Player Matchup

Apollo
Apollo
Diamond III
 
Apollo
Diamond III
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond I
AngelicCross1
Nemesis
Diamond I
Level 154
God Stats
1W - 4L
1,412 SR
Queue Stats
269W - 240L
2,301 MMR
Party 2
Eset
Eset
Platinum I
JollyJuicer
Eset
Platinum I
Level 135
God Stats
6W - 3L
1,897 SR
Queue Stats
74W - 58L
2,116 MMR
Party 2
Serqet
Serqet
Diamond II
Modí
Serqet
Diamond II
Level 233
God Stats
0W - 3L
1,305 SR
Queue Stats
113W - 83L
2,405 MMR
Solo
Xing Tian
Xing Tian
Diamond V
Ringtailedcat65
Xing Tian
Diamond V
Level 166
God Stats
34W - 18L
1,746 SR
Queue Stats
360W - 355L
2,018 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 172
1,572 SR
2,068 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,670 SR
2,329 MMR
Cu Chulainn
Cu Chulainn
Diamond IV
AmbientTunes
Cu Chulainn
Diamond IV
Level 158
God Stats
2W - 4L
1,729 SR
Queue Stats
74W - 63L
2,139 MMR
Party 3
Ares
Ares
Masters
NotRanian
Ares
Masters
Level 125
God Stats
61W - 44L
1,670 SR
Queue Stats
156W - 95L
2,686 MMR
Party 1
Merlin
Merlin
Platinum II
Pαngus
Merlin
Platinum II
Level 155
God Stats
4W - 2L
1,715 SR
Queue Stats
85W - 82L
1,909 MMR
Party 3
He Bo
He Bo
Diamond III
Tucker vv
He Bo
Diamond III
Level 155
God Stats
19W - 13L
1,660 SR
Queue Stats
219W - 180L
1,981 MMR
Solo
Medusa
Medusa
Masters
lsolated
Medusa
Masters
Level 104
God Stats
5W - 4L
1,577 SR
Queue Stats
215W - 159L
2,928 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
2 / 4 / 1
7,707
482
8,037
12,485
4,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
12
0 / 3 / 1
6,583
411
3,701
8,715
3,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 5 / 1
7,800
488
4,662
7,196
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Modí
Serqet
13
0 / 6 / 1
7,106
444
11,267
15,713
7,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Xing Tian
Ringtailedcat65
Xing Tian
11
0 / 5 / 2
6,908
432
3,442
14,714
8,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
CabrakanKuzenboTsukuyomiKumbhakarna

VS

Bans
ThanatosCthulhuBastetBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AmbientTunes
Cu Chulainn
16
5 / 1 / 5
9,676
605
11,235
16,355
11,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ares
15
5 / 0 / 6
9,546
597
7,197
7,880
7,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Pαngus
Merlin
16
6 / 0 / 4
9,714
607
6,513
6,317
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
Tucker vv
He Bo
17
4 / 0 / 9
9,117
570
10,920
10,764
3,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
lsolated
Medusa
18
3 / 3 / 5
9,555
597
10,302
10,563
4,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
4
Kills
23
23
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
4
1
0.63
W
Cu Chulainn
AmbientTunes
Cu Chulainn
5
1
5
7.5
L
Nemesis
0
3
1
0.17
L
2
5
1
0.5
L
Serqet
Modí
Serqet
0
6
1
0.08
W
Ares
5
0
6
8
W
Merlin
Pαngus
Merlin
6
0
4
8
L
Xing Tian
Ringtailedcat65
Xing Tian
0
5
2
0.2
W
He Bo
Tucker vv
He Bo
4
0
9
8.5
W
Medusa
lsolated
Medusa
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,109
Damage
46,167
58,823
Taken
51,879
26,487
Mitigated
28,565
11,702
Healing
18,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
8,037
5,410
0
2,191
12,485
4,631
0
3,993
8,492
0
57,145
W
Cu Chulainn
AmbientTunes
Cu Chulainn
11,235
1,656
0
4,886
16,355
11,253
0
1,076
13,848
1,097
67,354
L
Nemesis
3,701
1,526
0
887
8,715
3,130
0
3,729
4,986
0
45,883
L
4,662
220
92
552
7,196
2,401
0
4,945
2,251
49,969
590
L
Serqet
Modí
Serqet
11,267
4,345
0
4,736
15,713
7,692
0
2,858
12,855
0
46,220
W
Ares
7,197
928
0
3,013
7,880
7,876
0
1,133
6,723
28,726
1,529
W
Merlin
Pαngus
Merlin
6,513
315
240
1,755
6,317
2,032
534
1,876
4,294
63,438
0
L
Xing Tian
Ringtailedcat65
Xing Tian
3,442
274
1,305
1,939
14,714
8,633
0
8,856
5,858
21,121
998
W
He Bo
Tucker vv
He Bo
10,920
256
100
7,647
10,764
3,311
0
1,902
8,349
93,199
1,530
W
Medusa
lsolated
Medusa
10,302
3,751
0
1,054
10,563
4,093
62
1,666
8,843
0
93,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,104
Gold Earned
47,608
403
Minions Killed
600
0
Camps Cleared
0
1,514,305
Distance Traveled
1,691,185
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,707
482
100
6
0
298,282
2
W
Cu Chulainn
9,676
605
118
7
0
310,469
2
L
Nemesis
6,583
411
73
5
0
288,857
0
L
Eset
7,800
488
127
8
0
275,029
0
L
Serqet
7,106
444
73
5
0
320,021
0
W
Ares
9,546
597
44
3
0
367,695
0
W
Merlin
9,714
607
138
9
0
321,565
7
L
Xing Tian
6,908
432
30
2
0
332,116
7
W
He Bo
9,117
570
136
9
0
367,362
0
W
Medusa
9,555
597
164
10
0
324,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role