Player Matchup

Arachne
Arachne
Platinum V
Killer1p4
Arachne
Platinum V
Level 129
God Stats
1W - 3L
1,639 SR
Queue Stats
64W - 57L
1,659 MMR
Solo
Merlin
Merlin
Platinum V
Liliggxz
Merlin
Platinum V
Level 217
God Stats
11W - 13L
1,570 SR
Queue Stats
760W - 781L
1,829 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Spi_1r
Kuzenbo
Bronze III
Level 108
God Stats
0W - 3L
1,538 SR
Queue Stats
5W - 11L
1,341 MMR
Solo
Apollo
Apollo
Platinum V
TubaDogtor
Apollo
Platinum V
Level 103
God Stats
11W - 17L
1,580 SR
Queue Stats
477W - 486L
1,699 MMR
Solo
Tyr
Tyr
Platinum II
juparopi2
Tyr
Platinum II
Level 142
God Stats
9W - 19L
1,545 SR
Queue Stats
276W - 273L
1,993 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,575 SR
1,704 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,493 SR
1,512 MMR
Rama
Rama
Diamond I
 
Rama
Diamond I
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Silver II
DatWebb
Camazotz
Silver II
Level 85
God Stats
1W - 0L
1,437 SR
Queue Stats
77W - 84L
1,313 MMR
Solo
Sobek
Sobek
Gold II
KingLeon07
Sobek
Gold II
Level 146
God Stats
2W - 1L
1,628 SR
Queue Stats
129W - 123L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
drcooki3
Sun Wukong
Gold II
Level 138
God Stats
1W - 2L
1,478 SR
Queue Stats
35W - 30L
1,646 MMR
Solo
Kukulkan
Kukulkan
Silver I
fadetechnoo
Kukulkan
Silver I
Level 124
God Stats
1W - 0L
1,424 SR
Queue Stats
14W - 12L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Killer1p4
Arachne
12
4 / 2 / 2
7,224
602
7,499
7,587
2,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Merlin
Liliggxz
Merlin
12
0 / 1 / 1
6,757
563
3,700
4,710
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
Spi_1r
Kuzenbo
7
0 / 2 / 2
4,907
409
1,206
6,622
4,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
TubaDogtor
Apollo
12
1 / 3 / 1
6,860
572
4,667
11,069
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 1
7,123
594
5,564
9,990
9,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Nu WaKaliAnhurKumbhakarna

VS

Bans
Chang'eBake KujiraCerberusPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
4 / 2 / 1
7,633
636
11,017
9,035
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Camazotz
DatWebb
Camazotz
12
3 / 2 / 0
6,690
558
2,882
9,330
2,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
10
1 / 1 / 3
6,217
518
3,210
9,945
6,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
drcooki3
Sun Wukong
12
0 / 1 / 1
7,060
588
5,227
7,646
7,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
fadetechnoo
Kukulkan
13
1 / 1 / 0
6,938
578
2,990
4,734
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
7
Kills
9
9
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
2
1
2.25
W
Camazotz
DatWebb
Camazotz
3
2
0
1.5
L
Arachne
Killer1p4
Arachne
4
2
2
2.5
W
Sobek
1
1
3
2.5
L
Merlin
Liliggxz
Merlin
0
1
1
0.5
L
Kuzenbo
Spi_1r
Kuzenbo
0
2
2
0.5
L
Apollo
TubaDogtor
Apollo
1
3
1
0.5
W
Sun Wukong
drcooki3
Sun Wukong
0
1
1
0.5
W
Kukulkan
fadetechnoo
Kukulkan
1
1
0
1
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,636
Damage
25,326
39,978
Taken
40,690
21,202
Mitigated
21,054
12,914
Healing
16,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
11,017
8,222
0
3,790
9,035
3,127
320
333
8,638
0
66,415
W
Camazotz
DatWebb
Camazotz
2,882
1,041
0
5,634
9,330
2,645
0
442
8,822
0
46,915
L
Arachne
Killer1p4
Arachne
7,499
6,708
0
1,428
7,587
2,668
0
790
6,649
0
46,842
W
Sobek
3,210
360
0
4,503
9,945
6,829
0
1,607
8,110
20,958
0
L
Merlin
Liliggxz
Merlin
3,700
419
210
1,215
4,710
1,463
0
2,282
2,234
42,688
1,222
L
Kuzenbo
Spi_1r
Kuzenbo
1,206
331
120
682
6,622
4,432
0
2,107
4,420
10,814
292
L
Apollo
TubaDogtor
Apollo
4,667
2,120
0
4,155
11,069
3,452
1,044
620
10,449
0
50,870
W
Sun Wukong
drcooki3
Sun Wukong
5,227
805
0
2,178
7,646
7,104
0
0
7,646
0
55,567
W
Kukulkan
fadetechnoo
Kukulkan
2,990
355
0
460
4,734
1,349
50
1,665
2,745
46,125
561
L
5,564
322
0
5,104
9,990
9,187
0
67
9,923
0
48,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,871
Gold Earned
34,538
388
Minions Killed
459
0
Camps Cleared
0
1,189,789
Distance Traveled
1,268,421
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,633
636
134
11
0
212,698
2
W
Camazotz
6,690
558
84
7
0
287,522
0
L
Arachne
7,224
602
71
6
0
302,118
0
W
Sobek
6,217
518
24
2
0
249,042
5
L
Merlin
6,757
563
105
9
0
228,527
2
L
Kuzenbo
4,907
409
21
2
0
173,800
0
L
Apollo
6,860
572
95
8
0
242,542
2
W
Sun Wukong
7,060
588
106
9
0
258,527
2
W
Kukulkan
6,938
578
111
9
0
260,632
0
L
Tyr
7,123
594
96
8
0
242,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role