Player Matchup

Cerberus
Cerberus
Gold II
Arkhams_Emerald
Cerberus
Gold II
Level 158
God Stats
7W - 3L
1,272 SR
Queue Stats
197W - 196L
1,605 MMR
Solo
He Bo
He Bo
Gold III
Danidu9
He Bo
Gold III
Level 167
God Stats
2W - 3L
1,514 SR
Queue Stats
80W - 87L
1,440 MMR
Party 2
Medusa
Medusa
Platinum III
Keffertjuh-NL
Medusa
Platinum III
Level 181
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 121L
1,866 MMR
Party 2
Geb
Geb
Gold I
NicolBolas9297
Geb
Gold I
Level 162
God Stats
11W - 8L
1,638 SR
Queue Stats
343W - 340L
1,643 MMR
Solo
Anhur
Anhur
Silver I
UnNainCompetant
Anhur
Silver I
Level 42
God Stats
2W - 1L
1,800 SR
Queue Stats
4W - 1L
1,646 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,545 SR
1,640 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 109
1,519 SR
1,628 MMR
Loki
Loki
Gold II
 
Loki
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold I
MRaul07
Bacchus
Gold I
Level 74
God Stats
2W - 5L
1,573 SR
Queue Stats
85W - 84L
1,603 MMR
Solo
Heimdallr
Heimdallr
Gold I
PietinisRajonas
Heimdallr
Gold I
Level 87
God Stats
0W - 3L
1,328 SR
Queue Stats
107W - 97L
1,769 MMR
Party 1
Scylla
Scylla
Gold II
TimoTimee
Scylla
Gold II
Level 104
God Stats
5W - 3L
1,739 SR
Queue Stats
36W - 30L
1,633 MMR
Solo
Chang'e
Chang'e
Gold II
malke_123
Chang'e
Gold II
Level 136
God Stats
3W - 6L
1,456 SR
Queue Stats
145W - 145L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
0 / 5 / 2
5,241
582
4,046
8,921
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Danidu9
He Bo
12
6 / 0 / 5
6,494
722
4,428
4,174
946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 0
6,364
707
2,507
3,891
1,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
1 / 4 / 6
5,631
626
3,863
8,745
5,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 2 / 4
6,112
679
6,551
5,936
1,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
KumbhakarnaAwilixMulan

VS

Bans
Ao KuangSusanoKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
4 / 1 / 1
6,044
672
4,829
6,933
1,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
MRaul07
Bacchus
6
2 / 3 / 1
4,631
515
2,500
8,688
5,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
PietinisRajonas
Heimdallr
9
2 / 3 / 2
5,405
601
3,906
6,726
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
TimoTimee
Scylla
12
3 / 2 / 0
5,916
657
3,181
3,166
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
malke_123
Chang'e
9
1 / 3 / 3
5,138
571
2,176
7,169
1,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
12
Kills
12
12
Deaths
12
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
1
1
4.5
W
Cerberus
0
5
2
0.2
W
He Bo
Danidu9
He Bo
6
0
5
8.5
W
2
1
0
2
L
Bacchus
MRaul07
Bacchus
2
3
1
0.83
W
1
4
6
1
L
Heimdallr
PietinisRajonas
Heimdallr
2
3
2
1
L
Scylla
TimoTimee
Scylla
3
2
0
1.5
W
3
2
4
2.5
L
Chang'e
malke_123
Chang'e
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,395
Damage
16,592
31,667
Taken
32,682
12,321
Mitigated
10,655
9,703
Healing
8,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,829
1,499
0
1,503
6,933
1,567
0
2,939
3,576
0
32,066
W
Cerberus
4,046
62
0
2,584
8,921
2,893
0
788
8,093
21,631
836
W
He Bo
Danidu9
He Bo
4,428
279
0
2,820
4,174
946
24
1,362
2,794
43,504
0
W
2,507
778
0
664
3,891
1,167
933
1,386
2,439
0
45,115
L
Bacchus
MRaul07
Bacchus
2,500
596
0
1,565
8,688
5,206
0
2,956
5,732
7,781
2,822
W
3,863
405
0
1,114
8,745
5,550
0
3,060
5,562
15,301
409
L
Heimdallr
PietinisRajonas
Heimdallr
3,906
1,763
0
1,439
6,726
1,573
16
2,108
4,618
0
30,950
L
Scylla
TimoTimee
Scylla
3,181
50
0
530
3,166
878
0
1,374
1,752
38,142
567
W
6,551
5,195
0
2,521
5,936
1,765
26
847
5,089
0
48,096
L
Chang'e
malke_123
Chang'e
2,176
154
178
3,174
7,169
1,431
0
2,180
4,949
29,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,842
Gold Earned
27,134
326
Minions Killed
269
0
Camps Cleared
0
1,013,934
Distance Traveled
987,605
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,044
672
57
6
0
216,064
0
W
Cerberus
5,241
582
54
6
0
173,802
2
W
He Bo
6,494
722
90
10
0
258,299
0
W
Medusa
6,364
707
85
9
0
196,659
2
L
Bacchus
4,631
515
15
2
0
194,575
2
W
Geb
5,631
626
6
1
0
202,214
0
L
Heimdallr
5,405
601
60
7
0
196,320
0
L
Scylla
5,916
657
85
9
0
179,221
0
W
Anhur
6,112
679
91
10
0
182,960
3
L
Chang'e
5,138
571
52
6
0
201,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role