Player Matchup

Discordia
Discordia
 
Discordia
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Ciganito-cruel
Geb
Level 226
God Stats
7W - 6L
1,580 SR
Queue Stats
389W - 390L
1,478 Elo+
Party 1
Mercury
Mercury
Jonatox
Mercury
Level 124
God Stats
7W - 14L
1,331 SR
Queue Stats
94W - 102L
1,403 Elo+
Party 1
Danzaburou
Danzaburou
POLLEMICO
Danzaburou
Level 101
God Stats
0W - 1L
1,583 SR
Queue Stats
23W - 25L
1,537 Elo+
Solo
Sun Wukong
Sun Wukong
fourguard
Sun Wukong
Level 158
God Stats
2W - 4L
1,374 SR
Queue Stats
224W - 232L
1,543 Elo+
Solo
Team Averages
Level 143
1,474 SR
1,492 Elo+

VS

Team Averages
Level 126
1,412 SR
1,518 Elo+
Anubis
Anubis
 
Anubis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
CogolloEnojado
Nike
Level 182
God Stats
1W - 3L
1,230 SR
Queue Stats
222W - 219L
1,565 Elo+
Solo
Bellona
Bellona
JAKALEdoMangue
Bellona
Level 80
God Stats
5W - 6L
1,534 SR
Queue Stats
79W - 81L
1,413 Elo+
Solo
Hachiman
Hachiman
severos1477
Hachiman
Level 128
God Stats
6W - 2L
1,295 SR
Queue Stats
29W - 19L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
0 / 3 / 0
5,831
530
2,194
5,391
1,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 1
5,203
473
1,716
8,184
3,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Jonatox
Mercury
11
2 / 2 / 0
5,760
524
1,738
8,345
2,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
POLLEMICO
Danzaburou
8
0 / 3 / 0
5,045
459
2,811
6,153
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sun Wukong
fourguard
Sun Wukong
11
2 / 3 / 1
6,682
607
6,530
8,725
6,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 0 / 3
6,674
607
6,119
4,845
1,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Scylla
 
Scylla
11
0 / 0 / 4
5,753
523
2,974
2,166
585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 0 / 2
5,996
545
6,320
5,934
2,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
2 / 3 / 1
5,917
538
3,006
8,600
6,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hachiman
severos1477
Hachiman
10
3 / 1 / 1
5,770
525
4,458
3,250
1,009
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
14
14
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
3
0
0
W
Anubis
 
Anubis
4
0
3
5.5
W
Scylla
 
Scylla
0
0
4
2
L
0
3
1
0.17
W
5
0
2
6
W
2
3
1
0.83
L
Mercury
Jonatox
Mercury
2
2
0
1
L
Danzaburou
POLLEMICO
Danzaburou
0
3
0
0
L
Sun Wukong
fourguard
Sun Wukong
2
3
1
0.83
W
Hachiman
severos1477
Hachiman
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,989
Damage
22,877
36,798
Taken
24,795
16,381
Mitigated
13,006
7,216
Healing
9,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
2,194
131
0
1,356
5,391
1,255
0
2,391
2,761
39,025
923
W
Anubis
 
Anubis
6,119
155
0
3,615
4,845
1,987
0
861
3,951
54,259
0
W
Scylla
 
Scylla
2,974
130
0
500
2,166
585
0
1,071
1,095
25,427
928
L
1,716
134
104
1,541
8,184
3,864
0
2,649
5,312
12,055
2,169
W
6,320
734
0
1,403
5,934
2,912
0
1,094
4,840
0
22,507
W
3,006
996
0
2,734
8,600
6,513
0
925
7,021
0
29,441
L
Mercury
Jonatox
Mercury
1,738
577
0
470
8,345
2,736
0
1,199
6,927
0
48,057
L
Danzaburou
POLLEMICO
Danzaburou
2,811
1,174
0
1,612
6,153
1,676
0
567
5,369
0
28,373
L
Sun Wukong
fourguard
Sun Wukong
6,530
1,090
0
2,133
8,725
6,850
0
1,977
6,748
5,301
40,879
W
Hachiman
severos1477
Hachiman
4,458
2,429
0
1,313
3,250
1,009
0
769
2,481
0
29,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,521
Gold Earned
30,110
326
Minions Killed
277
0
Camps Cleared
0
1,075,430
Distance Traveled
1,060,628
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,831
530
81
7
0
204,853
1
W
Anubis
6,674
607
91
8
0
231,336
0
W
Scylla
5,753
523
47
4
0
172,340
0
L
Geb
5,203
473
16
1
0
220,817
0
W
Nike
5,996
545
32
3
0
260,467
2
W
Bellona
5,917
538
56
5
0
199,495
0
L
Mercury
5,760
524
84
8
0
260,590
1
L
Danzaburou
5,045
459
49
4
0
194,624
0
L
Sun Wukong
6,682
607
96
9
0
194,546
2
W
Hachiman
5,770
525
51
5
0
196,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role