Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Apollymis
Izanami
Level 156
God Stats
61W - 66L
1,403 SR
Queue Stats
222W - 209L
1,421 Elo+
Party 2
Team Averages
Level 120
1,481 SR
1,484 Elo+

VS

Team Averages
Level 131
1,488 SR
1,535 Elo+
Kukulkan
Kukulkan
Addidee
Kukulkan
Level 79
God Stats
3W - 6L
1,556 SR
Queue Stats
4W - 7L
1,493 Elo+
Solo
Hercules
Hercules
Ginzakii
Hercules
Level 166
God Stats
6W - 9L
1,459 SR
Queue Stats
308W - 286L
1,543 Elo+
Solo
Mercury
Mercury
Ort12
Mercury
Level 163
God Stats
7W - 14L
1,414 SR
Queue Stats
139W - 153L
1,552 Elo+
Solo
Heimdallr
Heimdallr
Sken
Heimdallr
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 183L
1,554 Elo+
Solo
Ymir
Ymir
robertorzu18
Ymir
Level 105
God Stats
0W - 1L
1,510 SR
Queue Stats
14W - 17L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
6 / 0 / 7
7,149
1,430
9,071
8,419
5,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
 
Aphrodite
11
0 / 0 / 13
6,725
1,345
3,630
2,676
2,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
 
Zeus
11
3 / 0 / 5
6,614
1,323
8,393
354
92
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
 
Bastet
11
0 / 1 / 10
5,757
1,151
2,601
2,450
690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Apollymis
Izanami
11
4 / 0 / 9
6,907
1,381
5,988
1,493
520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Team 1 Tickets

395

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Addidee
Kukulkan
10
0 / 0 / 1
5,512
1,102
2,848
3,555
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Ginzakii
Hercules
10
0 / 3 / 1
5,411
1,082
3,354
7,670
5,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
Ort12
Mercury
10
1 / 4 / 0
5,793
1,159
2,631
7,588
2,183
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Heimdallr
Sken
Heimdallr
10
0 / 2 / 1
5,267
1,053
1,068
2,844
897
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 1
5,807
1,161
2,508
10,562
6,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
5
13
Kills
1
1
Deaths
13
44
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
0
7
9.5
W
Aphrodite
 
Aphrodite
0
0
13
6.5
W
Zeus
 
Zeus
3
0
5
5.5
W
Bastet
 
Bastet
0
1
10
5
L
Kukulkan
Addidee
Kukulkan
0
0
1
0.5
W
Izanami
Apollymis
Izanami
4
0
9
8.5
L
Hercules
Ginzakii
Hercules
0
3
1
0.17
L
Mercury
Ort12
Mercury
1
4
0
0.25
L
Heimdallr
Sken
Heimdallr
0
2
1
0.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,683
Damage
12,409
15,392
Taken
32,219
9,053
Mitigated
16,520
6,307
Healing
2,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
9,071
6,408
0
1,978
8,419
5,363
0
2,808
5,354
0
13,361
W
Aphrodite
 
Aphrodite
3,630
733
2,149
1,970
2,676
2,388
0
1,466
1,179
9,193
0
W
Zeus
 
Zeus
8,393
272
0
17
354
92
0
0
354
21,026
0
W
Bastet
 
Bastet
2,601
448
0
193
2,450
690
0
656
1,761
0
6,434
L
Kukulkan
Addidee
Kukulkan
2,848
406
0
250
3,555
1,169
0
951
2,566
20,011
0
W
Izanami
Apollymis
Izanami
5,988
4,162
0
0
1,493
520
0
426
1,067
0
16,770
L
Hercules
Ginzakii
Hercules
3,354
669
0
1,157
7,670
5,502
0
2,874
4,470
0
4,716
L
Mercury
Ort12
Mercury
2,631
840
0
370
7,588
2,183
0
2,343
4,981
0
12,424
L
Heimdallr
Sken
Heimdallr
1,068
428
0
284
2,844
897
0
1,052
1,723
0
6,326
L
2,508
307
0
692
10,562
6,769
0
4,803
5,364
9,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,152
Gold Earned
27,790
108
Minions Killed
102
3
Camps Cleared
5
559,652
Distance Traveled
453,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,149
1,430
24
5
1
130,955
0
W
Aphrodite
6,725
1,345
8
2
0
114,688
0
W
Zeus
6,614
1,323
34
7
0
119,959
0
W
Bastet
5,757
1,151
11
2
0
98,480
0
L
Kukulkan
5,512
1,102
47
9
1
98,340
0
W
Izanami
6,907
1,381
31
6
2
95,570
0
L
Hercules
5,411
1,082
4
1
1
100,756
0
L
Mercury
5,793
1,159
20
4
3
110,696
0
L
Heimdallr
5,267
1,053
14
3
0
59,660
0
L
Ymir
5,807
1,161
17
3
0
84,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role