Player Matchup

Hachiman
Hachiman
AcheronSimpPain
Hachiman
Level 145
God Stats
3W - 2L
1,731 SR
Queue Stats
193W - 181L
1,506 Elo+
Party 2
Yemoja
Yemoja
Fu55yA5tr0
Yemoja
Level 156
God Stats
5W - 4L
1,614 SR
Queue Stats
281W - 302L
1,464 Elo+
Party 2
Sol
Sol
OrcExeError
Sol
Level 95
God Stats
1W - 2L
1,255 SR
Queue Stats
27W - 39L
1,429 Elo+
Party 2
Rama
Rama
RioluButRed
Rama
Level 99
God Stats
4W - 4L
1,630 SR
Queue Stats
134W - 131L
1,437 Elo+
Party 2
Charon
Charon
SeeMyDecay
Charon
Level 88
God Stats
2W - 3L
1,515 SR
Queue Stats
144W - 152L
1,463 Elo+
Solo
Team Averages
Level 117
1,549 SR
1,460 Elo+

VS

Team Averages
Level 120
1,572 SR
1,544 Elo+
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
LoStSeVeN
Sun Wukong
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
303W - 301L
1,515 Elo+
Party 1
Artemis
Artemis
Trolicpawa
Artemis
Level 148
God Stats
4W - 0L
1,770 SR
Queue Stats
341W - 136L
1,597 Elo+
Party 3
Anubis
Anubis
VektorC01
Anubis
Level 108
God Stats
15W - 10L
1,590 SR
Queue Stats
299W - 311L
1,515 Elo+
Party 1
Hel
Hel
Økanilipawa
Hel
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
349W - 140L
1,594 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
1 / 4 / 4
6,001
1,000
8,557
6,644
1,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Yemoja
Fu55yA5tr0
Yemoja
12
1 / 4 / 4
6,537
1,090
4,351
11,912
7,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
4 / 5 / 1
6,701
1,117
4,652
7,603
1,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 4 / 2
5,335
889
5,660
7,269
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charon
SeeMyDecay
Charon
9
0 / 4 / 3
5,265
878
5,587
7,403
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
6 / 1 / 10
7,827
1,305
11,044
8,127
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
LoStSeVeN
Sun Wukong
13
3 / 2 / 11
7,319
1,220
3,109
8,593
9,731
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Artemis
Trolicpawa
Artemis
13
8 / 1 / 12
8,066
1,344
11,869
7,566
3,755
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
VektorC01
Anubis
13
3 / 2 / 11
7,319
1,220
9,400
6,917
4,150
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

12
1 / 1 / 16
6,939
1,157
3,062
8,149
5,343
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
81
6
Kills
21
21
Deaths
7
14
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
10
11
L
Hachiman
1
4
4
0.75
L
Yemoja
Fu55yA5tr0
Yemoja
1
4
4
0.75
W
Sun Wukong
LoStSeVeN
Sun Wukong
3
2
11
4.25
L
4
5
1
0.9
L
0
4
2
0.25
L
Charon
SeeMyDecay
Charon
0
4
3
0.38
W
Artemis
Trolicpawa
Artemis
8
1
12
14
W
Anubis
VektorC01
Anubis
3
2
11
4.25
W
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,807
Damage
38,484
40,831
Taken
39,352
14,944
Mitigated
26,879
8,988
Healing
19,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,044
7,872
137
2,485
8,127
3,900
2,530
2,833
5,294
0
28,582
L
Hachiman
8,557
4,215
504
697
6,644
1,756
0
1,176
5,468
0
13,120
L
Yemoja
Fu55yA5tr0
Yemoja
4,351
628
3,399
2,276
11,912
7,967
0
4,258
7,654
7,914
635
W
Sun Wukong
LoStSeVeN
Sun Wukong
3,109
1,046
391
520
8,593
9,731
542
3,361
5,232
0
12,544
L
4,652
1,776
0
424
7,603
1,654
0
1,718
5,885
10,796
886
L
5,660
4,033
758
698
7,269
1,784
0
1,431
5,838
0
9,723
L
Charon
SeeMyDecay
Charon
5,587
1,039
0
232
7,403
1,783
0
3,839
3,564
10,703
310
W
Artemis
Trolicpawa
Artemis
11,869
4,626
0
715
7,566
3,755
1,891
2,396
5,170
0
16,853
W
Anubis
VektorC01
Anubis
9,400
487
228
476
6,917
4,150
1,173
2,572
4,345
14,136
113
W
3,062
508
9,872
4,279
8,149
5,343
575
2,811
5,338
8,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,839
Gold Earned
37,470
43
Minions Killed
69
0
Camps Cleared
0
539,249
Distance Traveled
611,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,827
1,305
33
6
0
115,752
0
L
Hachiman
6,001
1,000
6
1
0
112,111
0
L
Yemoja
6,537
1,090
13
2
0
109,162
0
W
Sun Wukong
7,319
1,220
10
2
0
122,602
0
L
Sol
6,701
1,117
11
2
0
100,043
0
L
Rama
5,335
889
10
2
0
105,064
0
L
Charon
5,265
878
3
1
0
112,869
0
W
Artemis
8,066
1,344
7
1
0
131,313
0
W
Anubis
7,319
1,220
13
2
0
99,732
0
W
Hel
6,939
1,157
6
1
0
141,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role