Player Matchup

Maui
Maui
Bronze III
Hugabletiger
Maui
Bronze III
Level 108
God Stats
0W - 1L
1,189 SR
Queue Stats
2W - 4L
1,447 MMR
Solo
Ix Chel
Ix Chel
Gold III
IvkoDolezal
Ix Chel
Gold III
Level 108
God Stats
0W - 1L
1,346 SR
Queue Stats
135W - 142L
1,525 MMR
Party 1
Sol
Sol
Gold IV
Kallidor
Sol
Gold IV
Level 148
God Stats
148W - 137L
1,613 SR
Queue Stats
233W - 232L
1,519 MMR
Party 1
Thor
Thor
Gold III
ShadyBuh
Thor
Gold III
Level 156
God Stats
1W - 1L
1,711 SR
Queue Stats
263W - 268L
1,423 MMR
Solo
Amaterasu
Amaterasu
Bronze III
SullenStew16
Amaterasu
Bronze III
Level 158
God Stats
0W - 1L
1,191 SR
Queue Stats
0W - 3L
1,434 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,410 SR
1,470 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,551 SR
1,471 MMR
Serqet
Serqet
Gold II
Chivitoni
Serqet
Gold II
Level 182
God Stats
41W - 32L
1,639 SR
Queue Stats
109W - 109L
1,529 MMR
Solo
Vamana
Vamana
Gold IV
K1CAN-WH0
Vamana
Gold IV
Level 69
God Stats
4W - 0L
1,824 SR
Queue Stats
26W - 29L
1,469 MMR
Solo
Chang'e
Chang'e
Gold III
M Y L E S3543
Chang'e
Gold III
Level 128
God Stats
5W - 8L
1,421 SR
Queue Stats
410W - 416L
1,493 MMR
Solo
Medusa
Medusa
Gold IV
ShadowImpactXD
Medusa
Gold IV
Level 158
God Stats
13W - 13L
1,512 SR
Queue Stats
114W - 117L
1,398 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
iBrightroar
Kumbhakarna
Gold III
Level 169
God Stats
5W - 8L
1,356 SR
Queue Stats
371W - 381L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 6
8,565
535
5,288
15,036
12,139
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ix Chel
IvkoDolezal
Ix Chel
15
2 / 5 / 1
8,244
515
7,306
8,907
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
4 / 5 / 2
9,106
569
11,237
12,753
4,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Thor
14
3 / 5 / 1
8,169
511
6,022
12,779
4,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
SullenStew16
Amaterasu
10
0 / 4 / 0
7,037
440
7,124
16,671
12,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
Ao KuangKing ArthurFreyaLoki

VS

Bans
KuzenboHorusAgniArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Chivitoni
Serqet
16
6 / 2 / 1
9,312
582
10,429
12,482
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
K1CAN-WH0
Vamana
15
3 / 1 / 3
9,651
603
13,082
13,452
11,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
17
8 / 1 / 1
10,453
653
10,007
10,912
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 4 / 5
8,903
556
11,553
9,942
3,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kumbhakarna
iBrightroar
Kumbhakarna
14
2 / 1 / 11
8,818
551
6,451
11,527
7,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
9
Kills
22
22
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Serqet
Chivitoni
Serqet
6
2
1
3.25
L
0
3
6
1
L
Ix Chel
IvkoDolezal
Ix Chel
2
5
1
0.5
W
Vamana
K1CAN-WH0
Vamana
3
1
3
4.5
L
4
5
2
1
W
Chang'e
8
1
1
8.5
W
3
4
5
1.38
L
Thor
3
5
1
0.7
L
Amaterasu
SullenStew16
Amaterasu
0
4
0
0
W
Kumbhakarna
iBrightroar
Kumbhakarna
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,977
Damage
51,522
66,146
Taken
58,315
35,688
Mitigated
30,817
18,761
Healing
16,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Chivitoni
Serqet
10,429
3,025
0
5,293
12,482
4,489
0
4,125
8,259
0
77,953
L
5,288
1,488
0
2,650
15,036
12,139
0
4,200
9,859
38,855
0
L
Ix Chel
IvkoDolezal
Ix Chel
7,306
1,379
772
1,236
8,907
1,950
0
4,851
3,516
56,394
0
W
Vamana
K1CAN-WH0
Vamana
13,082
5,298
0
2,182
13,452
11,619
989
1,026
12,414
0
77,393
L
11,237
6,426
0
6,025
12,753
4,178
315
2,158
10,550
64,275
3,667
W
Chang'e
10,007
652
395
4,453
10,912
3,423
695
4,723
5,959
79,192
1,247
W
11,553
4,939
0
1,501
9,942
3,942
0
7,270
2,672
0
65,552
L
Thor
6,022
746
0
822
12,779
4,745
421
2,250
10,159
0
62,039
L
Amaterasu
SullenStew16
Amaterasu
7,124
3,965
0
7,256
16,671
12,676
0
2,094
13,767
0
41,784
W
Kumbhakarna
iBrightroar
Kumbhakarna
6,451
213
0
2,495
11,527
7,344
0
6,227
5,188
24,299
1,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,121
Gold Earned
47,137
475
Minions Killed
524
0
Camps Cleared
0
1,410,875
Distance Traveled
1,687,778
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,312
582
118
7
0
401,141
0
L
Maui
8,565
535
74
5
0
316,871
5
L
Ix Chel
8,244
515
100
6
0
290,511
3
W
Vamana
9,651
603
128
8
0
294,553
0
L
Sol
9,106
569
121
8
0
293,659
7
W
Chang'e
10,453
653
142
9
0
309,879
4
W
Medusa
8,903
556
93
6
0
315,984
4
L
Thor
8,169
511
102
6
0
288,776
1
L
Amaterasu
7,037
440
78
5
0
221,058
2
W
Kumbhakarna
8,818
551
43
3
0
366,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role