Player Matchup

Ares
Ares
Gold III
Dux94
Ares
Gold III
Level 194
God Stats
2W - 0L
1,574 SR
Queue Stats
17W - 4L
1,745 MMR
Party 1
Sol
Sol
Gold V
Fraixen
Sol
Gold V
Level 202
God Stats
1W - 0L
1,616 SR
Queue Stats
10W - 1L
1,678 MMR
Party 1
Serqet
Serqet
Gold V
Kyngu
Serqet
Gold V
Level 202
God Stats
3W - 0L
1,499 SR
Queue Stats
10W - 1L
1,687 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 199
1,563 SR
1,703 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,562 SR
1,538 MMR
Cu Chulainn
Cu Chulainn
Gold III
 
Cu Chulainn
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
Eliseo-Gazzo
Cthulhu
Gold II
Level 156
God Stats
9W - 8L
1,699 SR
Queue Stats
200W - 238L
1,582 MMR
Solo
Ix Chel
Ix Chel
Gold III
Glouse
Ix Chel
Gold III
Level 106
God Stats
43W - 57L
1,486 SR
Queue Stats
202W - 243L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Dux94
Ares
14
0 / 2 / 10
8,209
821
4,434
8,634
7,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
17
9 / 1 / 3
10,663
1,066
14,486
10,322
3,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
Kyngu
Serqet
16
3 / 1 / 8
9,269
927
8,200
9,938
8,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bans
AphroditeKuzenboCharonAchillesThoth

VS

Bans
DiscordiaKing ArthurSobekSun WukongHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
2 / 3 / 2
7,766
777
6,639
12,178
9,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Eliseo-Gazzo
Cthulhu
13
2 / 5 / 2
7,844
784
6,617
10,621
5,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ix Chel
Glouse
Ix Chel
14
0 / 4 / 4
7,610
761
7,205
8,270
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
12
Kills
4
4
Deaths
12
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
2
3
2
1
W
Ares
Dux94
Ares
0
2
10
2.5
L
Cthulhu
Eliseo-Gazzo
Cthulhu
2
5
2
0.6
W
Sol
9
1
3
10.5
L
Ix Chel
Glouse
Ix Chel
0
4
4
0.5
W
Serqet
Kyngu
Serqet
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,120
Damage
20,461
28,894
Taken
31,069
19,959
Mitigated
18,434
10,509
Healing
5,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
6,639
1,730
0
1,070
12,178
9,264
0
6,228
4,966
0
23,705
W
Ares
Dux94
Ares
4,434
22
0
1,258
8,634
7,695
0
3,783
4,495
9,995
911
L
Cthulhu
Eliseo-Gazzo
Cthulhu
6,617
83
195
2,405
10,621
5,792
0
7,006
3,100
22,885
0
W
Sol
14,486
7,864
0
6,846
10,322
3,865
1,513
5,389
4,693
59,789
0
L
Ix Chel
Glouse
Ix Chel
7,205
929
427
1,543
8,270
3,378
0
4,899
2,856
24,341
0
W
Serqet
Kyngu
Serqet
8,200
2,126
0
2,405
9,938
8,399
234
4,065
5,528
62
31,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,141
Gold Earned
23,220
155
Minions Killed
118
0
Camps Cleared
0
602,106
Distance Traveled
579,607
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,766
777
26
3
0
203,067
0
W
Ares
8,209
821
15
2
0
196,205
0
L
Cthulhu
7,844
784
29
3
0
182,229
0
W
Sol
10,663
1,066
94
9
0
183,030
0
L
Ix Chel
7,610
761
63
6
0
194,311
0
W
Serqet
9,269
927
46
5
0
222,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role