Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Masters
ErenJẳger
Chronos
Masters
Level 108
God Stats
3W - 8L
1,325 SR
Queue Stats
353W - 388L
2,286 MMR
Solo
Ra
Ra
Diamond II
Sōsuke
Ra
Diamond II
Level 88
God Stats
2W - 3L
1,464 SR
Queue Stats
223W - 196L
2,368 MMR
Solo
Fenrir
Fenrir
Diamond II
iMMortalRaM
Fenrir
Diamond II
Level 258
God Stats
2W - 1L
1,664 SR
Queue Stats
264W - 226L
2,303 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,491 SR
1,991 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,553 SR
1,816 MMR
Hel
Hel
Masters
 
Hel
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Diamond II
 
Fafnir
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond II
 
Chiron
Diamond II
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Masters
CutyRose
Erlang Shen
Masters
Level 188
God Stats
1W - 1L
1,767 SR
Queue Stats
75W - 23L
2,499 MMR
Solo
Nike
Nike
Diamond V
GxxG
Nike
Diamond V
Level 186
God Stats
4W - 3L
1,499 SR
Queue Stats
444W - 441L
2,078 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
2 / 0 / 1
4,872
812
2,689
3,122
772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
 
Bacchus
8
3 / 0 / 3
4,790
798
1,779
3,571
2,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
ErenJẳger
Chronos
7
1 / 1 / 1
3,838
640
2,217
4,316
755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 1 / 5
4,512
752
3,043
3,333
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
8
4 / 2 / 2
4,547
758
3,649
5,137
1,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AphroditeKuzenboCthulhu

VS

Bans
Ao KuangKumbhakarnaCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
1 / 2 / 0
4,704
784
2,611
3,580
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fafnir
 
Fafnir
7
0 / 0 / 1
4,199
700
1,437
2,806
2,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
 
Chiron
6
0 / 4 / 0
3,388
565
1,754
4,314
605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
CutyRose
Erlang Shen
8
1 / 3 / 1
4,234
706
1,850
6,705
2,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nike
GxxG
Nike
9
2 / 1 / 1
5,156
859
4,045
4,254
1,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
10
Kills
4
4
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
1
2.5
W
Bacchus
 
Bacchus
3
0
3
4.5
L
Hel
 
Hel
1
2
0
0.5
L
Fafnir
 
Fafnir
0
0
1
0.5
L
Chiron
 
Chiron
0
4
0
0
L
Erlang Shen
CutyRose
Erlang Shen
1
3
1
0.5
W
Chronos
ErenJẳger
Chronos
1
1
1
1.5
L
Nike
GxxG
Nike
2
1
1
2.5
W
0
1
5
2.5
W
Fenrir
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,377
Damage
11,697
19,479
Taken
21,659
6,899
Mitigated
7,764
9,543
Healing
8,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,689
1,308
0
2,054
3,122
772
0
698
2,384
0
35,863
W
Bacchus
 
Bacchus
1,779
575
0
2,022
3,571
2,840
0
963
2,535
9,183
0
L
Hel
 
Hel
2,611
0
1,107
1,504
3,580
1,126
0
1,953
1,414
33,014
0
L
Fafnir
 
Fafnir
1,437
114
0
1,419
2,806
2,120
0
441
2,245
6,265
0
L
Chiron
 
Chiron
1,754
412
150
727
4,314
605
0
930
3,195
0
14,838
L
Erlang Shen
CutyRose
Erlang Shen
1,850
973
0
2,240
6,705
2,205
0
1,180
5,391
0
25,564
W
Chronos
ErenJẳger
Chronos
2,217
949
0
1,668
4,316
755
0
0
4,096
13,647
0
L
Nike
GxxG
Nike
4,045
391
0
1,586
4,254
1,708
0
1,879
2,375
0
26,987
W
3,043
363
260
1,423
3,333
946
0
1,775
1,400
27,758
0
W
Fenrir
3,649
1,260
0
2,116
5,137
1,586
0
273
4,763
0
19,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,559
Gold Earned
21,681
211
Minions Killed
205
0
Camps Cleared
0
704,807
Distance Traveled
690,056
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,872
812
68
11
0
117,045
2
W
Bacchus
4,790
798
10
2
0
133,830
0
L
Hel
4,704
784
72
12
0
157,164
0
L
Fafnir
4,199
700
6
1
0
145,935
2
L
Chiron
3,388
565
28
5
0
105,499
0
L
Erlang Shen
4,234
706
49
8
0
150,700
0
W
Chronos
3,838
640
29
5
0
130,763
0
L
Nike
5,156
859
50
8
0
130,758
1
W
Ra
4,512
752
62
10
0
158,353
0
W
Fenrir
4,547
758
42
7
0
164,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role