Player Matchup

Cerberus
Cerberus
AdrianGul
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,398 Elo+
Party 2
Vulcan
Vulcan
DonKhorami
Vulcan
Level 103
God Stats
4W - 5L
1,679 SR
Queue Stats
183W - 181L
1,503 Elo+
Party 2
Hou Yi
Hou Yi
R0ckinst4r92
Hou Yi
Level 69
God Stats
4W - 4L
1,517 SR
Queue Stats
58W - 62L
1,413 Elo+
Solo
Chaac
Chaac
TorkilH
Chaac
Level 25
God Stats
4W - 5L
1,679 SR
Queue Stats
28W - 44L
1,427 Elo+
Party 2
Mercury
Mercury
polarttt
Mercury
Level 91
God Stats
2W - 1L
1,441 SR
Queue Stats
321W - 317L
1,486 Elo+
Solo
Team Averages
Level 61
1,563 SR
1,445 Elo+

VS

Team Averages
Level 82
1,659 SR
1,481 Elo+
Kuzenbo
Kuzenbo
Matsuri978
Kuzenbo
Level 38
God Stats
3W - 0L
1,747 SR
Queue Stats
82W - 72L
1,456 Elo+
Party 1
Anhur
Anhur
TeckDrakon
Anhur
Level 81
God Stats
1W - 0L
1,685 SR
Queue Stats
200W - 176L
1,442 Elo+
Party 1
Lancelot
Lancelot
Toxic-W-
Lancelot
Level 86
God Stats
4W - 3L
1,723 SR
Queue Stats
12W - 6L
1,599 Elo+
Solo
Nike
Nike
WarmFishSalad
Nike
Level 129
God Stats
29W - 14L
1,617 SR
Queue Stats
366W - 370L
1,450 Elo+
Solo
Poseidon
Poseidon
X0o0x00o
Poseidon
Level 76
God Stats
216W - 195L
1,521 SR
Queue Stats
444W - 438L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AdrianGul
Cerberus
12
0 / 4 / 4
6,677
371
8,746
15,118
7,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
DonKhorami
Vulcan
16
2 / 1 / 0
9,410
523
6,477
5,801
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hou Yi
13
2 / 4 / 1
7,566
420
5,958
8,936
2,617
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chaac
TorkilH
Chaac
14
5 / 3 / 0
8,675
482
12,611
19,511
17,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
polarttt
Mercury
11
1 / 5 / 0
6,981
388
2,984
11,692
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Matsuri978
Kuzenbo
13
1 / 1 / 9
9,333
519
8,558
14,327
16,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
14
4 / 3 / 1
8,837
491
6,197
9,003
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Lancelot
Toxic-W-
Lancelot
17
7 / 1 / 2
10,177
565
7,017
9,952
4,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

17
5 / 5 / 2
11,101
617
17,481
19,647
10,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
X0o0x00o
Poseidon
20
0 / 0 / 3
11,183
621
3,949
6,639
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
10
Kills
17
17
Deaths
10
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AdrianGul
Cerberus
0
4
4
0.5
L
Vulcan
DonKhorami
Vulcan
2
1
0
2
W
Kuzenbo
Matsuri978
Kuzenbo
1
1
9
5.5
L
Hou Yi
2
4
1
0.63
W
Anhur
4
3
1
1.5
L
Chaac
TorkilH
Chaac
5
3
0
1.67
W
Lancelot
Toxic-W-
Lancelot
7
1
2
8
W
5
5
2
1.2
W
Poseidon
X0o0x00o
Poseidon
0
0
3
1.5
L
Mercury
polarttt
Mercury
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,776
Damage
43,202
61,058
Taken
59,568
32,179
Mitigated
36,918
15,349
Healing
19,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AdrianGul
Cerberus
8,746
663
0
4,588
15,118
7,939
0
4,623
10,495
29,728
0
L
Vulcan
DonKhorami
Vulcan
6,477
149
0
883
5,801
1,584
0
2,797
2,642
72,473
1,812
W
Kuzenbo
Matsuri978
Kuzenbo
8,558
2,964
69
3,970
14,327
16,522
136
4,820
9,065
31,371
1,072
L
Hou Yi
5,958
2,347
0
1,882
8,936
2,617
0
2,960
5,976
0
52,010
W
Anhur
6,197
2,953
0
3,121
9,003
3,045
980
3,370
5,310
0
67,538
L
Chaac
TorkilH
Chaac
12,611
2,674
0
4,648
19,511
17,001
0
457
19,054
0
54,528
W
Lancelot
Toxic-W-
Lancelot
7,017
1,654
0
5,527
9,952
4,490
277
1,418
8,459
0
78,125
W
17,481
3,072
0
6,002
19,647
10,623
203
2,809
16,636
0
85,039
W
Poseidon
X0o0x00o
Poseidon
3,949
185
0
1,290
6,639
2,238
0
2,051
4,327
106,188
2,234
L
Mercury
polarttt
Mercury
2,984
437
0
3,348
11,692
3,038
0
1,090
10,468
0
38,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,309
Gold Earned
50,631
473
Minions Killed
627
0
Camps Cleared
0
1,657,094
Distance Traveled
1,948,169
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,677
371
58
3
0
338,923
4
L
Vulcan
9,410
523
155
9
0
387,968
7
W
Kuzenbo
9,333
519
42
2
0
365,284
0
L
Hou Yi
7,566
420
99
6
0
291,413
0
W
Anhur
8,837
491
105
6
0
329,306
0
L
Chaac
8,675
482
83
5
0
349,554
4
W
Lancelot
10,177
565
124
7
0
451,648
0
W
Nike
11,101
617
148
8
0
347,660
1
W
Poseidon
11,183
621
208
12
0
454,271
5
L
Mercury
6,981
388
78
4
0
289,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role