Player Matchup

Bacchus
Bacchus
Diamond IV
Dispulsion
Bacchus
Diamond IV
Level 149
God Stats
4W - 2L
1,793 SR
Queue Stats
418W - 400L
2,107 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
IxMufasa
Hou Yi
Diamond IV
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 201L
2,155 MMR
Party 1
Raijin
Raijin
Masters
Oskuuuuu
Raijin
Masters
Level 158
God Stats
11W - 7L
1,685 SR
Queue Stats
311W - 258L
2,819 MMR
Solo
Thor
Thor
Diamond III
Pei2Win
Thor
Diamond III
Level 156
God Stats
14W - 14L
1,629 SR
Queue Stats
121W - 116L
2,361 MMR
Party 1
Hercules
Hercules
Diamond V
Ŭllr
Hercules
Diamond V
Level 145
God Stats
6W - 9L
1,612 SR
Queue Stats
130W - 112L
2,173 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,644 SR
2,323 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 211
1,652 SR
2,026 MMR
Cliodhna
Cliodhna
Diamond I
 
Cliodhna
Diamond I
Level 258
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum I
 
Scylla
Platinum I
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Diamond I
CIover UK
Shiva
Diamond I
Level 205
God Stats
5W - 1L
1,915 SR
Queue Stats
344W - 334L
2,384 MMR
Solo
Apollo
Apollo
Diamond I
Szulzy
Apollo
Diamond I
Level 159
God Stats
13W - 10L
1,601 SR
Queue Stats
200W - 170L
2,301 MMR
Party 2
Artio
Artio
Masters
Wooffey
Artio
Masters
Level 258
God Stats
2W - 1L
1,744 SR
Queue Stats
331W - 293L
2,446 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dispulsion
Bacchus
10
0 / 2 / 0
4,948
619
3,146
6,847
5,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
IxMufasa
Hou Yi
8
0 / 4 / 1
4,470
559
2,280
5,991
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
Oskuuuuu
Raijin
10
1 / 2 / 1
4,935
617
3,535
5,580
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
Pei2Win
Thor
8
3 / 3 / 1
4,717
590
1,817
5,091
1,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
Ŭllr
Hercules
7
0 / 3 / 3
4,476
560
2,975
9,216
4,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bans
FreyaSusanoCthulhuKumbhakarna

VS

Bans
MedusaTiamatChang'eAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
5 / 0 / 3
6,130
766
4,645
5,732
1,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Scylla
 
Scylla
10
3 / 1 / 1
5,726
716
4,099
3,431
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shiva
CIover UK
Shiva
11
2 / 0 / 0
6,156
770
3,218
6,379
3,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
Szulzy
Apollo
10
2 / 1 / 3
5,743
718
4,394
2,964
834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Wooffey
Artio
10
2 / 2 / 4
5,567
696
4,600
7,709
5,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
4
Kills
14
14
Deaths
4
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
5
0
3
6.5
W
Scylla
 
Scylla
3
1
1
3.5
W
Shiva
CIover UK
Shiva
2
0
0
2
L
Bacchus
Dispulsion
Bacchus
0
2
0
0
L
Hou Yi
IxMufasa
Hou Yi
0
4
1
0.13
L
Raijin
Oskuuuuu
Raijin
1
2
1
0.75
L
Thor
Pei2Win
Thor
3
3
1
1.17
W
Apollo
Szulzy
Apollo
2
1
3
3.5
W
Artio
Wooffey
Artio
2
2
4
2
L
Hercules
Ŭllr
Hercules
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,753
Damage
20,956
32,725
Taken
26,215
14,097
Mitigated
12,288
8,863
Healing
10,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
4,645
838
0
3,995
5,732
1,815
0
845
4,721
0
39,275
W
Scylla
 
Scylla
4,099
753
0
846
3,431
996
31
1,655
1,452
36,399
815
W
Shiva
CIover UK
Shiva
3,218
283
0
1,334
6,379
3,575
0
2,659
3,233
0
43,519
L
Bacchus
Dispulsion
Bacchus
3,146
324
0
2,914
6,847
5,159
0
0
6,847
31,443
0
L
Hou Yi
IxMufasa
Hou Yi
2,280
1,502
0
1,622
5,991
1,588
0
803
5,188
0
26,825
L
Raijin
Oskuuuuu
Raijin
3,535
171
0
831
5,580
1,368
0
2,259
3,321
29,441
0
L
Thor
Pei2Win
Thor
1,817
752
0
880
5,091
1,464
0
1,576
3,515
0
19,601
W
Apollo
Szulzy
Apollo
4,394
2,072
0
1,309
2,964
834
286
0
2,964
0
37,887
W
Artio
Wooffey
Artio
4,600
926
479
2,910
7,709
5,068
0
410
7,164
17,002
1,434
L
Hercules
Ŭllr
Hercules
2,975
985
0
2,616
9,216
4,518
0
3,890
5,326
0
15,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,546
Gold Earned
29,322
245
Minions Killed
333
0
Camps Cleared
0
850,269
Distance Traveled
996,080
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
6,130
766
70
9
0
220,039
0
W
Scylla
5,726
716
74
9
0
188,707
2
W
Shiva
6,156
770
85
11
0
195,254
2
L
Bacchus
4,948
619
65
8
0
193,400
0
L
Hou Yi
4,470
559
53
7
0
167,830
0
L
Raijin
4,935
617
69
9
0
171,676
2
L
Thor
4,717
590
44
6
0
144,040
0
W
Apollo
5,743
718
80
10
0
187,808
1
W
Artio
5,567
696
24
3
0
204,272
1
L
Hercules
4,476
560
14
2
0
173,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role