Player Matchup

Raijin
Raijin
DrOlisan
Raijin
Level 127
God Stats
5W - 3L
1,643 SR
Queue Stats
548W - 564L
1,469 Elo+
Solo
Yemoja
Yemoja
Glazixl
Yemoja
Level 39
God Stats
11W - 13L
1,542 SR
Queue Stats
79W - 98L
1,486 Elo+
Solo
Arachne
Arachne
Proyect3cE
Arachne
Level 108
God Stats
1W - 1L
1,739 SR
Queue Stats
29W - 34L
1,440 Elo+
Party 1
Anhur
Anhur
Sanrot2005
Anhur
Level 106
God Stats
0W - 4L
1,142 SR
Queue Stats
26W - 30L
1,437 Elo+
Party 1
Sun Wukong
Sun Wukong
ramsgames
Sun Wukong
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 94
1,513 SR
1,467 Elo+

VS

Team Averages
Level 114
1,562 SR
1,494 Elo+
Artemis
Artemis
 
Artemis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Atheldorah
Mulan
Level 68
God Stats
48W - 47L
1,588 SR
Queue Stats
189W - 218L
1,491 Elo+
Solo
Ares
Ares
ElBigodon98
Ares
Level 158
God Stats
4W - 7L
1,480 SR
Queue Stats
387W - 397L
1,490 Elo+
Party 2
Pele
Pele
br030307
Pele
Level 77
God Stats
11W - 5L
1,560 SR
Queue Stats
229W - 252L
1,489 Elo+
Solo
Anubis
Anubis
yan390
Anubis
Level 126
God Stats
32W - 16L
1,684 SR
Queue Stats
242W - 235L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DrOlisan
Raijin
11
0 / 2 / 2
5,581
620
2,229
5,040
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Glazixl
Yemoja
6
0 / 1 / 1
4,218
469
820
5,028
2,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Proyect3cE
Arachne
10
3 / 4 / 0
5,331
592
4,338
8,746
2,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anhur
10
1 / 2 / 0
5,206
578
1,853
6,303
1,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
ramsgames
Sun Wukong
7
0 / 2 / 0
4,210
468
1,002
3,641
1,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
2 / 0 / 1
5,633
626
3,807
3,292
891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Mulan
11
3 / 0 / 0
6,607
734
3,330
5,580
2,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 1 / 3
4,982
554
3,035
4,683
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pele
9
0 / 2 / 1
4,765
529
1,689
3,885
1,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
yan390
Anubis
12
4 / 1 / 0
6,229
692
4,049
4,865
2,089
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
11
11
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
0
1
2.5
W
Mulan
3
0
0
3
L
Raijin
DrOlisan
Raijin
0
2
2
0.5
W
2
1
3
3.5
L
Yemoja
Glazixl
Yemoja
0
1
1
0.5
L
Arachne
Proyect3cE
Arachne
3
4
0
0.75
L
Anhur
1
2
0
0.5
W
Pele
0
2
1
0.25
L
Sun Wukong
ramsgames
Sun Wukong
0
2
0
0
W
Anubis
yan390
Anubis
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,242
Damage
15,910
28,758
Taken
22,305
9,216
Mitigated
10,160
10,039
Healing
7,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
3,807
1,083
0
639
3,292
891
420
273
3,019
0
35,693
W
Mulan
3,330
521
0
3,728
5,580
2,540
0
0
5,389
0
39,017
L
Raijin
DrOlisan
Raijin
2,229
129
0
900
5,040
1,081
0
2,728
2,312
43,932
917
W
3,035
0
0
500
4,683
3,180
345
522
4,161
15,627
0
L
Yemoja
Glazixl
Yemoja
820
241
1,149
1,811
5,028
2,198
0
1,486
3,542
4,135
0
L
Arachne
Proyect3cE
Arachne
4,338
2,588
0
4,136
8,746
2,446
0
1,261
7,373
0
31,673
L
Anhur
1,853
822
0
1,473
6,303
1,663
0
972
5,331
0
37,177
W
Pele
1,689
145
0
71
3,885
1,460
0
492
3,393
0
27,258
L
Sun Wukong
ramsgames
Sun Wukong
1,002
166
0
570
3,641
1,828
0
577
2,934
0
10,558
W
Anubis
yan390
Anubis
4,049
108
0
2,468
4,865
2,089
0
1,751
3,114
48,281
155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,546
Gold Earned
28,216
263
Minions Killed
326
0
Camps Cleared
0
810,867
Distance Traveled
866,189
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,633
626
72
8
0
149,011
0
W
Mulan
6,607
734
78
9
0
164,712
0
L
Raijin
5,581
620
98
11
0
162,139
4
W
Ares
4,982
554
31
3
0
174,500
2
L
Yemoja
4,218
469
6
1
0
97,405
2
L
Arachne
5,331
592
59
7
0
216,918
0
L
Anhur
5,206
578
73
8
0
175,761
0
W
Pele
4,765
529
49
5
0
197,529
0
L
Sun Wukong
4,210
468
27
3
0
158,644
0
W
Anubis
6,229
692
96
11
0
180,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role