Player Matchup

Bacchus
Bacchus
Platinum I
Treyy040
Bacchus
Platinum I
Level 155
God Stats
2W - 3L
1,659 SR
Queue Stats
105W - 120L
1,923 MMR
Solo
Tiamat
Tiamat
Diamond III
ll Stixs ll
Tiamat
Diamond III
Level 159
God Stats
6W - 8L
1,434 SR
Queue Stats
275W - 284L
2,274 MMR
Solo
Hun Batz
Hun Batz
Masters
xMirak
Hun Batz
Masters
Level 146
God Stats
93W - 65L
1,689 SR
Queue Stats
291W - 301L
2,573 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,594 SR
2,257 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,774 SR
2,610 MMR
Aphrodite
Aphrodite
Platinum III
 
Aphrodite
Platinum III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Grandmaster
Unsuccess
Baron Samedi
Grandmaster
Level 140
God Stats
26W - 1L
2,049 SR
Queue Stats
1,997W - 223L
3,500 MMR
Party 1
Shiva
Shiva
Masters
Yаshi
Shiva
Masters
Level 188
God Stats
12W - 3L
1,772 SR
Queue Stats
679W - 136L
2,830 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Treyy040
Bacchus
13
0 / 6 / 1
8,325
640
5,466
13,455
11,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tiamat
15
1 / 3 / 1
9,883
760
8,559
7,067
4,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
xMirak
Hun Batz
15
1 / 3 / 1
9,491
730
7,254
12,858
5,337
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
SerqetAresCerberusKumbhakarnaKuzenbo

VS

Bans
CthulhuAtlasFafnirMulanSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
17
1 / 1 / 10
10,387
799
4,656
13,099
5,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Unsuccess
Baron Samedi
18
2 / 0 / 9
11,174
860
7,417
10,046
10,139
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shiva
Yаshi
Shiva
18
9 / 1 / 2
11,663
897
17,854
16,536
13,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
12
12
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
1
10
6
L
Bacchus
Treyy040
Bacchus
0
6
1
0.08
W
Baron Samedi
Unsuccess
Baron Samedi
2
0
9
6.5
W
Shiva
Yаshi
Shiva
9
1
2
10
L
Tiamat
1
3
1
0.5
L
Hun Batz
xMirak
Hun Batz
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,279
Damage
29,927
33,380
Taken
39,681
20,715
Mitigated
29,522
3,682
Healing
25,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,656
368
6,459
9,408
13,099
5,806
1,007
5,252
7,363
31,475
0
L
Bacchus
Treyy040
Bacchus
5,466
85
0
731
13,455
11,246
0
3,991
8,310
12,322
243
W
Baron Samedi
Unsuccess
Baron Samedi
7,417
540
1,450
3,889
10,046
10,139
1,185
3,456
6,173
45,823
1,695
W
Shiva
Yаshi
Shiva
17,854
3,671
170
3,876
16,536
13,577
528
4,266
11,733
288
46,159
L
Tiamat
8,559
650
0
911
7,067
4,132
0
2,198
4,402
34,910
0
L
Hun Batz
xMirak
Hun Batz
7,254
389
0
2,040
12,858
5,337
0
4,642
7,290
0
36,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,699
Gold Earned
33,224
153
Minions Killed
192
0
Camps Cleared
0
696,592
Distance Traveled
790,494
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,387
799
66
5
0
241,894
6
L
Bacchus
8,325
640
11
1
0
216,974
0
W
Baron Samedi
11,174
860
87
7
0
245,542
6
W
Shiva
11,663
897
39
3
0
303,058
0
L
Tiamat
9,883
760
93
7
0
217,724
0
L
Hun Batz
9,491
730
49
4
0
261,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role