Player Matchup

Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver IV
 
Chiron
Silver IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
ShiitTroop
Kumbhakarna
Gold III
Level 91
God Stats
8W - 8L
1,504 SR
Queue Stats
162W - 171L
1,326 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
XChampagnePapiX
Jormungandr
Gold IV
Level 245
God Stats
4W - 3L
1,858 SR
Queue Stats
357W - 375L
1,219 MMR
Party 1
Loki
Loki
Silver I
xirzsy
Loki
Silver I
Level 86
God Stats
11W - 11L
1,460 SR
Queue Stats
59W - 69L
1,243 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,564 SR
1,358 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,406 SR
1,243 MMR
Bellona
Bellona
Silver I
Deathfoxx007
Bellona
Silver I
Level 104
God Stats
55W - 42L
1,584 SR
Queue Stats
232W - 248L
1,199 MMR
Solo
Geb
Geb
Silver I
Makani01
Geb
Silver I
Level 117
God Stats
0W - 1L
1,446 SR
Queue Stats
105W - 116L
1,278 MMR
Solo
Danzaburou
Danzaburou
Gold V
MassaNook
Danzaburou
Gold V
Level 138
God Stats
1W - 7L
1,238 SR
Queue Stats
131W - 150L
1,278 MMR
Solo
Cerberus
Cerberus
Silver II
TruCang
Cerberus
Silver II
Level 106
God Stats
3W - 3L
1,260 SR
Queue Stats
64W - 74L
1,268 MMR
Solo
Zeus
Zeus
Bronze I
exomortis
Zeus
Bronze I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 23L
1,193 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
9 / 0 / 3
9,211
709
9,623
7,468
3,273
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chiron
 
Chiron
14
1 / 1 / 2
8,012
616
5,426
6,790
2,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kumbhakarna
ShiitTroop
Kumbhakarna
10
2 / 0 / 6
7,013
539
3,908
9,227
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
XChampagnePapiX
Jormungandr
14
3 / 0 / 2
8,956
689
6,421
9,574
4,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Loki
xirzsy
Loki
14
2 / 2 / 4
7,713
593
5,643
12,811
4,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Chang'eBacchusArachneHe Bo

VS

Bans
Ao KuangBastetMedusaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Deathfoxx007
Bellona
11
0 / 2 / 1
6,614
509
3,066
9,599
4,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 4 / 1
5,453
419
3,523
13,285
5,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
MassaNook
Danzaburou
13
2 / 2 / 0
7,250
558
9,012
7,595
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
TruCang
Cerberus
12
0 / 4 / 0
6,470
498
4,921
11,667
7,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Zeus
9
1 / 5 / 0
5,672
436
3,717
6,854
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
17
Kills
3
3
Deaths
17
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
0
3
10.5
W
Chiron
 
Chiron
1
1
2
2
L
Bellona
Deathfoxx007
Bellona
0
2
1
0.25
L
0
4
1
0.13
L
Danzaburou
MassaNook
Danzaburou
2
2
0
1
W
Kumbhakarna
ShiitTroop
Kumbhakarna
2
0
6
5
L
Cerberus
TruCang
Cerberus
0
4
0
0
W
Jormungandr
XChampagnePapiX
Jormungandr
3
0
2
4
L
Zeus
1
5
0
0.2
W
Loki
xirzsy
Loki
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,021
Damage
24,239
45,870
Taken
49,000
20,194
Mitigated
20,645
22,411
Healing
16,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,623
607
0
4,774
7,468
3,273
204
2,897
4,525
60,211
603
W
Chiron
 
Chiron
5,426
2,453
581
2,986
6,790
2,170
304
424
6,323
0
57,431
L
Bellona
Deathfoxx007
Bellona
3,066
1,026
0
3,127
9,599
4,061
350
2,141
7,458
0
49,456
L
3,523
406
1,055
2,987
13,285
5,178
0
5,798
7,487
9,513
2,098
L
Danzaburou
MassaNook
Danzaburou
9,012
4,449
0
3,068
7,595
2,562
304
826
6,769
0
61,040
W
Kumbhakarna
ShiitTroop
Kumbhakarna
3,908
981
0
4,049
9,227
5,983
0
2,116
7,059
14,966
0
L
Cerberus
TruCang
Cerberus
4,921
35
0
5,457
11,667
7,917
0
6,104
5,563
40,376
0
W
Jormungandr
XChampagnePapiX
Jormungandr
6,421
1,511
0
3,517
9,574
4,595
52
3,919
5,025
53,166
10,406
L
Zeus
3,717
347
0
830
6,854
927
240
4,537
2,317
29,399
0
W
Loki
xirzsy
Loki
5,643
2,389
0
6,504
12,811
4,173
264
2,257
10,554
0
60,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,905
Gold Earned
31,459
434
Minions Killed
396
0
Camps Cleared
0
1,306,195
Distance Traveled
1,142,190
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,211
709
104
8
0
261,352
3
W
Chiron
8,012
616
115
9
0
255,766
0
L
Bellona
6,614
509
92
7
0
226,507
0
L
Geb
5,453
419
11
1
0
233,173
0
L
Danzaburou
7,250
558
127
10
0
238,357
2
W
Kumbhakarna
7,013
539
19
1
0
266,852
6
L
Cerberus
6,470
498
112
9
0
233,910
0
W
Jormungandr
8,956
689
104
8
0
222,205
7
L
Zeus
5,672
436
54
4
0
210,243
0
W
Loki
7,713
593
92
7
0
300,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role