Player Matchup

King Arthur
King Arthur
Bronze III
HIGH_warfighter
King Arthur
Bronze III
Level 157
God Stats
1W - 3L
1,684 SR
Queue Stats
19W - 18L
1,363 MMR
Party 1
Scylla
Scylla
Bronze III
OpTiQuE-_-
Scylla
Bronze III
Level 145
God Stats
4W - 3L
1,370 SR
Queue Stats
19W - 18L
1,363 MMR
Party 1
Rama
Rama
Bronze III
SkilfulAphid
Rama
Bronze III
Level 107
God Stats
8W - 12L
1,578 SR
Queue Stats
22W - 32L
1,362 MMR
Solo
Mercury
Mercury
Gold IV
Winf258
Mercury
Gold IV
Level 126
God Stats
4W - 8L
1,325 SR
Queue Stats
185W - 186L
1,399 MMR
Solo
Bacchus
Bacchus
Gold IV
Y4akuzy
Bacchus
Gold IV
Level 106
God Stats
2W - 6L
1,297 SR
Queue Stats
278W - 289L
1,358 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,451 SR
1,369 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,523 SR
1,391 MMR
Vulcan
Vulcan
Gold III
 
Vulcan
Gold III
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold V
DJ-BakalaY_95200
Da Ji
Gold V
Level 129
God Stats
0W - 3L
1,229 SR
Queue Stats
102W - 110L
1,345 MMR
Solo
Jormungandr
Jormungandr
Silver II
FAT6AT10
Jormungandr
Silver II
Level 148
God Stats
1W - 2L
1,473 SR
Queue Stats
15W - 19L
1,329 MMR
Solo
Horus
Horus
Gold V
IIVB34STVII
Horus
Gold V
Level 98
God Stats
1W - 1L
1,680 SR
Queue Stats
229W - 247L
1,386 MMR
Solo
Medusa
Medusa
Gold IV
Sebtim
Medusa
Gold IV
Level 147
God Stats
2W - 2L
1,732 SR
Queue Stats
108W - 112L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HIGH_warfighter
King Arthur
8
0 / 0 / 0
4,365
728
3,052
4,734
1,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Scylla
OpTiQuE-_-
Scylla
8
1 / 0 / 0
4,375
729
502
1,788
383
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 1 / 0
3,721
620
867
2,644
640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Winf258
Mercury
6
0 / 0 / 0
3,431
572
909
3,824
1,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Y4akuzy
Bacchus
6
1 / 1 / 1
4,009
668
1,713
4,287
2,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
KumbhakarnaKuzenboAnubisXbalanqueCthulhu

VS

Bans
Ao KuangBake KujiraAthenaKaliThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
7
0 / 1 / 0
4,016
669
2,026
1,743
567
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 0 / 0
3,809
635
1,536
3,931
1,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
FAT6AT10
Jormungandr
6
0 / 1 / 0
3,714
619
2,263
5,028
1,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

7
1 / 0 / 0
3,584
597
2,391
2,588
1,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Medusa
Sebtim
Medusa
2
0 / 0 / 0
2,704
451
245
534
103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
2
2
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
1
0
0
L
1
0
0
1
L
Jormungandr
FAT6AT10
Jormungandr
0
1
0
0
W
King Arthur
HIGH_warfighter
King Arthur
0
0
0
0
L
1
0
0
1
W
Scylla
OpTiQuE-_-
Scylla
1
0
0
1
L
Medusa
Sebtim
Medusa
0
0
0
0
W
0
1
0
0
W
Mercury
Winf258
Mercury
0
0
0
0
W
Bacchus
Y4akuzy
Bacchus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,043
Damage
8,461
17,277
Taken
13,824
6,955
Mitigated
4,686
6,779
Healing
7,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,026
102
0
474
1,743
567
0
920
823
24,304
568
L
1,536
149
0
2,616
3,931
1,047
0
480
3,451
0
20,251
L
Jormungandr
FAT6AT10
Jormungandr
2,263
923
0
2,553
5,028
1,692
0
106
4,922
20,883
347
W
King Arthur
HIGH_warfighter
King Arthur
3,052
102
0
1,537
4,734
1,934
0
2,140
2,594
0
26,817
L
2,391
1,255
24
1,147
2,588
1,277
0
473
2,115
0
14,426
W
Scylla
OpTiQuE-_-
Scylla
502
43
0
909
1,788
383
0
972
816
23,838
572
L
Medusa
Sebtim
Medusa
245
0
0
347
534
103
0
129
405
0
2,077
W
867
832
0
1,207
2,644
640
0
0
2,644
0
19,298
W
Mercury
Winf258
Mercury
909
629
0
1,282
3,824
1,115
0
967
2,857
0
16,478
W
Bacchus
Y4akuzy
Bacchus
1,713
323
132
1,712
4,287
2,883
0
104
4,183
8,404
1,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,901
Gold Earned
17,827
203
Minions Killed
152
0
Camps Cleared
0
627,616
Distance Traveled
509,246
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
4,016
669
37
6
0
116,129
0
L
Da Ji
3,809
635
49
8
0
134,759
0
L
Jormungandr
3,714
619
37
6
0
109,818
0
W
King Arthur
4,365
728
59
10
0
128,459
0
L
Horus
3,584
597
27
5
0
123,078
0
W
Scylla
4,375
729
56
9
0
120,120
0
L
Medusa
2,704
451
2
0
0
25,462
0
W
Rama
3,721
620
41
7
0
103,650
0
W
Mercury
3,431
572
34
6
0
142,437
0
W
Bacchus
4,009
668
13
2
0
132,950
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role