Player Matchup

Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver I
IskiosVision
Kali
Silver I
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 92L
1,542 MMR
Party 1
Nike
Nike
Gold II
Potrosaurio
Nike
Gold II
Level 159
God Stats
0W - 1L
1,643 SR
Queue Stats
25W - 25L
1,562 MMR
Solo
Cthulhu
Cthulhu
Gold I
TheRevelation
Cthulhu
Gold I
Level 167
God Stats
18W - 15L
1,700 SR
Queue Stats
113W - 110L
1,575 MMR
Solo
Ra
Ra
Silver I
XECBAR
Ra
Silver I
Level 124
God Stats
3W - 3L
1,778 SR
Queue Stats
68W - 70L
1,542 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 156
1,624 SR
1,544 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,603 SR
1,555 MMR
Thanatos
Thanatos
Gold II
FizzyPharo
Thanatos
Gold II
Level 130
God Stats
12W - 10L
1,571 SR
Queue Stats
85W - 84L
1,616 MMR
Party 2
Poseidon
Poseidon
Gold II
HATEIMGR8
Poseidon
Gold II
Level 129
God Stats
59W - 42L
1,598 SR
Queue Stats
727W - 718L
1,579 MMR
Solo
Bellona
Bellona
Platinum V
Hard and Steady
Bellona
Platinum V
Level 153
God Stats
6W - 7L
1,455 SR
Queue Stats
70W - 66L
1,540 MMR
Solo
Sylvanus
Sylvanus
Gold II
Moika
Sylvanus
Gold II
Level 157
God Stats
5W - 4L
1,642 SR
Queue Stats
432W - 434L
1,550 MMR
Solo
Izanami
Izanami
Silver I
VoidedLegend
Izanami
Silver I
Level 119
God Stats
1W - 0L
1,752 SR
Queue Stats
4W - 4L
1,491 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
3 / 2 / 0
5,949
661
5,599
4,884
1,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 3 / 1
5,726
636
4,245
7,315
2,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8
2 / 1 / 2
5,289
588
3,610
6,299
3,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cthulhu
8
1 / 1 / 0
4,960
551
2,697
3,154
994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ra
10
1 / 5 / 0
5,454
606
1,210
5,527
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KumbhakarnaCerberusAo KuangRavana

VS

Bans
Maman BrigitteAwilixThorAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FizzyPharo
Thanatos
10
5 / 1 / 2
5,768
641
3,028
6,127
2,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
HATEIMGR8
Poseidon
12
2 / 1 / 3
6,679
742
2,777
4,146
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 2 / 0
5,723
636
5,246
9,475
6,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Moika
Sylvanus
9
2 / 2 / 1
5,102
567
2,468
6,408
3,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Izanami
VoidedLegend
Izanami
8
1 / 3 / 1
4,691
521
4,685
5,741
1,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
9
Kills
12
12
Deaths
9
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
2
0
1.5
W
Thanatos
FizzyPharo
Thanatos
5
1
2
6
W
Poseidon
HATEIMGR8
Poseidon
2
1
3
3.5
W
2
2
0
1
L
2
3
1
0.83
W
Sylvanus
Moika
Sylvanus
2
2
1
1.25
L
2
1
2
3
L
Cthulhu
1
1
0
1
W
Izanami
VoidedLegend
Izanami
1
3
1
0.5
L
Ra
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,361
Damage
18,204
27,179
Taken
31,897
9,425
Mitigated
13,864
7,519
Healing
11,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,599
3,657
0
1,681
4,884
1,183
252
488
4,396
0
37,135
W
Thanatos
FizzyPharo
Thanatos
3,028
1,367
0
4,380
6,127
2,110
0
232
5,895
0
34,361
W
Poseidon
HATEIMGR8
Poseidon
2,777
441
0
375
4,146
1,130
0
760
3,386
54,842
1,146
W
5,246
2,351
0
3,148
9,475
6,236
0
2,075
6,981
0
37,360
L
4,245
2,269
0
2,433
7,315
2,373
0
1,114
6,122
0
31,956
W
Sylvanus
Moika
Sylvanus
2,468
682
130
1,760
6,408
3,282
0
218
6,190
14,922
0
L
3,610
463
0
1,345
6,299
3,332
0
756
5,346
0
19,125
L
Cthulhu
2,697
156
0
1,267
3,154
994
0
0
2,886
19,360
1,174
W
Izanami
VoidedLegend
Izanami
4,685
3,612
0
1,296
5,741
1,106
0
0
5,741
0
23,520
L
Ra
1,210
0
24
769
5,527
1,543
0
2,887
2,640
35,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,378
Gold Earned
27,963
277
Minions Killed
298
0
Camps Cleared
0
918,081
Distance Traveled
978,538
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,949
661
65
7
0
174,537
1
W
Thanatos
5,768
641
61
7
0
229,846
0
W
Poseidon
6,679
742
104
12
0
199,546
2
W
Bellona
5,723
636
67
7
0
178,541
0
L
Kali
5,726
636
56
6
0
194,111
5
W
Sylvanus
5,102
567
24
3
0
195,683
1
L
Nike
5,289
588
31
3
0
196,588
3
L
Cthulhu
4,960
551
52
6
0
145,341
0
W
Izanami
4,691
521
42
5
0
174,922
0
L
Ra
5,454
606
73
8
0
207,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role