Player Matchup

Susano
Susano
Diamond I
 
Susano
Diamond I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Masters
 
Discordia
Masters
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Diamond III
JungleAndy
Surtr
Diamond III
Level 193
God Stats
28W - 29L
1,664 SR
Queue Stats
87W - 91L
2,206 MMR
Party 1
Sylvanus
Sylvanus
Diamond IV
QUARCISSUS
Sylvanus
Diamond IV
Level 125
God Stats
2W - 1L
1,562 SR
Queue Stats
76W - 58L
2,192 MMR
Party 1
Bakasura
Bakasura
Masters
Skpeso
Bakasura
Masters
Level 156
God Stats
16W - 11L
1,737 SR
Queue Stats
729W - 688L
2,552 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 169
1,593 SR
1,990 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,611 SR
2,301 MMR
Ganesha
Ganesha
Diamond V
 
Ganesha
Diamond V
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Masters
IсyyCold
Yemoja
Masters
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 147L
3,070 MMR
Solo
Hades
Hades
Diamond III
SchoobieDoobie
Hades
Diamond III
Level 169
God Stats
3W - 4L
1,635 SR
Queue Stats
310W - 292L
2,194 MMR
Solo
Fenrir
Fenrir
Diamond IV
Steαk
Fenrir
Diamond IV
Level 87
God Stats
10W - 4L
1,770 SR
Queue Stats
178W - 153L
2,131 MMR
Solo
Ullr
Ullr
Masters
daagocr
Ullr
Masters
Level 159
God Stats
4W - 1L
1,652 SR
Queue Stats
147W - 108L
2,612 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
9 / 2 / 4
8,571
612
7,605
9,145
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Discordia
 
Discordia
14
0 / 2 / 2
7,765
555
5,019
5,005
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
15
2 / 3 / 5
8,831
631
11,275
13,590
6,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
QUARCISSUS
Sylvanus
13
1 / 1 / 4
7,629
545
3,928
9,549
8,702
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
Skpeso
Bakasura
16
6 / 0 / 3
9,588
685
12,282
9,535
6,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
KumbhakarnaErlang ShenZhong KuiHun BatzThor

VS

Bans
AresCerberusKuzenboLancelotNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 2 / 3
6,374
455
3,895
10,049
6,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Yemoja
IсyyCold
Yemoja
14
1 / 2 / 0
7,485
535
3,953
8,295
3,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
3 / 6 / 0
7,100
507
7,393
16,559
10,482
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
Steαk
Fenrir
10
2 / 6 / 0
6,009
429
5,410
11,671
4,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ullr
daagocr
Ullr
13
2 / 2 / 1
7,489
535
7,504
8,068
2,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
18
Kills
8
8
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
9
2
4
5.5
W
Discordia
 
Discordia
0
2
2
0.5
L
Ganesha
 
Ganesha
0
2
3
0.75
L
Yemoja
IсyyCold
Yemoja
1
2
0
0.5
W
Surtr
2
3
5
1.5
W
Sylvanus
QUARCISSUS
Sylvanus
1
1
4
3
L
3
6
0
0.5
W
Bakasura
Skpeso
Bakasura
6
0
3
7.5
L
Fenrir
Steαk
Fenrir
2
6
0
0.33
L
Ullr
daagocr
Ullr
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,109
Damage
28,155
46,824
Taken
54,642
26,303
Mitigated
26,686
17,881
Healing
14,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
7,605
2,379
0
3,681
9,145
3,041
0
2,236
6,909
0
48,666
W
Discordia
 
Discordia
5,019
80
0
350
5,005
1,220
310
168
4,837
74,885
0
L
Ganesha
 
Ganesha
3,895
494
0
1,620
10,049
6,248
0
1,971
7,459
20,712
0
L
Yemoja
IсyyCold
Yemoja
3,953
2,219
577
1,860
8,295
3,116
0
990
6,635
52,661
6,991
W
Surtr
11,275
4,219
0
3,218
13,590
6,986
822
6,892
6,698
2,253
63,302
W
Sylvanus
QUARCISSUS
Sylvanus
3,928
949
624
3,765
9,549
8,702
198
1,750
7,799
14,742
815
L
7,393
298
0
8,451
16,559
10,482
0
867
15,467
54,540
1,608
W
Bakasura
Skpeso
Bakasura
12,282
7,513
0
6,243
9,535
6,354
1,462
3,760
5,775
0
60,695
L
Fenrir
Steαk
Fenrir
5,410
1,489
0
846
11,671
4,070
0
1,488
9,011
0
36,142
L
Ullr
daagocr
Ullr
7,504
2,657
0
1,439
8,068
2,770
0
3,938
3,702
0
61,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,384
Gold Earned
34,457
503
Minions Killed
447
0
Camps Cleared
0
1,571,464
Distance Traveled
1,272,562
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,571
612
79
6
0
334,036
0
W
Discordia
7,765
555
159
11
0
318,705
0
L
Ganesha
6,374
455
12
1
0
286,966
6
L
Yemoja
7,485
535
145
10
0
255,673
2
W
Surtr
8,831
631
100
7
0
266,981
0
W
Sylvanus
7,629
545
22
2
0
307,954
1
L
Hades
7,100
507
113
8
0
230,665
0
W
Bakasura
9,588
685
143
10
0
343,788
0
L
Fenrir
6,009
429
60
4
0
268,888
0
L
Ullr
7,489
535
117
8
0
230,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role