Player Matchup

Da Ji
Da Ji
DesoHueso
Da Ji
Level 188
God Stats
3W - 2L
1,380 SR
Queue Stats
67W - 54L
1,621 Elo+
Party 1
Loki
Loki
Duh Big To3
Loki
Level 31
God Stats
1W - 1L
1,295 SR
Queue Stats
35W - 28L
1,589 Elo+
Solo
Bacchus
Bacchus
FNchamp8652
Bacchus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 45L
1,569 Elo+
Solo
Danzaburou
Danzaburou
MannyAngel
Danzaburou
Level 158
God Stats
1W - 1L
1,374 SR
Queue Stats
118W - 108L
1,534 Elo+
Party 1
Scylla
Scylla
ROXASDUDE6
Scylla
Level 147
God Stats
5W - 12L
1,400 SR
Queue Stats
360W - 346L
1,486 Elo+
Party 1
Team Averages
Level 114
1,390 SR
1,560 Elo+

VS

Team Averages
Level 108
1,504 SR
1,557 Elo+
Cthulhu
Cthulhu
ADS Bane
Cthulhu
Level 127
God Stats
121W - 94L
1,577 SR
Queue Stats
142W - 132L
1,515 Elo+
Party 3
Serqet
Serqet
Juicagee
Serqet
Level 139
God Stats
26W - 29L
1,551 SR
Queue Stats
281W - 284L
1,609 Elo+
Party 2
Janus
Janus
N16Rz
Janus
Level 33
God Stats
0W - 1L
1,393 SR
Queue Stats
18W - 11L
1,641 Elo+
Solo
Bacchus
Bacchus
TheRapyMelons
Bacchus
Level 147
God Stats
6W - 11L
1,449 SR
Queue Stats
563W - 531L
1,465 Elo+
Party 3
Anhur
Anhur
namechanged8445
Anhur
Level 96
God Stats
16W - 19L
1,551 SR
Queue Stats
85W - 95L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DesoHueso
Da Ji
15
5 / 1 / 4
8,463
564
9,594
9,742
3,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
1 / 0 / 2
9,749
650
6,111
8,593
2,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
FNchamp8652
Bacchus
13
4 / 2 / 5
8,674
578
6,968
11,201
9,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Danzaburou
MannyAngel
Danzaburou
15
3 / 2 / 3
9,186
612
7,267
9,593
2,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
ROXASDUDE6
Scylla
16
2 / 0 / 6
9,567
638
5,850
4,251
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ADS Bane
Cthulhu
15
0 / 0 / 0
9,061
604
5,083
9,251
7,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serqet
Juicagee
Serqet
13
1 / 3 / 1
7,212
481
2,971
13,220
5,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
N16Rz
Janus
12
0 / 4 / 0
7,025
468
1,938
7,428
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
14
1 / 2 / 4
8,628
575
4,489
12,143
13,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 6 / 1
8,311
554
9,563
13,493
4,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
15
Kills
5
5
Deaths
15
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ADS Bane
Cthulhu
0
0
0
0
W
Da Ji
DesoHueso
Da Ji
5
1
4
7
W
1
0
2
2
W
Bacchus
FNchamp8652
Bacchus
4
2
5
3.25
L
Serqet
Juicagee
Serqet
1
3
1
0.5
W
Danzaburou
MannyAngel
Danzaburou
3
2
3
2.25
L
Janus
N16Rz
Janus
0
4
0
0
W
Scylla
ROXASDUDE6
Scylla
2
0
6
5
L
Bacchus
1
2
4
1.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,790
Damage
24,044
43,380
Taken
55,535
19,597
Mitigated
32,493
15,106
Healing
15,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ADS Bane
Cthulhu
5,083
600
0
3,484
9,251
7,895
0
0
9,251
54,297
4,478
W
Da Ji
DesoHueso
Da Ji
9,594
3,387
0
5,250
9,742
3,374
0
2,533
6,817
0
66,602
W
6,111
1,001
0
2,632
8,593
2,796
0
3,320
4,563
0
75,931
W
Bacchus
FNchamp8652
Bacchus
6,968
1,002
0
2,395
11,201
9,812
227
2,007
9,194
33,250
0
L
Serqet
Juicagee
Serqet
2,971
698
0
2,663
13,220
5,051
0
2,627
10,449
0
57,314
W
Danzaburou
MannyAngel
Danzaburou
7,267
4,148
0
3,754
9,593
2,293
157
650
8,727
0
63,088
L
Janus
N16Rz
Janus
1,938
111
0
1,332
7,428
2,057
0
2,158
5,098
48,837
383
W
Scylla
ROXASDUDE6
Scylla
5,850
712
0
1,075
4,251
1,322
0
1,496
2,755
68,028
0
L
Bacchus
4,489
1,118
239
3,442
12,143
13,180
0
3,551
8,488
30,742
2,214
L
9,563
5,851
0
4,039
13,493
4,310
1,152
4,022
9,431
0
65,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,639
Gold Earned
40,237
560
Minions Killed
537
0
Camps Cleared
0
1,665,051
Distance Traveled
1,434,457
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,061
604
146
10
0
258,207
5
W
Da Ji
8,463
564
93
6
0
378,093
0
W
Loki
9,749
650
160
11
0
327,303
2
W
Bacchus
8,674
578
40
3
0
315,595
3
L
Serqet
7,212
481
94
6
0
362,073
1
W
Danzaburou
9,186
612
118
8
0
325,874
0
L
Janus
7,025
468
108
7
0
236,751
3
W
Scylla
9,567
638
149
10
0
318,186
0
L
Bacchus
8,628
575
78
5
0
310,148
1
L
Anhur
8,311
554
111
7
0
267,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role