Player Matchup

Geb
Geb
 
Geb
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BoubouleBaton
Ix Chel
Level 61
God Stats
3W - 2L
1,706 SR
Queue Stats
139W - 126L
1,526 Elo+
Party 1
Achilles
Achilles
Footusws
Achilles
Level 126
God Stats
21W - 18L
1,580 SR
Queue Stats
207W - 195L
1,578 Elo+
Party 1
Nox
Nox
iEstimo
Nox
Level 129
God Stats
0W - 2L
1,334 SR
Queue Stats
27W - 25L
1,507 Elo+
Party 1
Hachiman
Hachiman
oPanduh
Hachiman
Level 184
God Stats
1W - 2L
1,511 SR
Queue Stats
225W - 218L
1,524 Elo+
Solo
Team Averages
Level 130
1,526 SR
1,527 Elo+

VS

Team Averages
Level 119
1,580 SR
1,525 Elo+
Olorun
Olorun
 
Olorun
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Arieccc
Fenrir
Level 139
God Stats
9W - 4L
1,619 SR
Queue Stats
249W - 228L
1,550 Elo+
Solo
Discordia
Discordia
OptixFPS
Discordia
Level 82
God Stats
13W - 8L
1,371 SR
Queue Stats
308W - 286L
1,519 Elo+
Party 2
Awilix
Awilix
VirusF4NTOM
Awilix
Level 127
God Stats
14W - 17L
1,470 SR
Queue Stats
421W - 398L
1,553 Elo+
Solo
Bacchus
Bacchus
imsnowman_z
Bacchus
Level 67
God Stats
6W - 4L
1,940 SR
Queue Stats
152W - 148L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 3 / 0
4,842
484
3,448
8,264
5,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
9
0 / 4 / 0
5,116
512
1,009
6,102
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Footusws
Achilles
9
0 / 1 / 0
4,757
476
1,243
5,919
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nox
9
2 / 2 / 1
5,620
562
2,574
5,135
2,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
oPanduh
Hachiman
10
1 / 3 / 2
5,196
520
2,935
6,780
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
4 / 2 / 1
6,189
619
5,013
4,819
1,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Fenrir
Arieccc
Fenrir
11
3 / 0 / 0
6,151
615
5,500
6,908
3,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
OptixFPS
Discordia
12
2 / 0 / 3
6,648
665
5,075
2,798
685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
11
2 / 0 / 6
5,886
589
2,489
4,174
1,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
imsnowman_z
Bacchus
10
2 / 1 / 3
6,128
613
3,550
5,490
4,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
13
13
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
0
0
W
Olorun
 
Olorun
4
2
1
2.25
W
Fenrir
Arieccc
Fenrir
3
0
0
3
L
Ix Chel
0
4
0
0
L
Achilles
Footusws
Achilles
0
1
0
0
W
Discordia
OptixFPS
Discordia
2
0
3
3.5
W
Awilix
2
0
6
5
L
Nox
2
2
1
1.25
W
Bacchus
imsnowman_z
Bacchus
2
1
3
3.5
L
Hachiman
oPanduh
Hachiman
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,209
Damage
21,627
32,200
Taken
24,189
13,518
Mitigated
11,507
8,751
Healing
7,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,448
399
0
2,150
8,264
5,334
0
355
7,909
22,555
1,314
W
Olorun
 
Olorun
5,013
2,543
478
1,747
4,819
1,585
177
1,046
3,773
48,357
3,373
W
Fenrir
Arieccc
Fenrir
5,500
1,099
0
2,280
6,908
3,490
0
2,905
3,508
627
37,347
L
Ix Chel
1,009
111
178
1,543
6,102
1,629
0
3,813
2,289
31,195
0
L
Achilles
Footusws
Achilles
1,243
290
0
1,535
5,919
2,323
0
493
5,426
0
32,605
W
Discordia
OptixFPS
Discordia
5,075
27
0
500
2,798
685
0
327
2,417
43,154
1,949
W
Awilix
2,489
735
0
785
4,174
1,510
0
332
3,770
0
38,584
L
Nox
2,574
797
0
1,491
5,135
2,091
0
3,890
1,245
16,577
0
W
Bacchus
imsnowman_z
Bacchus
3,550
288
0
2,082
5,490
4,237
0
1,750
3,715
13,250
1,666
L
Hachiman
oPanduh
Hachiman
2,935
1,674
0
1,854
6,780
2,141
0
5,232
1,548
0
30,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,531
Gold Earned
31,002
265
Minions Killed
353
0
Camps Cleared
0
1,013,429
Distance Traveled
1,093,842
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,842
484
43
4
0
184,409
0
W
Olorun
6,189
619
99
10
0
189,024
4
W
Fenrir
6,151
615
68
7
0
207,597
0
L
Ix Chel
5,116
512
73
7
0
200,780
2
L
Achilles
4,757
476
67
7
0
240,512
2
W
Discordia
6,648
665
97
10
0
218,068
4
W
Awilix
5,886
589
66
7
0
259,311
1
L
Nox
5,620
562
22
2
0
208,358
6
W
Bacchus
6,128
613
23
2
0
219,842
1
L
Hachiman
5,196
520
60
6
0
179,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role