Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
IJ05EI
Cernunnos
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 33L
1,574 Elo+
Solo
Chaac
Chaac
WackySquids
Chaac
Level 102
God Stats
0W - 1L
1,842 SR
Queue Stats
1W - 3L
1,186 Elo+
Solo
Zeus
Zeus
XxSirR0QU3xX
Zeus
Level 124
God Stats
37W - 41L
1,494 SR
Queue Stats
342W - 350L
1,448 Elo+
Solo
Team Averages
Level 101
1,567 SR
1,442 Elo+

VS

Team Averages
Level 96
1,469 SR
1,450 Elo+
Bacchus
Bacchus
 
Bacchus
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
BanishedYeti
Apollo
Level 125
God Stats
21W - 31L
1,446 SR
Queue Stats
444W - 404L
1,525 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Discloxur
Kumbhakarna
Level 60
God Stats
6W - 5L
1,577 SR
Queue Stats
171W - 174L
1,488 Elo+
Party 1
Ymir
Ymir
GodOfSell
Ymir
Level 69
God Stats
6W - 1L
1,548 SR
Queue Stats
209W - 196L
1,468 Elo+
Party 1
Sol
Sol
millyions
Sol
Level 7
God Stats
3W - 3L
1,276 SR
Queue Stats
3W - 11L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 4 / 0
5,904
537
3,342
9,403
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
 
Cerberus
7
1 / 3 / 0
5,185
471
2,744
8,106
3,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
IJ05EI
Cernunnos
10
0 / 2 / 1
5,623
511
5,181
7,943
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 0
7,633
694
5,429
7,006
2,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 2
6,031
548
2,025
3,518
1,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 4 / 0
5,241
476
1,829
8,344
4,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
12
6 / 1 / 3
7,015
638
8,290
5,049
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
Discloxur
Kumbhakarna
10
3 / 0 / 5
6,628
603
4,375
10,194
6,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
11
2 / 2 / 3
5,959
542
4,531
7,850
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 2
4,925
448
1,098
2,715
692
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
9
Kills
11
11
Deaths
9
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
4
0
0.75
L
Cerberus
 
Cerberus
1
3
0
0.33
W
Bacchus
 
Bacchus
0
4
0
0
W
Apollo
6
1
3
7.5
W
Kumbhakarna
Discloxur
Kumbhakarna
3
0
5
5.5
W
Ymir
2
2
3
1.75
L
Cernunnos
IJ05EI
Cernunnos
0
2
1
0.25
L
4
0
0
4
L
1
2
2
1
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,721
Damage
20,123
35,976
Taken
34,152
12,996
Mitigated
15,804
16,269
Healing
10,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,342
690
0
6,996
9,403
2,915
0
1,744
7,659
0
34,941
L
Cerberus
 
Cerberus
2,744
429
0
2,082
8,106
3,854
0
2,180
5,926
12,973
0
W
Bacchus
 
Bacchus
1,829
59
0
1,522
8,344
4,490
0
0
8,344
23,570
0
W
Apollo
8,290
6,383
0
2,129
5,049
1,517
708
1,116
3,933
0
48,285
W
Kumbhakarna
Discloxur
Kumbhakarna
4,375
1,055
0
2,985
10,194
6,281
140
1,167
9,027
20,650
0
W
Ymir
4,531
1,303
0
3,789
7,850
2,824
0
796
7,054
39,618
838
L
Cernunnos
IJ05EI
Cernunnos
5,181
2,428
0
3,352
7,943
2,337
0
2,432
5,511
0
37,674
L
5,429
557
0
3,078
7,006
2,883
0
2,395
4,357
0
50,732
L
2,025
0
0
761
3,518
1,007
21
2,664
854
24,998
1,738
W
1,098
461
0
103
2,715
692
0
1,583
1,132
10,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,376
Gold Earned
29,768
327
Minions Killed
238
0
Camps Cleared
0
908,358
Distance Traveled
1,090,582
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,904
537
74
7
0
223,900
0
L
Cerberus
5,185
471
31
3
0
157,082
4
W
Bacchus
5,241
476
41
4
0
207,254
2
W
Apollo
7,015
638
82
7
0
218,191
0
W
Kumbhakarna
6,628
603
26
2
0
240,869
2
W
Ymir
5,959
542
77
7
0
234,664
0
L
Cernunnos
5,623
511
73
7
0
188,871
0
L
Chaac
7,633
694
96
9
0
199,376
2
L
Zeus
6,031
548
53
5
0
139,129
0
W
Sol
4,925
448
12
1
0
189,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role