Player Matchup

Chang'e
Chang'e
BIBO28
Chang'e
Level 128
God Stats
3W - 2L
1,717 SR
Queue Stats
297W - 308L
1,509 Elo+
Party 3
Izanami
Izanami
BashKing
Izanami
Level 108
God Stats
3W - 2L
1,519 SR
Queue Stats
207W - 206L
1,536 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Daniik
Morgan Le Fay
Level 184
God Stats
1W - 1L
1,317 SR
Queue Stats
56W - 72L
1,477 Elo+
Solo
Ganesha
Ganesha
Jennytx
Ganesha
Level 126
God Stats
6W - 1L
1,558 SR
Queue Stats
265W - 278L
1,527 Elo+
Party 3
Jormungandr
Jormungandr
Memento1992
Jormungandr
Level 169
God Stats
3W - 1L
1,867 SR
Queue Stats
176W - 135L
1,487 Elo+
Solo
Team Averages
Level 143
1,596 SR
1,507 Elo+

VS

Team Averages
Level 118
1,705 SR
1,565 Elo+
Izanami
Izanami
AyahuascaApe
Izanami
Level 163
God Stats
4W - 2L
1,814 SR
Queue Stats
235W - 194L
1,570 Elo+
Party 2
Ra
Ra
Bloodsyn
Ra
Level 85
God Stats
3W - 1L
1,778 SR
Queue Stats
119W - 151L
1,537 Elo+
Party 1
Cliodhna
Cliodhna
Breadworker
Cliodhna
Level 43
God Stats
1W - 1L
1,851 SR
Queue Stats
60W - 58L
1,541 Elo+
Party 1
Ares
Ares
Diammmond
Ares
Level 159
God Stats
0W - 1L
1,558 SR
Queue Stats
184W - 129L
1,646 Elo+
Party 2
Achilles
Achilles
cryptonitee
Achilles
Level 139
God Stats
2W - 2L
1,527 SR
Queue Stats
204W - 209L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BIBO28
Chang'e
14
4 / 2 / 13
8,950
895
7,555
13,172
6,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Izanami
BashKing
Izanami
16
8 / 2 / 10
9,930
993
15,376
9,781
5,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Daniik
Morgan Le Fay
14
7 / 2 / 7
9,368
937
12,162
6,156
2,897
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Jennytx
Ganesha
15
0 / 2 / 21
9,525
953
5,140
15,842
17,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
Memento1992
Jormungandr
16
4 / 2 / 16
9,500
950
12,255
13,267
17,141
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AyahuascaApe
Izanami
13
1 / 3 / 6
7,450
745
12,612
7,758
3,666
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

13
1 / 6 / 6
7,367
737
7,530
9,861
4,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Breadworker
Cliodhna
12
2 / 6 / 6
7,414
741
8,078
11,278
5,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Ares
14
4 / 4 / 5
8,860
886
9,259
14,470
14,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
cryptonitee
Achilles
13
2 / 4 / 6
7,347
735
9,538
13,146
18,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
39
23
Kills
10
10
Deaths
23
67
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Izanami
AyahuascaApe
Izanami
1
3
6
1.33
W
Chang'e
BIBO28
Chang'e
4
2
13
5.25
W
Izanami
BashKing
Izanami
8
2
10
6.5
L
1
6
6
0.67
L
Cliodhna
Breadworker
Cliodhna
2
6
6
0.83
W
Morgan Le Fay
Daniik
Morgan Le Fay
7
2
7
5.25
L
Ares
4
4
5
1.63
W
Ganesha
Jennytx
Ganesha
0
2
21
5.25
W
Jormungandr
Memento1992
Jormungandr
4
2
16
6
L
Achilles
cryptonitee
Achilles
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,488
Damage
47,017
58,218
Taken
56,513
49,727
Mitigated
46,415
36,284
Healing
16,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AyahuascaApe
Izanami
12,612
8,024
0
607
7,758
3,666
0
5,337
2,003
0
28,520
W
Chang'e
BIBO28
Chang'e
7,555
506
15,203
8,283
13,172
6,689
861
4,079
8,648
16,478
508
W
Izanami
BashKing
Izanami
15,376
8,636
1,660
1,709
9,781
5,050
4,022
2,025
7,420
0
35,679
L
7,530
334
6,078
1,883
9,861
4,781
0
6,772
2,660
24,271
0
L
Cliodhna
Breadworker
Cliodhna
8,078
210
0
1,066
11,278
5,270
0
7,840
2,931
0
11,672
W
Morgan Le Fay
Daniik
Morgan Le Fay
12,162
904
0
1,280
6,156
2,897
853
1,606
4,479
18,744
697
L
Ares
9,259
914
929
2,012
14,470
14,059
41
6,299
7,600
10,700
17
W
Ganesha
Jennytx
Ganesha
5,140
409
3,501
3,207
15,842
17,950
456
5,051
10,138
8,360
0
W
Jormungandr
Memento1992
Jormungandr
12,255
1,776
477
964
13,267
17,141
685
3,327
9,756
29,147
259
L
Achilles
cryptonitee
Achilles
9,538
1,049
844
2,878
13,146
18,639
0
7,400
4,851
0
12,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,273
Gold Earned
38,438
122
Minions Killed
86
0
Camps Cleared
0
953,122
Distance Traveled
894,481
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,450
745
37
4
0
182,322
0
W
Chang'e
8,950
895
23
2
0
211,803
0
W
Izanami
9,930
993
50
5
0
174,102
0
L
Ra
7,367
737
35
4
0
171,474
0
L
Cliodhna
7,414
741
4
0
0
194,055
0
W
Morgan Le Fay
9,368
937
19
2
0
170,284
0
L
Ares
8,860
886
5
1
0
164,544
0
W
Ganesha
9,525
953
0
0
0
198,301
0
W
Jormungandr
9,500
950
30
3
0
198,632
5
L
Achilles
7,347
735
5
1
0
182,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role