Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Alee_0047
Ra
Level 132
God Stats
18W - 20L
1,577 SR
Queue Stats
404W - 462L
1,497 Elo+
Party 2
Maui
Maui
Geralt04
Maui
Level 55
God Stats
3W - 3L
1,553 SR
Queue Stats
69W - 68L
1,505 Elo+
Party 2
Achilles
Achilles
UCH_To225mi
Achilles
Level 138
God Stats
1W - 2L
1,342 SR
Queue Stats
137W - 199L
1,428 Elo+
Party 2
Team Averages
Level 111
1,494 SR
1,486 Elo+

VS

Team Averages
Level 148
1,631 SR
1,477 Elo+
Fenrir
Fenrir
GENERALMUJO
Fenrir
Level 182
God Stats
4W - 5L
1,422 SR
Queue Stats
91W - 74L
1,532 Elo+
Party 1
Bellona
Bellona
JAKALEdoMangue
Bellona
Level 80
God Stats
5W - 6L
1,603 SR
Queue Stats
87W - 85L
1,416 Elo+
Solo
Chiron
Chiron
MarlonTSantos
Chiron
Level 157
God Stats
2W - 0L
1,725 SR
Queue Stats
266W - 269L
1,442 Elo+
Solo
Nike
Nike
Morfeu69
Nike
Level 206
God Stats
32W - 26L
1,574 SR
Queue Stats
300W - 294L
1,536 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SrSalafrabio2
Morgan Le Fay
Level 114
God Stats
3W - 0L
1,833 SR
Queue Stats
230W - 227L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
9
2 / 4 / 0
5,324
532
2,988
9,503
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
 
Anhur
7
0 / 7 / 1
4,432
443
2,215
8,920
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 6 / 1
6,039
604
3,535
8,133
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
8
1 / 0 / 1
5,180
518
2,576
6,494
4,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
UCH_To225mi
Achilles
10
1 / 0 / 3
5,496
550
6,001
9,779
7,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
7 / 2 / 3
6,361
636
8,391
7,464
3,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 0
5,846
585
4,750
8,181
6,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
6 / 1 / 2
6,987
699
5,322
4,284
1,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nike
10
1 / 0 / 6
5,812
581
5,850
6,985
3,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
SrSalafrabio2
Morgan Le Fay
11
3 / 1 / 4
6,615
662
7,092
5,391
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
17
17
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
4
0
0.5
L
Anhur
 
Anhur
0
7
1
0.07
L
2
6
1
0.42
W
Fenrir
7
2
3
4.25
L
Maui
1
0
1
1.5
W
0
2
0
0
W
6
1
2
7
W
Nike
1
0
6
4
W
Morgan Le Fay
SrSalafrabio2
Morgan Le Fay
3
1
4
5
L
Achilles
UCH_To225mi
Achilles
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,315
Damage
31,405
42,829
Taken
32,305
19,146
Mitigated
15,773
14,107
Healing
10,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,988
378
0
4,395
9,503
2,592
0
2,142
7,361
18,490
0
L
Anhur
 
Anhur
2,215
1,117
0
1,326
8,920
2,159
0
0
8,920
0
20,666
L
3,535
95
144
2,086
8,133
2,790
0
2,200
5,933
28,475
0
W
Fenrir
8,391
2,079
0
1,010
7,464
3,001
0
1,708
5,584
0
34,783
L
Maui
2,576
916
0
1,807
6,494
4,131
0
1,190
5,304
16,053
0
W
4,750
1,516
0
2,641
8,181
6,177
0
1,287
6,812
0
38,657
W
5,322
1,425
497
1,013
4,284
1,145
750
946
3,298
0
43,313
W
Nike
5,850
527
1,279
2,152
6,985
3,844
0
2,140
4,751
0
31,206
W
Morgan Le Fay
SrSalafrabio2
Morgan Le Fay
7,092
968
0
1,599
5,391
1,606
0
2,412
2,761
45,851
1,074
L
Achilles
UCH_To225mi
Achilles
6,001
2,032
0
4,349
9,779
7,474
0
1,518
8,261
0
32,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,471
Gold Earned
31,621
228
Minions Killed
338
0
Camps Cleared
0
1,018,625
Distance Traveled
1,045,580
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,324
532
46
5
0
225,021
0
L
Anhur
4,432
443
36
4
0
176,838
0
L
Ra
6,039
604
66
7
0
213,628
0
W
Fenrir
6,361
636
48
5
0
238,560
0
L
Maui
5,180
518
22
2
0
196,452
0
W
Bellona
5,846
585
74
7
0
197,131
0
W
Chiron
6,987
699
87
9
0
183,557
2
W
Nike
5,812
581
41
4
0
217,219
4
W
Morgan Le Fay
6,615
662
88
9
0
209,113
3
L
Achilles
5,496
550
58
6
0
206,686
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role