Player Matchup

Arachne
Arachne
Gold IV
AsuraZues
Arachne
Gold IV
Level 125
God Stats
13W - 8L
1,657 SR
Queue Stats
288W - 313L
1,520 MMR
Solo
Ra
Ra
Gold II
PK2Elite
Ra
Gold II
Level 172
God Stats
162W - 152L
1,557 SR
Queue Stats
305W - 341L
1,534 MMR
Solo
Neith
Neith
Bronze III
Shadoweaver4470
Neith
Bronze III
Level 62
God Stats
1W - 0L
1,817 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,677 SR
1,518 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,472 SR
1,483 MMR
Shiva
Shiva
Gold IV
 
Shiva
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Gold III
OneWeirdLife
Ullr
Gold III
Level 161
God Stats
4W - 3L
1,525 SR
Queue Stats
617W - 651L
1,403 MMR
Party 1
Poseidon
Poseidon
Platinum V
Skamandeer
Poseidon
Platinum V
Level 146
God Stats
8W - 13L
1,391 SR
Queue Stats
381W - 434L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AsuraZues
Arachne
18
3 / 0 / 8
11,168
798
7,503
13,573
11,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

19
6 / 2 / 6
12,031
859
14,208
11,598
4,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 2 / 6
11,608
829
9,703
10,500
3,786
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
AtlasAchillesCthulhuNe ZhaThoth

VS

Bans
KuzenboCerberusMulanKumbhakarnaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
2 / 4 / 1
10,476
748
13,867
18,885
16,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 2 / 2
9,418
673
3,789
10,387
4,489
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
Skamandeer
Poseidon
16
1 / 6 / 2
10,151
725
11,016
10,704
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
4
4
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
4
1
0.63
W
Arachne
AsuraZues
Arachne
3
0
8
7
L
1
2
2
1
W
6
2
6
4.5
W
3
2
6
3
L
Poseidon
Skamandeer
Poseidon
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,414
Damage
28,672
35,671
Taken
39,976
19,822
Mitigated
24,339
14,607
Healing
7,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
13,867
1,573
106
2,735
18,885
16,558
0
5,276
13,563
0
40,315
W
Arachne
AsuraZues
Arachne
7,503
5,123
0
4,480
13,573
11,520
1,076
4,726
8,847
0
39,256
L
3,789
1,261
0
3,128
10,387
4,489
0
3,495
6,748
0
23,292
W
14,208
572
2,544
4,028
11,598
4,516
463
3,210
8,374
48,836
0
W
9,703
4,269
99
3,456
10,500
3,786
2,029
2,729
7,771
0
39,987
L
Poseidon
Skamandeer
Poseidon
11,016
622
0
1,071
10,704
3,292
0
5,284
5,413
52,569
1,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,807
Gold Earned
30,045
180
Minions Killed
208
0
Camps Cleared
0
798,489
Distance Traveled
713,987
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,476
748
64
5
0
251,327
4
W
Arachne
11,168
798
28
2
0
280,797
0
L
Ullr
9,418
673
48
3
0
232,237
0
W
Ra
12,031
859
78
6
0
273,325
2
W
Neith
11,608
829
74
5
0
244,367
0
L
Poseidon
10,151
725
96
7
0
230,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role