Player Matchup

Jormungandr
Jormungandr
Ernanepai34
Jormungandr
Level 146
God Stats
7W - 1L
1,812 SR
Queue Stats
426W - 405L
1,495 Elo+
Solo
Ymir
Ymir
KngsideCstl
Ymir
Level 78
God Stats
30W - 24L
1,512 SR
Queue Stats
62W - 62L
1,452 Elo+
Solo
Chiron
Chiron
MK77OO
Chiron
Level 101
God Stats
22W - 23L
1,467 SR
Queue Stats
533W - 550L
1,464 Elo+
Solo
Hercules
Hercules
will19035
Hercules
Level 188
God Stats
11W - 8L
1,568 SR
Queue Stats
923W - 907L
1,453 Elo+
Solo
Hera
Hera
yairbean
Hera
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 72L
1,491 Elo+
Solo
Team Averages
Level 115
1,572 SR
1,471 Elo+

VS

Team Averages
Level 94
1,572 SR
1,424 Elo+
Tyr
Tyr
CammyyToe
Tyr
Level 88
God Stats
6W - 3L
1,737 SR
Queue Stats
73W - 78L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
FatP33NGod
Cthulhu
Level 55
God Stats
50W - 48L
1,516 SR
Queue Stats
159W - 163L
1,407 Elo+
Solo
Bakasura
Bakasura
WeekOld____Water
Bakasura
Level 82
God Stats
22W - 35L
1,276 SR
Queue Stats
166W - 163L
1,435 Elo+
Party 1
Freya
Freya
choo_saibot84
Freya
Level 88
God Stats
1W - 2L
1,521 SR
Queue Stats
136W - 162L
1,403 Elo+
Solo
Apollo
Apollo
swaGGMysinFul55
Apollo
Level 159
God Stats
15W - 13L
1,810 SR
Queue Stats
450W - 431L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ernanepai34
Jormungandr
12
4 / 2 / 2
6,918
577
6,439
8,542
8,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 7 / 1
6,068
506
4,192
12,206
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chiron
MK77OO
Chiron
11
2 / 1 / 3
6,505
542
4,763
6,529
2,362
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
will19035
Hercules
11
1 / 2 / 0
5,918
493
4,079
11,281
4,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
13
3 / 3 / 2
7,568
631
6,079
5,834
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,709
559
3,319
8,622
5,892
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
FatP33NGod
Cthulhu
13
6 / 1 / 1
7,811
651
12,072
10,580
4,667
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 2 / 2
6,366
531
3,683
9,726
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

7
0 / 3 / 0
4,485
374
825
5,501
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 3 / 1
7,484
624
6,751
8,113
2,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
10
Kills
15
15
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Jormungandr
Ernanepai34
Jormungandr
4
2
2
2.5
L
Cthulhu
FatP33NGod
Cthulhu
6
1
1
6.5
W
0
7
1
0.07
W
Chiron
MK77OO
Chiron
2
1
3
3.5
L
3
2
2
2
L
0
3
0
0
L
5
3
1
1.83
W
Hercules
will19035
Hercules
1
2
0
0.5
W
Hera
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,552
Damage
26,650
44,392
Taken
42,542
21,749
Mitigated
18,426
11,288
Healing
12,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,319
160
0
3,772
8,622
5,892
0
2,492
6,082
0
23,984
W
Jormungandr
Ernanepai34
Jormungandr
6,439
2,193
0
1,112
8,542
8,380
99
1,310
6,473
34,895
2,199
L
Cthulhu
FatP33NGod
Cthulhu
12,072
1,619
108
3,710
10,580
4,667
0
5,233
5,001
50,337
2,463
W
4,192
949
0
2,200
12,206
4,661
0
8,196
3,998
28,526
741
W
Chiron
MK77OO
Chiron
4,763
936
188
2,884
6,529
2,362
465
137
6,352
0
43,688
L
3,683
2,108
0
3,462
9,726
3,378
0
2,931
6,545
0
35,109
L
825
246
0
709
5,501
1,761
0
1,770
3,731
10,797
0
L
6,751
3,145
0
722
8,113
2,728
0
3,425
4,499
0
49,676
W
Hercules
will19035
Hercules
4,079
1,197
0
4,464
11,281
4,582
0
1,907
9,264
0
38,816
W
Hera
6,079
1,128
0
440
5,834
1,764
0
826
4,918
46,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,977
Gold Earned
32,855
353
Minions Killed
297
0
Camps Cleared
0
1,160,062
Distance Traveled
1,249,598
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,709
559
39
3
0
273,449
0
W
Jormungandr
6,918
577
53
4
0
232,877
5
L
Cthulhu
7,811
651
81
7
0
253,693
4
W
Ymir
6,068
506
55
5
0
192,772
0
W
Chiron
6,505
542
73
6
0
224,223
7
L
Bakasura
6,366
531
67
6
0
309,128
2
L
Freya
4,485
374
20
2
0
193,961
0
L
Apollo
7,484
624
90
8
0
219,367
0
W
Hercules
5,918
493
65
5
0
265,930
1
W
Hera
7,568
631
107
9
0
244,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role