064
0
L
Erlang Shen
Drastr45
Erlang Shen
3,578
1,742
0
3,401
12,568
5,061
0
2,894
9,466
0
40,977
W
Hun Batz
7,437
2,171
0
2,499
9,876
3,701
0
1,277
8,599
0
68,409
W
5,823
160
0
1,270
4,750
1,291
0
2,166
2,584
45,637
0
W
5,748
1,767
0
414
3,709
1,118
602
1,087
2,622
0
36,521
L
Olorun
SFB_Stix
Olorun
1,501
309
300
3,271
6,575
2,255
0
3,600
2,969
38,932
2,877
W
Cthulhu
Vallalalo
Cthulhu
5,375
420
0
2,111
7,696
3,210
0
3,499
3,615
53,412
2,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,076
Gold Earned
28,837
419
Minions Killed
313
0
Camps Cleared
0
1,194,519
Distance Traveled
1,204,775
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,516
543
43
4
0
239,100
5
L
Sobek
5,526
461
20
2
0
249,669
6
L
Morgan Le Fay
6,184
515
71
6
0
239,511
0
L
Cerberus
6,026
502
75
6
0
223,505
0
L
Erlang Shen
5,494
458
66
6
0
273,190
0
W
Hun Batz
7,181
598
97
8
0
283,433
0
W
Janus
7,031
586
94
8
0
241,706
0
W
Artemis
5,783
482
63
5
0
219,431
3
L
Olorun
5,607
467
81
7
0
218,900
0
W
Cthulhu
8,565
714
122
10
0
210,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role