Player Matchup

Janus
Janus
Higo10
Janus
Level 109
God Stats
8W - 20L
1,352 SR
Queue Stats
123W - 178L
1,373 Elo+
Party 1
Jing Wei
Jing Wei
Redsierra
Jing Wei
Level 119
God Stats
1W - 1L
1,195 SR
Queue Stats
57W - 96L
1,394 Elo+
Party 1
Ares
Ares
SentretMovie
Ares
Level 68
God Stats
7W - 9L
1,467 SR
Queue Stats
144W - 207L
1,426 Elo+
Party 1
Bakasura
Bakasura
aTrEj13
Bakasura
Level 119
God Stats
3W - 9L
1,236 SR
Queue Stats
100W - 162L
1,371 Elo+
Party 1
Mulan
Mulan
varoskolko
Mulan
Level 69
God Stats
29W - 31L
1,488 SR
Queue Stats
142W - 199L
1,455 Elo+
Party 1
Team Averages
Level 97
1,348 SR
1,404 Elo+

VS

Team Averages
Level 82
1,677 SR
1,538 Elo+
Hera
Hera
 
Hera
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Maariio10
Cerberus
Level 44
God Stats
2W - 1L
1,843 SR
Queue Stats
12W - 8L
1,576 Elo+
Solo
Surtr
Surtr
RadzeckiPocisk
Surtr
Level 101
God Stats
6W - 5L
1,702 SR
Queue Stats
101W - 84L
1,543 Elo+
Solo
Heimdallr
Heimdallr
Stuck_In_Gold_
Heimdallr
Level 140
God Stats
9W - 9L
1,533 SR
Queue Stats
192W - 195L
1,595 Elo+
Party 2
Pele
Pele
broblinmccogleck
Pele
Level 26
God Stats
2W - 1L
1,807 SR
Queue Stats
28W - 32L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Higo10
Janus
15
5 / 3 / 0
9,106
607
5,718
6,887
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
Redsierra
Jing Wei
16
3 / 1 / 0
8,859
591
6,428
8,580
2,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 2 / 2
8,088
539
3,511
12,530
10,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bakasura
aTrEj13
Bakasura
13
1 / 5 / 4
7,636
509
5,496
14,000
4,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
12
1 / 8 / 2
7,434
496
8,727
20,511
16,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
5 / 3 / 1
8,688
579
8,597
6,831
1,910
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Maariio10
Cerberus
14
0 / 2 / 3
8,024
535
5,349
12,144
6,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
10 / 3 / 0
9,918
661
19,211
15,996
12,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Heimdallr
Stuck_In_Gold_
Heimdallr
1
0 / 0 / 0
3,076
205
0
0
0
14
3 / 3 / 2
7,628
509
8,182
10,726
3,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
11
Kills
18
19
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
5
3
1
1.83
W
Janus
Higo10
Janus
5
3
0
1.67
L
Cerberus
Maariio10
Cerberus
0
2
3
0.75
L
10
3
0
3.33
W
Jing Wei
Redsierra
Jing Wei
3
1
0
3
W
1
2
2
1
L
Heimdallr
Stuck_In_Gold_
Heimdallr
0
0
0
0
W
Bakasura
aTrEj13
Bakasura
1
5
4
0.6
L
3
3
2
1.33
W
Mulan
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,880
Damage
41,339
62,508
Taken
45,697
36,474
Mitigated
24,506
15,464
Healing
10,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
8,597
1,098
0
0
6,831
1,910
486
3,909
2,593
65,225
1,219
W
Janus
Higo10
Janus
5,718
443
0
405
6,887
1,853
265
3,467
3,074
65,185
609
L
Cerberus
Maariio10
Cerberus
5,349
350
0
4,133
12,144
6,155
0
1,489
10,655
53,133
0
L
19,211
9,112
0
4,684
15,996
12,831
318
1,600
14,160
2,367
68,381
W
Jing Wei
Redsierra
Jing Wei
6,428
5,407
0
3,835
8,580
2,684
212
2,994
5,538
0
73,102
W
3,511
448
0
1,996
12,530
10,793
180
4,784
7,408
33,944
0
L
Heimdallr
Stuck_In_Gold_
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Bakasura
aTrEj13
Bakasura
5,496
3,930
0
6,062
14,000
4,726
0
1,993
11,775
0
44,689
L
8,182
2,020
0
1,215
10,726
3,610
0
1,918
8,427
0
65,871
W
Mulan
8,727
1,237
0
3,166
20,511
16,418
0
1,121
18,362
0
48,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,123
Gold Earned
37,334
460
Minions Killed
426
0
Camps Cleared
0
1,441,382
Distance Traveled
1,122,739
19
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,688
579
124
8
0
280,210
0
W
Janus
9,106
607
111
7
0
291,850
7
L
Cerberus
8,024
535
92
6
0
272,159
0
L
Surtr
9,918
661
102
7
0
288,477
0
W
Jing Wei
8,859
591
127
8
0
268,186
1
W
Ares
8,088
539
42
3
0
284,041
0
L
Heimdallr
3,076
205
0
0
0
0
0
W
Bakasura
7,636
509
101
7
0
352,811
5
L
Pele
7,628
509
108
7
0
281,893
0
W
Mulan
7,434
496
79
5
0
244,494
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role