Player Matchup

Nox
Nox
AgedRed
Nox
Level 158
God Stats
1W - 0L
1,324 SR
Queue Stats
2W - 2L
1,406 Elo+
Party 1
Hou Yi
Hou Yi
Anti-Karen-1
Hou Yi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,505 Elo+
Party 3
Ix Chel
Ix Chel
Steeznutz
Ix Chel
Level 125
God Stats
3W - 0L
1,837 SR
Queue Stats
331W - 325L
1,536 Elo+
Party 3
Skadi
Skadi
cunha91
Skadi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,384 Elo+
Party 1
Vamana
Vamana
xELiTexXxDeViLx
Vamana
Level 158
God Stats
3W - 6L
1,120 SR
Queue Stats
355W - 358L
1,469 Elo+
Solo
Team Averages
Level 140
1,456 SR
1,460 Elo+

VS

Team Averages
Level 108
1,576 SR
1,500 Elo+
Da Ji
Da Ji
Jin mozometo
Da Ji
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 240L
1,538 Elo+
Solo
Janus
Janus
Max_Moon101
Janus
Level 129
God Stats
3W - 1L
1,895 SR
Queue Stats
253W - 273L
1,506 Elo+
Party 2
King Arthur
King Arthur
XxVoidIWalkerxX
King Arthur
Level 124
God Stats
2W - 2L
1,636 SR
Queue Stats
55W - 66L
1,452 Elo+
Party 2
Merlin
Merlin
baron007von
Merlin
Level 105
God Stats
0W - 2L
1,346 SR
Queue Stats
188W - 186L
1,491 Elo+
Party 2
Ra
Ra
ricktheking152
Ra
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 49L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
18
5 / 2 / 12
10,410
946
8,576
8,002
5,490
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
15
1 / 3 / 11
9,066
824
5,561
10,072
4,036
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
Steeznutz
Ix Chel
17
7 / 1 / 8
10,205
928
10,307
9,564
3,386
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
cunha91
Skadi
16
4 / 5 / 7
9,616
874
7,722
10,890
4,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 11
9,121
829
4,744
13,598
14,842
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 6
9,150
832
7,706
9,567
5,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 5 / 6
8,809
801
8,862
9,529
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
XxVoidIWalkerxX
King Arthur
16
2 / 4 / 7
8,400
764
12,486
14,420
13,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
16
2 / 4 / 5
8,131
739
9,837
6,844
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 1 / 0
6,177
562
589
1,085
277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
36
18
Kills
12
13
Deaths
18
49
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nox
5
2
12
5.5
W
Hou Yi
1
3
11
2.17
L
6
4
6
2.25
L
2
5
6
1
W
Ix Chel
Steeznutz
Ix Chel
7
1
8
11
L
King Arthur
XxVoidIWalkerxX
King Arthur
2
4
7
1.38
L
Merlin
2
4
5
1.13
W
Skadi
cunha91
Skadi
4
5
7
1.5
L
0
1
0
0
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,910
Damage
39,480
52,126
Taken
41,445
31,860
Mitigated
24,145
19,822
Healing
7,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
8,576
305
1,763
586
8,002
5,490
322
3,574
4,428
21,141
0
W
Hou Yi
5,561
2,386
662
2,321
10,072
4,036
346
4,268
5,804
0
18,746
L
7,706
1,017
992
932
9,567
5,035
0
3,710
5,611
0
10,206
L
8,862
205
428
2,122
9,529
3,119
330
5,050
4,297
29,431
0
W
Ix Chel
Steeznutz
Ix Chel
10,307
2,040
5,222
4,778
9,564
3,386
615
5,510
4,054
18,181
1,155
L
King Arthur
XxVoidIWalkerxX
King Arthur
12,486
1,407
535
1,421
14,420
13,092
0
6,167
7,777
3,054
24,039
L
Merlin
9,837
270
166
242
6,844
2,622
188
2,371
4,255
19,769
0
W
Skadi
cunha91
Skadi
7,722
2,230
577
873
10,890
4,106
2,253
3,612
7,278
0
23,578
L
589
0
464
0
1,085
277
0
243
762
2,211
0
W
4,744
1,558
640
2,400
13,598
14,842
96
4,011
9,587
0
10,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,418
Gold Earned
40,667
131
Minions Killed
103
0
Camps Cleared
0
1,017,297
Distance Traveled
908,630
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,410
946
29
3
0
229,435
3
W
Hou Yi
9,066
824
38
3
0
179,159
0
L
Da Ji
9,150
832
8
1
0
234,089
0
L
Janus
8,809
801
50
5
0
180,385
0
W
Ix Chel
10,205
928
15
1
0
239,870
0
L
King Arthur
8,400
764
23
2
0
222,929
0
L
Merlin
8,131
739
16
1
0
219,400
0
W
Skadi
9,616
874
36
3
0
176,182
0
L
Ra
6,177
562
6
1
0
51,827
0
W
Vamana
9,121
829
13
1
0
192,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role