Player Matchup

Yu Huang
Yu Huang
Elite-Ruppi
Yu Huang
Level 180
God Stats
2W - 4L
1,528 SR
Queue Stats
232W - 241L
1,466 Elo+
Solo
Xing Tian
Xing Tian
KUMRA
Xing Tian
Level 139
God Stats
0W - 2L
1,481 SR
Queue Stats
12W - 16L
1,464 Elo+
Solo
Horus
Horus
ShadowOfTorment
Horus
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 117L
1,432 Elo+
Solo
Anhur
Anhur
Swicemeister
Anhur
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,403 Elo+
Party 2
Artemis
Artemis
mauhld
Artemis
Level 115
God Stats
1W - 2L
1,569 SR
Queue Stats
29W - 45L
1,418 Elo+
Party 2
Team Averages
Level 128
1,515 SR
1,437 Elo+

VS

Team Averages
Level 123
1,463 SR
1,469 Elo+
Janus
Janus
AnimeGamer1128
Janus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 34L
1,571 Elo+
Party 1
Horus
Horus
BaadestQueen09
Horus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 123L
1,499 Elo+
Solo
Fenrir
Fenrir
FlufflyBush
Fenrir
Level 84
God Stats
3W - 0L
1,296 SR
Queue Stats
22W - 20L
1,358 Elo+
Party 1
Ah Puch
Ah Puch
TheYowMan
Ah Puch
Level 143
God Stats
9W - 4L
1,660 SR
Queue Stats
591W - 621L
1,447 Elo+
Solo
Danzaburou
Danzaburou
descabeludo5ever
Danzaburou
Level 145
God Stats
11W - 14L
1,358 SR
Queue Stats
629W - 682L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Elite-Ruppi
Yu Huang
18
4 / 6 / 11
11,072
738
18,513
15,339
7,265
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
KUMRA
Xing Tian
18
3 / 4 / 12
10,035
669
12,049
20,653
27,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 5 / 10
10,494
700
8,433
24,034
25,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

15
1 / 7 / 7
9,045
603
9,522
14,293
5,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
mauhld
Artemis
15
5 / 8 / 2
9,837
656
15,476
13,678
6,096
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 19
11,856
790
18,017
11,965
4,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 3 / 21
11,800
787
8,963
20,236
20,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
20
8 / 1 / 16
12,413
828
11,315
14,933
13,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
TheYowMan
Ah Puch
20
9 / 2 / 17
12,944
863
21,957
13,966
5,657
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
descabeludo5ever
Danzaburou
16
7 / 7 / 15
11,783
786
18,927
17,176
6,049
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
118
16
Kills
30
30
Deaths
17
42
Assists
88
Player
Kills
Deaths
Assists
KDA
W
4
4
19
3.38
W
2
3
21
4.17
L
Yu Huang
Elite-Ruppi
Yu Huang
4
6
11
1.58
W
Fenrir
8
1
16
16
L
Xing Tian
KUMRA
Xing Tian
3
4
12
2.25
L
3
5
10
1.6
L
1
7
7
0.64
W
Ah Puch
TheYowMan
Ah Puch
9
2
17
8.75
W
Danzaburou
descabeludo5ever
Danzaburou
7
7
15
2.07
L
Artemis
mauhld
Artemis
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,993
Damage
79,179
87,997
Taken
78,276
73,079
Mitigated
50,813
28,818
Healing
36,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,017
334
1,824
966
11,965
4,848
1,040
2,997
8,968
33,001
116
W
8,963
2,177
7,780
7,710
20,236
20,968
60
8,818
11,418
5,666
10,780
L
Yu Huang
Elite-Ruppi
Yu Huang
18,513
1,017
799
1,200
15,339
7,265
52
7,436
7,715
37,552
0
W
Fenrir
11,315
1,965
660
2,329
14,933
13,291
513
6,674
8,259
0
22,421
L
Xing Tian
KUMRA
Xing Tian
12,049
932
1,487
3,919
20,653
27,882
0
8,787
11,266
19,220
852
L
8,433
3,829
8,991
10,535
24,034
25,838
0
10,022
13,576
877
13,521
L
9,522
3,419
910
977
14,293
5,998
1,043
8,741
5,200
0
19,681
W
Ah Puch
TheYowMan
Ah Puch
21,957
696
1,785
5,768
13,966
5,657
611
5,100
8,866
46,164
400
W
Danzaburou
descabeludo5ever
Danzaburou
18,927
5,916
2,689
4,537
17,176
6,049
4,626
7,334
9,842
0
42,680
L
Artemis
mauhld
Artemis
15,476
6,002
0
0
13,678
6,096
407
6,968
6,568
0
31,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,483
Gold Earned
60,796
142
Minions Killed
174
0
Camps Cleared
0
1,298,135
Distance Traveled
1,388,418
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,856
790
47
3
0
268,701
0
W
Horus
11,800
787
24
2
0
293,145
0
L
Yu Huang
11,072
738
52
3
0
244,619
0
W
Fenrir
12,413
828
21
1
0
335,631
0
L
Xing Tian
10,035
669
14
1
0
274,971
0
L
Horus
10,494
700
13
1
0
300,734
0
L
Anhur
9,045
603
32
2
0
253,595
0
W
Ah Puch
12,944
863
45
3
0
276,293
0
W
Danzaburou
11,783
786
37
2
0
214,648
0
L
Artemis
9,837
656
31
2
0
224,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role