Player Matchup

Lancelot
Lancelot
Colts_Always_Win
Lancelot
Level 80
God Stats
3W - 2L
1,504 SR
Queue Stats
135W - 113L
1,512 Elo+
Party 2
Anhur
Anhur
ELl0yd
Anhur
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 54L
1,590 Elo+
Party 1
Ymir
Ymir
LoganTheeGreat
Ymir
Level 83
God Stats
4W - 1L
1,304 SR
Queue Stats
50W - 53L
1,429 Elo+
Party 2
Bacchus
Bacchus
NoSoulGinger189
Bacchus
Level 89
God Stats
18W - 15L
1,418 SR
Queue Stats
55W - 46L
1,535 Elo+
Party 1
Janus
Janus
RhyaMF
Janus
Level 124
God Stats
15W - 17L
1,501 SR
Queue Stats
140W - 128L
1,569 Elo+
Solo
Team Averages
Level 106
1,445 SR
1,527 Elo+

VS

Team Averages
Level 129
1,556 SR
1,475 Elo+
Kuzenbo
Kuzenbo
Finding_ReFReF
Kuzenbo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,398 Elo+
Party 3
Charybdis
Charybdis
Ghoul4109
Charybdis
Level 148
God Stats
17W - 7L
1,668 SR
Queue Stats
169W - 184L
1,502 Elo+
Solo
Khepri
Khepri
SungHxon
Khepri
Level 108
God Stats
3W - 3L
1,621 SR
Queue Stats
55W - 64L
1,477 Elo+
Party 3
Chronos
Chronos
ToonaLunaa
Chronos
Level 154
God Stats
0W - 3L
1,352 SR
Queue Stats
30W - 32L
1,505 Elo+
Solo
Poseidon
Poseidon
redice512
Poseidon
Level 149
God Stats
9W - 5L
1,639 SR
Queue Stats
52W - 56L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,184
618
2,353
7,144
3,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Anhur
ELl0yd
Anhur
11
1 / 0 / 2
5,942
594
5,439
4,153
1,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 0 / 3
5,577
558
1,548
5,317
3,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
5 / 0 / 2
5,978
598
3,824
5,286
2,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
RhyaMF
Janus
11
2 / 0 / 1
5,825
583
1,867
3,512
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,473
547
2,604
6,534
6,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
Ghoul4109
Charybdis
9
1 / 4 / 0
4,713
471
2,849
8,129
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
SungHxon
Khepri
7
0 / 0 / 0
4,527
453
1,882
3,250
1,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
ToonaLunaa
Chronos
10
0 / 2 / 0
5,132
513
2,125
4,877
1,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Poseidon
redice512
Poseidon
11
0 / 2 / 0
5,662
566
1,698
3,720
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
10
Kills
2
2
Deaths
10
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
W
Anhur
ELl0yd
Anhur
1
0
2
2
L
1
2
1
0.75
L
Charybdis
Ghoul4109
Charybdis
1
4
0
0.25
W
1
0
3
2.5
W
5
0
2
6
W
Janus
RhyaMF
Janus
2
0
1
2.5
L
Khepri
SungHxon
Khepri
0
0
0
0
L
Chronos
ToonaLunaa
Chronos
0
2
0
0
L
Poseidon
redice512
Poseidon
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,031
Damage
11,158
25,412
Taken
26,510
11,728
Mitigated
12,433
8,347
Healing
8,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,353
474
0
1,287
7,144
3,355
0
2,434
4,710
0
40,379
W
Anhur
ELl0yd
Anhur
5,439
2,922
0
1,845
4,153
1,291
78
1,336
2,817
0
47,043
L
2,604
1,221
0
1,748
6,534
6,368
0
869
5,665
21,058
0
L
Charybdis
Ghoul4109
Charybdis
2,849
1,052
0
2,462
8,129
2,077
0
2,768
5,249
0
27,497
W
1,548
118
0
2,071
5,317
3,262
0
2,479
2,838
21,105
2,286
W
3,824
443
0
1,586
5,286
2,878
0
1,494
3,792
34,197
1,265
W
Janus
RhyaMF
Janus
1,867
37
0
1,558
3,512
942
0
566
2,946
39,443
1,064
L
Khepri
SungHxon
Khepri
1,882
27
0
984
3,250
1,612
0
630
2,580
10,126
0
L
Chronos
ToonaLunaa
Chronos
2,125
1,227
0
2,047
4,877
1,258
0
531
4,346
37,815
0
L
Poseidon
redice512
Poseidon
1,698
212
0
856
3,720
1,118
0
1,940
1,698
48,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,506
Gold Earned
25,507
347
Minions Killed
271
0
Camps Cleared
0
988,863
Distance Traveled
943,557
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,184
618
91
9
0
197,027
0
W
Anhur
5,942
594
74
7
0
167,153
0
L
Kuzenbo
5,473
547
32
3
0
170,389
1
L
Charybdis
4,713
471
51
5
0
179,851
0
W
Ymir
5,577
558
38
4
0
189,829
0
W
Bacchus
5,978
598
60
6
0
228,571
0
W
Janus
5,825
583
84
8
0
206,283
0
L
Khepri
4,527
453
13
1
0
204,965
6
L
Chronos
5,132
513
83
8
0
185,550
0
L
Poseidon
5,662
566
92
9
0
202,802
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role