Player Matchup

Vulcan
Vulcan
ItsNXT
Vulcan
Level 128
God Stats
1W - 0L
1,298 SR
Queue Stats
21W - 24L
1,452 Elo+
Party 1
Charybdis
Charybdis
StonerDreaming
Charybdis
Level 122
God Stats
65W - 76L
1,508 SR
Queue Stats
331W - 337L
1,469 Elo+
Solo
Arachne
Arachne
Zamaranthh
Arachne
Level 87
God Stats
14W - 2L
1,698 SR
Queue Stats
196W - 160L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
batouttahelll
Cthulhu
Level 118
God Stats
3W - 2L
1,675 SR
Queue Stats
60W - 51L
1,526 Elo+
Solo
Baron Samedi
Baron Samedi
whodather
Baron Samedi
Level 147
God Stats
2W - 1L
1,868 SR
Queue Stats
27W - 14L
1,627 Elo+
Solo
Team Averages
Level 120
1,609 SR
1,508 Elo+

VS

Team Averages
Level 119
1,479 SR
1,516 Elo+
Guan Yu
Guan Yu
ALiimpChimp
Guan Yu
Level 108
God Stats
63W - 36L
1,639 SR
Queue Stats
212W - 168L
1,573 Elo+
Solo
The Morrigan
The Morrigan
SirrSanity
The Morrigan
Level 137
God Stats
0W - 2L
1,283 SR
Queue Stats
427W - 399L
1,502 Elo+
Solo
Artemis
Artemis
TakariKopa
Artemis
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,480 Elo+
Party 2
Bakasura
Bakasura
TrollMast3rFlex
Bakasura
Level 165
God Stats
3W - 3L
1,471 SR
Queue Stats
190W - 190L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
XplosiveGnome
Zhong Kui
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ItsNXT
Vulcan
16
6 / 2 / 0
10,478
582
11,905
6,698
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
StonerDreaming
Charybdis
18
13 / 3 / 0
11,801
656
15,432
13,360
4,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Zamaranthh
Arachne
16
3 / 0 / 3
9,201
511
5,991
11,999
4,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
17
3 / 2 / 2
10,726
596
16,196
16,166
10,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
whodather
Baron Samedi
15
0 / 1 / 12
9,893
550
5,792
8,577
8,993
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ALiimpChimp
Guan Yu
16
0 / 4 / 3
9,487
527
8,958
19,263
14,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
SirrSanity
The Morrigan
15
0 / 3 / 3
8,796
489
3,016
9,123
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
TakariKopa
Artemis
12
0 / 10 / 1
8,038
447
6,860
14,180
3,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
20
8 / 0 / 0
11,578
643
14,285
16,155
7,831
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Zhong Kui
XplosiveGnome
Zhong Kui
10
0 / 8 / 1
6,824
379
1,931
16,340
8,706
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
25
Kills
8
8
Deaths
25
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
ALiimpChimp
Guan Yu
0
4
3
0.38
W
Vulcan
ItsNXT
Vulcan
6
2
0
3
L
The Morrigan
SirrSanity
The Morrigan
0
3
3
0.5
W
Charybdis
StonerDreaming
Charybdis
13
3
0
4.33
L
Artemis
TakariKopa
Artemis
0
10
1
0.05
L
Bakasura
8
0
0
8
L
Zhong Kui
XplosiveGnome
Zhong Kui
0
8
1
0.06
W
Arachne
Zamaranthh
Arachne
3
0
3
4.5
W
Cthulhu
3
2
2
2
W
Baron Samedi
whodather
Baron Samedi
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,316
Damage
35,050
56,800
Taken
75,061
29,916
Mitigated
36,782
25,104
Healing
17,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
ALiimpChimp
Guan Yu
8,958
726
291
8,321
19,263
14,455
0
11,338
6,765
2,196
66,537
W
Vulcan
ItsNXT
Vulcan
11,905
352
0
923
6,698
2,013
0
1,384
4,788
84,649
2,829
L
The Morrigan
SirrSanity
The Morrigan
3,016
598
0
1,104
9,123
2,677
0
4,883
3,505
60,469
1,356
W
Charybdis
StonerDreaming
Charybdis
15,432
9,733
0
6,702
13,360
4,874
459
945
11,445
0
112,538
L
Artemis
TakariKopa
Artemis
6,860
3,476
117
2,488
14,180
3,113
0
2,382
11,710
0
43,562
L
Bakasura
14,285
8,748
0
4,109
16,155
7,831
15
3,723
12,187
0
103,129
L
Zhong Kui
XplosiveGnome
Zhong Kui
1,931
530
0
1,364
16,340
8,706
144
8,348
7,635
22,231
0
W
Arachne
Zamaranthh
Arachne
5,991
3,690
0
9,504
11,999
4,026
0
905
10,306
0
77,194
W
Cthulhu
16,196
530
192
4,321
16,166
10,010
0
1,038
14,038
75,324
1,516
W
Baron Samedi
whodather
Baron Samedi
5,792
617
705
2,757
8,577
8,993
140
1,222
6,696
33,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,099
Gold Earned
44,723
628
Minions Killed
575
0
Camps Cleared
0
1,890,960
Distance Traveled
1,798,885
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,487
527
120
7
0
401,952
4
W
Vulcan
10,478
582
151
8
0
377,169
0
L
The Morrigan
8,796
489
148
8
0
332,523
0
W
Charybdis
11,801
656
168
9
0
329,030
1
L
Artemis
8,038
447
79
4
0
292,650
0
L
Bakasura
11,578
643
186
10
0
456,648
0
L
Zhong Kui
6,824
379
42
2
0
315,112
5
W
Arachne
9,201
511
110
6
0
464,109
2
W
Cthulhu
10,726
596
157
9
0
370,859
0
W
Baron Samedi
9,893
550
42
2
0
349,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role