Player Matchup

Bakasura
Bakasura
CapKasino
Bakasura
Level 164
God Stats
1W - 2L
1,397 SR
Queue Stats
59W - 97L
1,345 Elo+
Party 2
Poseidon
Poseidon
Caprizzi1
Poseidon
Level 115
God Stats
23W - 19L
1,506 SR
Queue Stats
197W - 187L
1,457 Elo+
Solo
Terra
Terra
DaddyChiken68W
Terra
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 69L
1,408 Elo+
Party 2
Bastet
Bastet
Porch Aardvark
Bastet
Level 149
God Stats
6W - 5L
1,473 SR
Queue Stats
64W - 95L
1,363 Elo+
Party 2
Neith
Neith
TBUCKMAN01
Neith
Level 159
God Stats
6W - 6L
1,420 SR
Queue Stats
127W - 170L
1,416 Elo+
Party 2
Team Averages
Level 139
1,459 SR
1,398 Elo+

VS

Team Averages
Level 118
1,565 SR
1,492 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Dummy Thicc Lad
Athena
Level 118
God Stats
9W - 5L
1,720 SR
Queue Stats
188W - 165L
1,495 Elo+
Party 1
King Arthur
King Arthur
YaroTheConsumer
King Arthur
Level 109
God Stats
12W - 16L
1,526 SR
Queue Stats
126W - 129L
1,430 Elo+
Solo
Scylla
Scylla
ivanrcosta
Scylla
Level 129
God Stats
10W - 16L
1,442 SR
Queue Stats
147W - 124L
1,577 Elo+
Solo
Neith
Neith
soappeater
Neith
Level 88
God Stats
23W - 16L
1,637 SR
Queue Stats
208W - 193L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CapKasino
Bakasura
15
3 / 0 / 7
8,397
600
13,325
11,795
5,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Poseidon
Caprizzi1
Poseidon
16
3 / 0 / 0
9,012
644
3,106
3,683
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 5
7,059
504
3,266
9,551
6,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

13
5 / 2 / 4
8,046
575
6,637
10,565
3,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
14
2 / 0 / 1
8,435
603
6,834
7,776
3,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
1 / 2 / 0
7,391
528
4,608
6,892
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 4 / 1
6,469
462
4,136
13,440
9,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
YaroTheConsumer
King Arthur
13
0 / 1 / 0
7,543
539
5,642
10,468
8,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
ivanrcosta
Scylla
10
0 / 4 / 2
6,081
434
3,968
8,477
1,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
11
1 / 5 / 1
6,273
448
5,544
9,411
3,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
16
Kills
3
3
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
2
0
0.5
W
Bakasura
CapKasino
Bakasura
3
0
7
6.5
W
Poseidon
Caprizzi1
Poseidon
3
0
0
3
W
3
1
5
5.5
L
1
4
1
0.38
W
5
2
4
3.5
W
Neith
2
0
1
2.5
L
King Arthur
YaroTheConsumer
King Arthur
0
1
0
0
L
Scylla
ivanrcosta
Scylla
0
4
2
0.25
L
Neith
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,168
Damage
23,898
43,370
Taken
48,688
20,088
Mitigated
25,320
14,238
Healing
10,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
4,608
252
0
1,322
6,892
2,153
0
1,517
5,125
52,480
1,012
W
Bakasura
CapKasino
Bakasura
13,325
8,083
0
3,811
11,795
5,626
2,394
3,411
8,272
0
59,795
W
Poseidon
Caprizzi1
Poseidon
3,106
137
0
753
3,683
980
0
2,087
1,291
60,015
0
W
3,266
440
754
2,095
9,551
6,866
1,099
1,795
7,756
21,461
0
L
4,136
1,081
1,877
2,267
13,440
9,366
0
1,603
10,243
23,299
0
W
6,637
1,665
0
4,858
10,565
3,145
0
4,081
6,298
0
50,117
W
Neith
6,834
1,925
0
1,967
7,776
3,471
0
265
7,511
0
63,959
L
King Arthur
YaroTheConsumer
King Arthur
5,642
439
0
1,023
10,468
8,975
0
0
10,468
0
57,736
L
Scylla
ivanrcosta
Scylla
3,968
618
0
2,534
8,477
1,672
0
1,654
6,607
35,444
1,816
L
Neith
5,544
2,423
0
1,133
9,411
3,154
0
689
7,509
0
50,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,949
Gold Earned
33,757
500
Minions Killed
420
0
Camps Cleared
0
1,496,268
Distance Traveled
1,253,461
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,391
528
117
8
0
243,967
1
W
Bakasura
8,397
600
118
8
0
310,761
0
W
Poseidon
9,012
644
151
11
0
307,987
1
W
Terra
7,059
504
36
3
0
316,482
0
L
Athena
6,469
462
40
3
0
286,665
1
W
Bastet
8,046
575
88
6
0
301,647
0
W
Neith
8,435
603
107
8
0
259,391
0
L
King Arthur
7,543
539
117
8
0
263,316
1
L
Scylla
6,081
434
62
4
0
237,164
0
L
Neith
6,273
448
84
6
0
222,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role