Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Aqilix
Jing Wei
Level 176
God Stats
0W - 1L
1,439 SR
Queue Stats
68W - 58L
1,579 Elo+
Solo
Janus
Janus
AquaRegina
Janus
Level 89
God Stats
13W - 12L
1,642 SR
Queue Stats
238W - 229L
1,456 Elo+
Solo
Yu Huang
Yu Huang
JimboSlice00306
Yu Huang
Level 143
God Stats
67W - 66L
1,529 SR
Queue Stats
199W - 167L
1,565 Elo+
Solo
Chaac
Chaac
Kullerkeks21
Chaac
Level 106
God Stats
4W - 3L
1,593 SR
Queue Stats
29W - 19L
1,619 Elo+
Solo
Team Averages
Level 142
1,541 SR
1,544 Elo+

VS

Team Averages
Level 156
1,581 SR
1,591 Elo+
Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Macalaurë
Amaterasu
Level 122
God Stats
4W - 4L
1,492 SR
Queue Stats
247W - 204L
1,638 Elo+
Solo
Discordia
Discordia
MadamePeaches
Discordia
Level 282
God Stats
45W - 20L
1,727 SR
Queue Stats
633W - 240L
1,670 Elo+
Solo
Poseidon
Poseidon
Panichinho
Poseidon
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 176L
1,564 Elo+
Solo
Athena
Athena
replikant
Athena
Level 149
God Stats
3W - 1L
1,686 SR
Queue Stats
131W - 99L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 0 / 2
6,621
1,324
2,545
2,689
2,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
Aqilix
Jing Wei
10
0 / 3 / 2
5,586
1,117
2,954
9,043
2,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
10
0 / 4 / 3
5,633
1,127
3,427
4,259
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
10
1 / 3 / 0
5,825
1,165
2,529
3,916
1,261
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 1 / 1
6,025
1,205
4,599
7,119
4,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Team 1 Tickets

313

VS

Team 2 Tickets

384

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 1 / 3
6,725
1,345
5,952
3,727
1,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Macalaurë
Amaterasu
11
2 / 1 / 4
6,230
1,246
3,628
4,848
3,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
MadamePeaches
Discordia
12
3 / 0 / 5
7,036
1,407
7,316
1,558
395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
Panichinho
Poseidon
11
0 / 1 / 4
5,711
1,142
3,355
3,138
902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
replikant
Athena
11
2 / 0 / 7
6,973
1,395
4,357
4,273
5,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
3
Kills
11
11
Deaths
3
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
0
2
2
W
Medusa
 
Medusa
4
1
3
5.5
L
Jing Wei
Aqilix
Jing Wei
0
3
2
0.33
L
Janus
0
4
3
0.38
L
Yu Huang
1
3
0
0.33
L
1
1
1
1.5
W
Amaterasu
Macalaurë
Amaterasu
2
1
4
4
W
Discordia
MadamePeaches
Discordia
3
0
5
5.5
W
Poseidon
Panichinho
Poseidon
0
1
4
2
W
Athena
replikant
Athena
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,054
Damage
24,608
27,026
Taken
17,544
11,981
Mitigated
11,426
3,111
Healing
1,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,545
229
0
894
2,689
2,291
0
1,850
776
6,356
0
W
Medusa
 
Medusa
5,952
2,012
0
222
3,727
1,279
0
1,131
2,534
0
17,525
L
Jing Wei
Aqilix
Jing Wei
2,954
2,231
0
639
9,043
2,404
0
5,085
3,888
0
11,621
L
Janus
3,427
115
0
250
4,259
1,077
0
1,849
2,371
7,234
0
L
Yu Huang
2,529
340
0
143
3,916
1,261
0
2,191
1,692
14,311
329
L
4,599
222
0
1,185
7,119
4,948
0
3,335
3,673
0
17,242
W
Amaterasu
Macalaurë
Amaterasu
3,628
1,265
0
482
4,848
3,711
0
2,000
2,727
0
8,536
W
Discordia
MadamePeaches
Discordia
7,316
38
0
519
1,558
395
0
1,169
327
25,609
1,629
W
Poseidon
Panichinho
Poseidon
3,355
355
0
0
3,138
902
0
1,654
1,422
8,918
392
W
Athena
replikant
Athena
4,357
1,259
0
384
4,273
5,139
0
1,959
2,168
6,125
256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,690
Gold Earned
32,675
99
Minions Killed
97
5
Camps Cleared
6
513,253
Distance Traveled
607,645
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,621
1,324
8
2
2
127,204
0
W
Medusa
6,725
1,345
24
5
1
119,744
0
L
Jing Wei
5,586
1,117
22
4
2
113,854
0
L
Janus
5,633
1,127
16
3
1
69,704
0
L
Yu Huang
5,825
1,165
27
5
0
92,653
0
L
Chaac
6,025
1,205
26
5
0
109,838
0
W
Amaterasu
6,230
1,246
11
2
3
126,081
0
W
Discordia
7,036
1,407
45
9
1
117,927
0
W
Poseidon
5,711
1,142
15
3
1
116,391
0
W
Athena
6,973
1,395
2
0
0
127,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role