Player Matchup

Maui
Maui
Evaiiid
Maui
Level 154
God Stats
1W - 1L
1,600 SR
Queue Stats
28W - 20L
1,591 Elo+
Solo
Ah Puch
Ah Puch
Glenrush
Ah Puch
Level 184
God Stats
52W - 27L
1,583 SR
Queue Stats
580W - 588L
1,525 Elo+
Solo
Arachne
Arachne
TTVRamenNoodles6
Arachne
Level 105
God Stats
16W - 13L
1,522 SR
Queue Stats
128W - 120L
1,483 Elo+
Solo
Nu Wa
Nu Wa
fercho999
Nu Wa
Level 142
God Stats
172W - 147L
1,525 SR
Queue Stats
342W - 348L
1,472 Elo+
Solo
Nut
Nut
傻逼你耗子尾汁
Nut
Level 154
God Stats
13W - 12L
1,628 SR
Queue Stats
405W - 378L
1,513 Elo+
Solo
Team Averages
Level 148
1,572 SR
1,517 Elo+

VS

Team Averages
Level 147
1,653 SR
1,598 Elo+
Cupid
Cupid
GXswordsman
Cupid
Level 124
God Stats
35W - 35L
1,516 SR
Queue Stats
69W - 78L
1,437 Elo+
Party 2
Baron Samedi
Baron Samedi
Lunaravity
Baron Samedi
Level 207
God Stats
14W - 2L
1,867 SR
Queue Stats
431W - 177L
1,726 Elo+
Party 1
Pele
Pele
RuralFire Lord
Pele
Level 143
God Stats
1W - 4L
1,864 SR
Queue Stats
270W - 276L
1,527 Elo+
Solo
Surtr
Surtr
Verrvain
Surtr
Level 146
God Stats
1W - 1L
1,586 SR
Queue Stats
59W - 23L
1,689 Elo+
Party 1
Kukulkan
Kukulkan
hozayy
Kukulkan
Level 115
God Stats
1W - 3L
1,434 SR
Queue Stats
6W - 8L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Evaiiid
Maui
13
2 / 1 / 9
8,314
1,188
3,795
5,170
4,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
Glenrush
Ah Puch
14
6 / 1 / 6
9,141
1,306
12,309
3,979
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 9
7,792
1,113
5,881
6,326
3,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
fercho999
Nu Wa
13
0 / 1 / 10
7,417
1,060
6,111
2,964
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
3 / 4 / 7
8,084
1,155
8,971
5,615
2,302
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

323

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
7,604
1,086
1,702
8,095
2,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Lunaravity
Baron Samedi
13
1 / 0 / 8
8,357
1,194
3,740
7,675
7,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 3 / 3
7,404
1,058
4,089
7,268
2,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
Verrvain
Surtr
13
5 / 5 / 3
8,303
1,186
9,378
11,374
6,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
hozayy
Kukulkan
12
0 / 3 / 3
6,802
972
3,138
5,426
2,302
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
13
Kills
9
9
Deaths
13
41
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Maui
Evaiiid
Maui
2
1
9
6.5
L
1
2
4
1.5
W
Ah Puch
Glenrush
Ah Puch
6
1
6
9
L
Baron Samedi
Lunaravity
Baron Samedi
1
0
8
5
L
2
3
3
1.17
W
2
2
9
3.25
L
Surtr
Verrvain
Surtr
5
5
3
1.3
W
Nu Wa
fercho999
Nu Wa
0
1
10
5
L
Kukulkan
hozayy
Kukulkan
0
3
3
0.5
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,067
Damage
22,047
24,054
Taken
39,838
12,717
Mitigated
22,032
2,046
Healing
5,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
Evaiiid
Maui
3,795
469
0
507
5,170
4,534
0
1,651
3,366
7,740
0
L
1,702
615
34
525
8,095
2,992
0
5,042
3,053
0
19,357
W
Ah Puch
Glenrush
Ah Puch
12,309
376
0
625
3,979
1,574
0
688
3,176
39,361
929
L
Baron Samedi
Lunaravity
Baron Samedi
3,740
364
664
806
7,675
7,615
0
3,855
3,820
14,859
0
L
4,089
1,324
0
1,096
7,268
2,289
0
3,820
3,448
0
14,992
W
5,881
4,378
0
724
6,326
3,092
0
2,053
4,120
0
10,612
L
Surtr
Verrvain
Surtr
9,378
3,760
0
1,760
11,374
6,834
0
5,622
5,752
786
14,570
W
Nu Wa
fercho999
Nu Wa
6,111
923
0
0
2,964
1,215
0
733
2,157
24,747
0
L
Kukulkan
hozayy
Kukulkan
3,138
63
0
140
5,426
2,302
0
3,525
1,901
18,219
0
W
8,971
5,754
0
190
5,615
2,302
0
2,314
3,159
0
17,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,748
Gold Earned
38,470
169
Minions Killed
149
8
Camps Cleared
4
639,348
Distance Traveled
598,431
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,314
1,188
9
1
1
144,989
4
L
Cupid
7,604
1,086
52
7
2
123,348
0
W
Ah Puch
9,141
1,306
83
12
2
131,900
0
L
Baron Samedi
8,357
1,194
25
4
0
133,867
0
L
Pele
7,404
1,058
24
3
1
94,683
0
W
Arachne
7,792
1,113
13
2
2
136,882
0
L
Surtr
8,303
1,186
15
2
1
146,598
0
W
Nu Wa
7,417
1,060
39
6
1
104,936
0
L
Kukulkan
6,802
972
33
5
0
99,935
0
W
Nut
8,084
1,155
25
4
2
120,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role