Player Matchup

He Bo
He Bo
Ao Marioo
He Bo
Level 159
God Stats
5W - 4L
1,666 SR
Queue Stats
237W - 214L
1,552 Elo+
Solo
Cerberus
Cerberus
Edgar Good Boy
Cerberus
Level 144
God Stats
10W - 13L
1,460 SR
Queue Stats
296W - 319L
1,466 Elo+
Solo
Apollo
Apollo
ImOverIt
Apollo
Level 119
God Stats
3W - 1L
1,728 SR
Queue Stats
23W - 24L
1,498 Elo+
Solo
Hun Batz
Hun Batz
Oliviercrapule
Hun Batz
Level 35
God Stats
1W - 5L
1,323 SR
Queue Stats
4W - 12L
1,322 Elo+
Party 1
Maui
Maui
Tilb23
Maui
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 6L
1,438 Elo+
Party 1
Team Averages
Level 97
1,536 SR
1,455 Elo+

VS

Team Averages
Level 112
1,513 SR
1,541 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BlackGeminis122
Zhong Kui
Level 80
God Stats
16W - 8L
1,539 SR
Queue Stats
244W - 223L
1,516 Elo+
Solo
Tsukuyomi
Tsukuyomi
LxstMxnths
Tsukuyomi
Level 86
God Stats
4W - 0L
1,697 SR
Queue Stats
177W - 155L
1,469 Elo+
Solo
Freya
Freya
YoPlerre
Freya
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,603 Elo+
Solo
Fafnir
Fafnir
carlosxxz88
Fafnir
Level 63
God Stats
2W - 0L
1,328 SR
Queue Stats
67W - 53L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ao Marioo
He Bo
12
1 / 1 / 1
6,771
564
6,315
7,365
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
13
1 / 4 / 0
6,904
575
5,077
10,559
4,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
ImOverIt
Apollo
11
3 / 4 / 2
6,606
551
5,487
9,346
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
11
1 / 6 / 1
5,702
475
4,079
9,633
3,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Maui
Tilb23
Maui
9
2 / 4 / 2
6,172
514
2,644
10,992
5,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
5 / 5 / 2
6,538
545
7,745
9,406
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
BlackGeminis122
Zhong Kui
13
1 / 0 / 3
7,693
641
2,810
5,395
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tsukuyomi
LxstMxnths
Tsukuyomi
12
4 / 1 / 1
7,512
626
6,618
9,860
2,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Freya
YoPlerre
Freya
14
8 / 1 / 1
7,737
645
8,348
8,434
2,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fafnir
11
1 / 1 / 13
7,370
614
4,436
7,516
7,438
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
8
Kills
19
19
Deaths
8
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
5
2
1.2
L
He Bo
Ao Marioo
He Bo
1
1
1
1.5
W
Zhong Kui
BlackGeminis122
Zhong Kui
1
0
3
2.5
L
Cerberus
1
4
0
0.25
L
Apollo
ImOverIt
Apollo
3
4
2
1
W
Tsukuyomi
LxstMxnths
Tsukuyomi
4
1
1
4.5
L
Hun Batz
1
6
1
0.25
L
Maui
Tilb23
Maui
2
4
2
0.75
W
Freya
YoPlerre
Freya
8
1
1
8.5
W
Fafnir
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,602
Damage
29,957
47,895
Taken
40,611
18,409
Mitigated
19,659
11,525
Healing
17,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
7,745
3,307
0
2,297
9,406
3,330
738
2,045
7,361
0
35,317
L
He Bo
Ao Marioo
He Bo
6,315
40
0
3,478
7,365
2,104
0
3,039
4,326
50,007
0
W
Zhong Kui
BlackGeminis122
Zhong Kui
2,810
550
0
4,008
5,395
3,699
340
2,699
2,656
47,987
2,725
L
Cerberus
5,077
172
0
3,253
10,559
4,926
0
1,067
9,492
43,755
0
L
Apollo
ImOverIt
Apollo
5,487
3,027
0
3,299
9,346
2,659
868
3,270
6,076
0
42,266
W
Tsukuyomi
LxstMxnths
Tsukuyomi
6,618
1,757
0
3,647
9,860
2,349
0
4,658
4,724
0
46,540
L
Hun Batz
4,079
1,646
0
167
9,633
3,286
0
3,102
6,531
0
40,517
L
Maui
Tilb23
Maui
2,644
760
0
1,328
10,992
5,434
0
4,764
6,228
18,562
0
W
Freya
YoPlerre
Freya
8,348
2,563
0
5,615
8,434
2,843
168
2,123
6,271
53,057
2,222
W
Fafnir
4,436
1,082
0
2,006
7,516
7,438
198
1,953
5,563
15,878
1,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,155
Gold Earned
36,850
411
Minions Killed
354
0
Camps Cleared
0
1,204,754
Distance Traveled
1,213,978
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,538
545
50
4
0
219,609
0
L
He Bo
6,771
564
107
9
0
234,338
2
W
Zhong Kui
7,693
641
131
11
0
245,475
0
L
Cerberus
6,904
575
135
11
0
196,124
0
L
Apollo
6,606
551
73
6
0
228,663
0
W
Tsukuyomi
7,512
626
64
5
0
242,030
4
L
Hun Batz
5,702
475
62
5
0
294,865
0
L
Maui
6,172
514
34
3
0
250,764
0
W
Freya
7,737
645
85
7
0
244,491
1
W
Fafnir
7,370
614
24
2
0
262,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role