Player Matchup

Mulan
Mulan
 
Mulan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Bracta
Artemis
Level 69
God Stats
7W - 9L
1,594 SR
Queue Stats
24W - 74L
1,262 Elo+
Party 2
Anubis
Anubis
DarkSpiridon
Anubis
Level 27
God Stats
6W - 13L
1,406 SR
Queue Stats
24W - 70L
1,277 Elo+
Party 2
Cerberus
Cerberus
Maiyou
Cerberus
Level 36
God Stats
0W - 1L
1,763 SR
Queue Stats
24W - 67L
1,276 Elo+
Party 2
Geb
Geb
Spajdyator
Geb
Level 43
God Stats
1W - 9L
1,283 SR
Queue Stats
22W - 72L
1,256 Elo+
Party 2
Team Averages
Level 49
1,509 SR
1,314 Elo+

VS

Team Averages
Level 143
1,452 SR
1,519 Elo+
Freya
Freya
 
Freya
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
BigJones8
Erlang Shen
Level 120
God Stats
2W - 2L
1,170 SR
Queue Stats
146W - 102L
1,587 Elo+
Solo
Sylvanus
Sylvanus
DwightSchruteVns
Sylvanus
Level 253
God Stats
136W - 100L
1,624 SR
Queue Stats
294W - 290L
1,531 Elo+
Solo
Osiris
Osiris
trialsdx966yz
Osiris
Level 127
God Stats
5W - 3L
1,465 SR
Queue Stats
147W - 136L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 1 / 0
6,151
615
3,841
6,091
3,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Bracta
Artemis
9
3 / 3 / 2
5,545
555
7,828
6,767
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
9
0 / 4 / 0
5,283
528
1,503
5,583
2,499
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cerberus
Maiyou
Cerberus
10
0 / 2 / 1
5,056
506
3,211
10,151
3,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
2 / 4 / 3
5,742
574
4,069
9,496
6,541
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
5 / 3 / 1
6,049
605
7,221
7,525
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baron Samedi
 
Baron Samedi
11
3 / 0 / 1
5,970
597
4,031
1,741
783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
BigJones8
Erlang Shen
11
3 / 1 / 5
5,825
583
5,180
8,121
3,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

10
2 / 2 / 7
6,029
603
5,260
10,298
6,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 0 / 0
5,637
564
2,719
5,898
4,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
14
14
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
1
0
1
W
Freya
 
Freya
5
3
1
1.83
W
Baron Samedi
 
Baron Samedi
3
0
1
3.5
W
Erlang Shen
BigJones8
Erlang Shen
3
1
5
5.5
L
Artemis
Bracta
Artemis
3
3
2
1.33
L
Anubis
0
4
0
0
W
2
2
7
2.75
L
Cerberus
Maiyou
Cerberus
0
2
1
0.25
L
2
4
3
0.88
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,452
Damage
24,411
38,088
Taken
33,583
18,209
Mitigated
17,557
8,199
Healing
14,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
3,841
1,128
0
1,102
6,091
3,467
0
0
6,091
0
36,903
W
Freya
 
Freya
7,221
2,586
0
1,961
7,525
2,000
504
2,027
5,498
28,220
0
W
Baron Samedi
 
Baron Samedi
4,031
182
232
603
1,741
783
0
1,076
665
36,407
0
W
Erlang Shen
BigJones8
Erlang Shen
5,180
3,135
0
2,949
8,121
3,595
0
2,221
5,900
0
47,105
L
Artemis
Bracta
Artemis
7,828
3,400
0
1,404
6,767
1,851
0
4,669
1,695
0
27,781
L
Anubis
1,503
0
0
1,630
5,583
2,499
0
2,737
2,846
31,970
541
W
5,260
1,920
2,266
4,158
10,298
6,747
0
3,444
6,854
16,477
2,870
L
Cerberus
Maiyou
Cerberus
3,211
133
0
3,433
10,151
3,851
0
2,719
7,363
36,237
1,311
L
4,069
1,287
0
630
9,496
6,541
0
5,232
3,973
17,810
0
W
2,719
462
0
2,401
5,898
4,432
0
0
5,898
0
29,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,777
Gold Earned
29,510
308
Minions Killed
289
0
Camps Cleared
0
946,002
Distance Traveled
949,233
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,151
615
71
7
0
171,992
3
W
Freya
6,049
605
50
5
0
165,560
0
W
Baron Samedi
5,970
597
57
6
0
204,936
4
W
Erlang Shen
5,825
583
78
8
0
238,197
1
L
Artemis
5,545
555
50
5
0
175,970
0
L
Anubis
5,283
528
71
7
0
180,141
1
W
Sylvanus
6,029
603
35
4
0
184,603
4
L
Cerberus
5,056
506
87
9
0
203,418
0
L
Geb
5,742
574
29
3
0
214,481
0
W
Osiris
5,637
564
69
7
0
155,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role