Player Matchup

Zhong Kui
Zhong Kui
Dmsgmn95
Zhong Kui
Level 104
God Stats
41W - 36L
1,510 SR
Queue Stats
545W - 546L
1,396 Elo+
Solo
Izanami
Izanami
Ezpartan
Izanami
Level 88
God Stats
2W - 1L
1,291 SR
Queue Stats
11W - 7L
1,315 Elo+
Solo
Awilix
Awilix
KindaTrying
Awilix
Level 68
God Stats
1W - 2L
1,710 SR
Queue Stats
293W - 315L
1,422 Elo+
Party 2
Achilles
Achilles
T0xicVixen
Achilles
Level 67
God Stats
16W - 15L
1,455 SR
Queue Stats
211W - 222L
1,436 Elo+
Party 2
Nu Wa
Nu Wa
TCF-Goon
Nu Wa
Level 67
God Stats
47W - 49L
1,509 SR
Queue Stats
209W - 218L
1,437 Elo+
Solo
Team Averages
Level 79
1,495 SR
1,401 Elo+

VS

Team Averages
Level 107
1,561 SR
1,423 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ATXXI
Morgan Le Fay
Level 69
God Stats
20W - 17L
1,622 SR
Queue Stats
317W - 336L
1,353 Elo+
Party 3
Ymir
Ymir
Dreamgirl1589
Ymir
Level 125
God Stats
10W - 13L
1,425 SR
Queue Stats
376W - 375L
1,429 Elo+
Party 1
Mulan
Mulan
HENNYxJIMMY
Mulan
Level 66
God Stats
13W - 15L
1,392 SR
Queue Stats
247W - 250L
1,392 Elo+
Party 3
Heimdallr
Heimdallr
LissyMaeB
Heimdallr
Level 159
God Stats
7W - 2L
1,865 SR
Queue Stats
325W - 315L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dmsgmn95
Zhong Kui
11
0 / 6 / 1
6,411
427
6,752
12,582
10,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Ezpartan
Izanami
13
1 / 0 / 0
7,797
520
2,277
7,798
2,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
9
0 / 2 / 0
5,887
392
2,248
9,069
3,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Achilles
T0xicVixen
Achilles
10
1 / 2 / 1
6,157
410
3,818
13,252
9,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
TCF-Goon
Nu Wa
14
3 / 2 / 0
8,296
553
10,139
9,983
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 0 / 1
7,569
505
9,435
5,548
2,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
ATXXI
Morgan Le Fay
14
2 / 0 / 1
8,511
567
8,572
11,316
2,980
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 1
6,866
458
1,934
6,141
2,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 1 / 4
9,031
602
8,926
12,310
8,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heimdallr
LissyMaeB
Heimdallr
12
4 / 4 / 2
7,097
473
5,986
9,076
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
5
Kills
12
12
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
1
0.5
W
Morgan Le Fay
ATXXI
Morgan Le Fay
2
0
1
2.5
L
Zhong Kui
Dmsgmn95
Zhong Kui
0
6
1
0.08
W
2
0
1
2.5
L
Izanami
Ezpartan
Izanami
1
0
0
1
W
4
1
4
6
L
Awilix
0
2
0
0
W
Heimdallr
LissyMaeB
Heimdallr
4
4
2
1.25
L
Achilles
T0xicVixen
Achilles
1
2
1
0.75
L
Nu Wa
TCF-Goon
Nu Wa
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,234
Damage
34,853
52,684
Taken
44,391
28,708
Mitigated
19,829
11,470
Healing
17,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,435
4,471
0
2,895
5,548
2,888
1,290
743
4,402
46,557
8,821
W
Morgan Le Fay
ATXXI
Morgan Le Fay
8,572
1,197
0
7,098
11,316
2,980
0
5,752
5,133
69,950
1,308
L
Zhong Kui
Dmsgmn95
Zhong Kui
6,752
1,274
0
2,231
12,582
10,635
0
962
11,620
39,990
770
W
1,934
208
0
3,239
6,141
2,395
0
768
5,175
36,012
2,009
L
Izanami
Ezpartan
Izanami
2,277
1,554
0
1,163
7,798
2,229
1,474
3,060
4,738
0
71,841
W
8,926
915
0
2,313
12,310
8,973
0
5,858
6,113
11,282
43,922
L
Awilix
2,248
823
0
1,187
9,069
3,123
0
3,851
5,218
0
30,563
W
Heimdallr
LissyMaeB
Heimdallr
5,986
704
0
2,132
9,076
2,593
210
2,353
6,512
0
37,878
L
Achilles
T0xicVixen
Achilles
3,818
646
0
3,076
13,252
9,308
0
6,013
7,239
0
22,865
L
Nu Wa
TCF-Goon
Nu Wa
10,139
2,980
146
3,667
9,983
3,413
0
7,323
2,660
61,347
2,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,548
Gold Earned
39,074
420
Minions Killed
418
0
Camps Cleared
0
1,469,335
Distance Traveled
1,351,880
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,569
505
97
6
0
217,478
13
W
Morgan Le Fay
8,511
567
123
8
0
256,489
0
L
Zhong Kui
6,411
427
64
4
0
275,650
0
W
Ymir
6,866
458
72
5
0
325,069
2
L
Izanami
7,797
520
141
9
0
290,000
0
W
Mulan
9,031
602
86
6
0
270,431
1
L
Awilix
5,887
392
65
4
0
272,827
0
W
Heimdallr
7,097
473
40
3
0
282,413
4
L
Achilles
6,157
410
23
2
0
331,138
4
L
Nu Wa
8,296
553
127
8
0
299,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role