Player Matchup

Terra
Terra
 
Terra
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Balofinhozinho
Fafnir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,600 Elo+
Party 2
Cthulhu
Cthulhu
ProducaoBR
Cthulhu
Level 100
God Stats
2W - 0L
1,765 SR
Queue Stats
73W - 79L
1,470 Elo+
Party 2
Neith
Neith
SoltaOHitech
Neith
Level 151
God Stats
5W - 6L
1,411 SR
Queue Stats
291W - 325L
1,460 Elo+
Solo
Achilles
Achilles
viityz
Achilles
Level 146
God Stats
1W - 1L
1,438 SR
Queue Stats
76W - 77L
1,508 Elo+
Party 2
Team Averages
Level 127
1,523 SR
1,508 Elo+

VS

Team Averages
Level 169
1,561 SR
1,500 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
 
Kali
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Bokita
Persephone
Level 224
God Stats
2W - 2L
1,528 SR
Queue Stats
110W - 100L
1,431 Elo+
Solo
Bacchus
Bacchus
RiccardoKahn
Bacchus
Level 108
God Stats
1W - 2L
1,535 SR
Queue Stats
85W - 70L
1,562 Elo+
Party 1
Tsukuyomi
Tsukuyomi
tthom
Tsukuyomi
Level 190
God Stats
3W - 2L
1,740 SR
Queue Stats
325W - 306L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
3 / 2 / 4
6,993
999
6,630
8,397
5,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 1 / 5
7,351
1,050
3,610
7,051
6,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
ProducaoBR
Cthulhu
11
0 / 1 / 7
6,813
973
6,257
8,915
7,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 1 / 3
7,320
1,046
4,554
3,874
1,787
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
viityz
Achilles
13
2 / 1 / 4
7,162
1,023
4,897
6,663
3,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 2 / 4
6,513
930
6,185
6,945
3,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
 
Kali
5
0 / 0 / 0
4,748
678
0
0
0
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Persephone
Bokita
Persephone
13
2 / 1 / 2
6,543
935
9,299
4,711
1,825
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bacchus
RiccardoKahn
Bacchus
12
2 / 3 / 2
6,704
958
4,609
11,586
9,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
tthom
Tsukuyomi
10
1 / 3 / 2
5,758
823
3,580
4,968
1,807
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
9
Kills
6
6
Deaths
9
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
2
4
2.5
L
Ix Chel
 
Ix Chel
1
2
4
1.5
L
Kali
 
Kali
0
0
0
0
W
1
1
5
3.5
L
Persephone
Bokita
Persephone
2
1
2
3
W
Cthulhu
ProducaoBR
Cthulhu
0
1
7
3.5
L
Bacchus
RiccardoKahn
Bacchus
2
3
2
1
W
3
1
3
4.5
L
Tsukuyomi
tthom
Tsukuyomi
1
3
2
0.67
W
Achilles
viityz
Achilles
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,948
Damage
23,673
34,900
Taken
28,210
25,275
Mitigated
16,801
14,512
Healing
10,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,630
434
3,011
1,754
8,397
5,643
76
3,158
5,237
11,094
418
L
Ix Chel
 
Ix Chel
6,185
587
2,584
2,839
6,945
3,337
0
4,034
2,911
12,315
332
L
Kali
 
Kali
0
0
0
0
0
0
0
0
0
0
0
W
3,610
614
1,641
1,887
7,051
6,218
142
4,773
2,278
6,489
830
L
Persephone
Bokita
Persephone
9,299
330
0
1,402
4,711
1,825
0
2,858
1,849
21,914
0
W
Cthulhu
ProducaoBR
Cthulhu
6,257
272
1,177
1,691
8,915
7,972
0
5,781
3,133
16,776
0
L
Bacchus
RiccardoKahn
Bacchus
4,609
413
168
3,304
11,586
9,832
0
5,845
5,741
8,074
240
W
4,554
894
0
369
3,874
1,787
738
2,422
1,452
0
13,907
L
Tsukuyomi
tthom
Tsukuyomi
3,580
850
0
151
4,968
1,807
0
3,359
1,609
0
6,101
W
Achilles
viityz
Achilles
4,897
1,089
901
2,081
6,663
3,655
258
3,609
3,054
0
9,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,639
Gold Earned
30,266
79
Minions Killed
58
0
Camps Cleared
0
706,575
Distance Traveled
514,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,993
999
9
1
0
148,430
0
L
Ix Chel
6,513
930
7
1
0
139,946
0
L
Kali
4,748
678
0
0
0
6,753
0
W
Fafnir
7,351
1,050
5
1
0
146,283
0
L
Persephone
6,543
935
37
5
0
134,717
0
W
Cthulhu
6,813
973
27
4
0
147,650
0
L
Bacchus
6,704
958
5
1
0
144,267
0
W
Neith
7,320
1,046
26
4
0
111,822
0
L
Tsukuyomi
5,758
823
9
1
0
88,723
0
W
Achilles
7,162
1,023
12
2
0
152,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role