Player Matchup

Jormungandr
Jormungandr
Acctiviti
Jormungandr
Level 129
God Stats
47W - 55L
1,525 SR
Queue Stats
227W - 207L
1,542 Elo+
Solo
Hachiman
Hachiman
Ayo Cuh
Hachiman
Level 63
God Stats
5W - 6L
1,311 SR
Queue Stats
244W - 220L
1,549 Elo+
Solo
Janus
Janus
BillyTheBumpkin_
Janus
Level 146
God Stats
3W - 2L
1,448 SR
Queue Stats
114W - 98L
1,556 Elo+
Party 1
Kali
Kali
DanishMamba
Kali
Level 122
God Stats
9W - 5L
1,660 SR
Queue Stats
55W - 36L
1,582 Elo+
Solo
Chaac
Chaac
MrNoBueno
Chaac
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,483 Elo+
Party 1
Team Averages
Level 104
1,489 SR
1,542 Elo+

VS

Team Averages
Level 132
1,506 SR
1,522 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
 
Ullr
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Cuddle_Core420
Chaac
Level 145
God Stats
0W - 2L
1,295 SR
Queue Stats
276W - 251L
1,571 Elo+
Solo
Serqet
Serqet
ManuOv
Serqet
Level 108
God Stats
1W - 1L
1,733 SR
Queue Stats
6W - 5L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Acctiviti
Jormungandr
6
0 / 0 / 0
3,193
639
1,934
3,620
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hachiman
Ayo Cuh
Hachiman
6
0 / 0 / 0
3,199
640
1,553
2,316
508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
1 / 0 / 0
4,484
897
677
919
207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
2 / 0 / 0
3,558
712
2,812
4,051
944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Chaac
MrNoBueno
Chaac
6
0 / 1 / 1
3,624
725
2,342
4,041
2,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
6
0 / 0 / 0
3,422
684
2,371
2,759
1,165
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ullr
 
Ullr
6
0 / 0 / 0
3,154
631
1,538
3,375
837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ymir
 
Ymir
1
0 / 0 / 0
2,499
500
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
1 / 1 / 0
3,926
785
2,772
5,068
2,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
ManuOv
Serqet
6
0 / 2 / 0
3,375
675
1,936
4,611
1,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
3
Kills
1
1
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
0
0
0
L
Ullr
 
Ullr
0
0
0
0
L
Ymir
 
Ymir
0
0
0
0
W
Jormungandr
Acctiviti
Jormungandr
0
0
0
0
W
Hachiman
Ayo Cuh
Hachiman
0
0
0
0
W
1
0
0
1
L
1
1
0
1
W
2
0
0
2
L
Serqet
ManuOv
Serqet
0
2
0
0
W
Chaac
MrNoBueno
Chaac
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,318
Damage
8,617
14,947
Taken
15,813
5,003
Mitigated
6,220
5,435
Healing
5,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
2,371
206
0
1,869
2,759
1,165
0
656
2,103
14,140
0
L
Ullr
 
Ullr
1,538
793
0
962
3,375
837
0
913
2,462
0
12,852
L
Ymir
 
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
Jormungandr
Acctiviti
Jormungandr
1,934
618
0
1,586
3,620
1,318
0
1,319
2,301
15,989
0
W
Hachiman
Ayo Cuh
Hachiman
1,553
833
0
1,229
2,316
508
0
907
1,409
0
11,603
W
677
72
0
120
919
207
0
0
919
21,523
860
L
2,772
901
0
1,783
5,068
2,778
0
597
4,391
0
20,843
W
2,812
1,467
0
1,377
4,051
944
0
145
3,756
0
15,978
L
Serqet
ManuOv
Serqet
1,936
565
0
500
4,611
1,440
0
365
4,246
0
19,109
W
Chaac
MrNoBueno
Chaac
2,342
497
0
1,123
4,041
2,026
0
0
4,041
0
16,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,058
Gold Earned
16,376
200
Minions Killed
126
0
Camps Cleared
0
527,945
Distance Traveled
469,673
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
3,422
684
22
4
0
109,777
1
L
Ullr
3,154
631
27
5
0
101,279
0
L
Ymir
2,499
500
0
0
0
12,672
0
W
Jormungandr
3,193
639
62
12
0
95,410
0
W
Hachiman
3,199
640
24
5
0
98,180
0
W
Janus
4,484
897
53
11
0
105,781
0
L
Chaac
3,926
785
37
7
0
110,206
0
W
Kali
3,558
712
28
6
0
129,078
2
L
Serqet
3,375
675
40
8
0
135,739
0
W
Chaac
3,624
725
33
7
0
99,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role